You can now move off bar
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7d29fc02f2
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@ -135,6 +135,16 @@ class Board_painter:
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def find_pin(self, pos):
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def find_pin(self, pos):
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SPACING = self.SPACING
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SPACING = self.SPACING
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x,y = pos
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x,y = pos
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if 500 < x < 550:
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if y > 225:
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pin = 0
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idx = 0
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else:
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pin = 25
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idx = 25
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else:
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x -= 50 if x > 550 else 0
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x -= 50 if x > 550 else 0
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if y < 175:
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if y < 175:
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pin = (13 + int(x / SPACING))
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pin = (13 + int(x / SPACING))
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@ -254,6 +264,8 @@ class Board_painter:
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if buckets[idx][0] == 0:
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if buckets[idx][0] == 0:
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buckets[idx][1] = 0
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buckets[idx][1] = 0
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print("Location for mouse_down:", self.from_board)
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offsets[is_true][0] = rectangles[is_true].x - mouse_x
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offsets[is_true][0] = rectangles[is_true].x - mouse_x
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offsets[is_true][1] = rectangles[is_true].y - mouse_y
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offsets[is_true][1] = rectangles[is_true].y - mouse_y
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@ -309,7 +321,7 @@ class Board_painter:
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# print(move_legal(from_board, buckets, [1,2]))
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# print(move_legal(from_board, buckets, [1,2]))
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print("from board:",self.from_board)
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# if self.move_legal(self.from_board, buckets, self.roll):
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# if self.move_legal(self.from_board, buckets, self.roll):
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pot_board = self.gen_board_from_buckets(buckets)
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pot_board = self.gen_board_from_buckets(buckets)
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sets = self.calc_move_sets(self.from_board, self.roll, player)
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sets = self.calc_move_sets(self.from_board, self.roll, player)
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@ -404,47 +416,12 @@ class Board_painter:
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def test(self):
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def test(self):
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while True:
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while True:
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self.paint_board()
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self.paint_board()
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pygame.quit()
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b = Board_painter()
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b = Board_painter()
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b.test()
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b.test()
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# class myThread (threading.Thread):
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# def __init__(self, threadID, name, counter):
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# threading.Thread.__init__(self)
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# self.threadID = threadID
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# self.name = name
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# self.counter = counter
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# def run(self, function):
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# print ("Starting " + self.name)
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# function()
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# print ("Exiting " + self.name)
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# def change_player():
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# while True:
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# time.sleep(5)
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# b.switch_player([1,2])
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# def keep_painting():
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# while True:
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# b.paint_board()
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# # Create new threads
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# thread2 = myThread( keep_painting() )
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# thread1 = myThread( change_player() )
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# # Start new Threads
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# thread1.start()
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# thread2.start()
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# thread1.join()
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# thread2.join()
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# print ("Exiting Main Thread")
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# # - end -
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# pygame.quit()
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