tests
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76
board.py
76
board.py
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@ -33,29 +33,69 @@ class Board:
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# TODO: Allow not doing anything if and only if no alternatives
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@staticmethod
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def is_move_valid(board, player, face_value, move):
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board = list(board)
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def sign(a):
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return (a > 0) - (a < 0)
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from_idx = move[0]
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to_idx = move[1]
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to_state = board[to_idx]
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to_state = None
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from_state = board[from_idx]
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delta = to_idx - from_idx
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direction = sign(delta)
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bearing_off = None
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if from_idx == 26:
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from_idx = 1
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face_value -= 1
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elif from_idx == 27:
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from_idx = 24
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face_value -= 1
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if to_idx >= 1 and to_idx <= 24:
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to_state = board[to_idx]
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bearing_off = False
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else: # Bearing off
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to_state = 0
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bearing_off = True
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if not (1 <= from_idx <= 24 and
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1 <= to_idx <= 24):
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return False
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elif ( abs( from_idx - to_idx ) != face_value ):
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return False
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elif (from_state * player >= 1 and # Is moving player's own checker?
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(to_state * player >= 0 or # Is 'to' empty or has player's own checkers?
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to_state * -player == 1)): # Can opponent checker be hit?
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# print("_"*20)
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# print("board:", board)
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# print("to_idx:", to_idx, "board[to_idx]:", board[to_idx], "to_state:", to_state)
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# print("+"*20)
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def is_forward_move():
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return direction == player
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def face_value_match_move_length():
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return abs(delta) == face_value
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def bear_in_if_checker_on_bar():
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if player == 1:
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bar = 0
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else:
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bar = 25
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bar_state = board[bar]
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if bar_state != 0:
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return from_idx == bar
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else:
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return True
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def checkers_at_from_idx():
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return sign(from_state) == player
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def no_block_at_to_idx():
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if -sign(to_state) == player:
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return abs(to_state) == 1
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else:
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return True
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def can_bear_off():
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# TODO
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return True
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return all([ is_forward_move(),
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face_value_match_move_length(),
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bear_in_if_checker_on_bar(),
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checkers_at_from_idx(),
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no_block_at_to_idx(),
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can_bear_off() if bearing_off else True])
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@staticmethod
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def is_winner(board, player):
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for i in range(1,25):
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@ -69,6 +109,10 @@ class Board:
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# Iterate through each index and check if it's a possible move given the roll
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# If player is O, then check for idx + roll
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# If player is X, then check for idx - roll
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# TODO: make sure that it is not possible to do nothing on first part of
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# turn and then do something with the second die
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print("Find legal moves: ",roll,"-"*20)
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def idxs_with_checkers_of_current_player(board):
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94
test.py
Normal file
94
test.py
Normal file
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@ -0,0 +1,94 @@
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import unittest
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from board import Board
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class TestIsMoveValid(unittest.TestCase):
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def test_simple_movement(self):
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board = Board.initial_state
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self.assertEqual(Board.is_move_valid(board, 1, 2, (1, 3)), True) # White
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self.assertEqual(Board.is_move_valid(board, -1, 3, (24, 21)), True) # Black
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def test_backwards_movement_invalid(self):
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board = Board.initial_state
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self.assertEqual(Board.is_move_valid(board, 1, 2, (12, 10)), False)
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self.assertEqual(Board.is_move_valid(board, -1, 3, (8, 11)), False)
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def test_face_value_match_move_length(self):
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board = Board.initial_state
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self.assertEqual(Board.is_move_valid(board, 1, 2, (1, 3)), True)
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self.assertEqual(Board.is_move_valid(board, 1, 2, (1, 4)), False)
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def test_bear_in(self):
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board = [ 1,
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1, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -2,
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0 ]
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self.assertEqual(Board.is_move_valid(board, 1, 2, (0, 2)), True)
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board = [ 0,
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2, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -1,
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-1 ]
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self.assertEqual(Board.is_move_valid(board, -1, 2, (25, 23)), True)
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def test_force_bear_in(self):
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board = [ 1,
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1, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -2,
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0 ]
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self.assertEqual(Board.is_move_valid(board, 1, 2, (1, 3)), False)
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self.assertEqual(Board.is_move_valid(board, -1, 3, (24, 21)), True)
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board = [ 0,
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2, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -1,
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-1 ]
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self.assertEqual(Board.is_move_valid(board, -1, 2, (24, 22)), False)
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self.assertEqual(Board.is_move_valid(board, 1, 2, (1, 3)), True)
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def test_owned_checker_at_from(self):
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board = Board.initial_state
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self.assertEqual(Board.is_move_valid(board, 1, 2, (3, 5)), False) # No checkers
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self.assertEqual(Board.is_move_valid(board, -1, 2, (23, 21)), False) # No checkers
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self.assertEqual(Board.is_move_valid(board, 1, 2, (8, 10)), False) # Opponent checkers
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self.assertEqual(Board.is_move_valid(board, -1, 2, (1, 3)), False) # Opponent checkers
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def test_no_block_at_to(self):
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board = Board.initial_state
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self.assertEqual(Board.is_move_valid(board, 1, 5, (1, 6)), False)
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self.assertEqual(Board.is_move_valid(board, -1, 5, (24, 19)), False)
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def test_able_to_hit_opponent_checkers(self):
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board = [ 0,
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2, 0, 0, -1, 0, -4,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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4, 0, 1, 0, 0, -2,
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0 ]
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self.assertEqual(Board.is_move_valid(board, 1, 3, (1, 4)), True)
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self.assertEqual(Board.is_move_valid(board, -1, 3, (24, 21)), True)
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def test_bear_off_simple(self):
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board = [ 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1,
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0 ]
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self.assertEqual(Board.is_move_valid(board, 1, 2, (24, 26)), True)
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self.assertEqual(Board.is_move_valid(board, 1, 1, (24, 25)), True)
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# TODO: More tests for bearing off are needed
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if __name__ == '__main__':
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unittest.main()
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