clean up and move things to network.py
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parent
9b96cf41da
commit
99783ee4f8
12
bot.py
12
bot.py
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@ -12,16 +12,9 @@ class Bot:
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self.cup = Cup()
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self.sym = sym
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self.graph = tf.Graph()
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with self.graph.as_default():
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self.session = tf.Session()
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self.network = Network(self.session, config, name)
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self.network = Network(config, name)
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self.network.restore_model()
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variables_names = [v.name for v in tf.trainable_variables()]
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values = self.session.run(variables_names)
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for k, v in zip(variables_names, values):
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print("Variable: ", k)
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print("Shape: ", v.shape)
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print(v)
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def restore_model(self):
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with self.graph.as_default():
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@ -36,6 +29,7 @@ class Bot:
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def get_network(self):
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return self.network
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# TODO: DEPRECATE
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def make_move(self, board, sym, roll):
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# print(Board.pretty(board))
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legal_moves = Board.calculate_legal_states(board, sym, roll)
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55
game.py
55
game.py
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@ -83,61 +83,6 @@ class Game:
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print(Board.outcome(self.board))
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def train_model(self, episodes=1000, save_step_size = 100, trained_eps = 0):
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start_time = time.time()
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def print_time_estimate(eps_completed):
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cur_time = time.time()
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time_diff = cur_time - start_time
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eps_per_sec = eps_completed / time_diff
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secs_per_ep = time_diff / eps_completed
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eps_remaining = (episodes - eps_completed)
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sys.stderr.write("[TRAIN] Averaging {per_sec} episodes per second\n".format(per_sec = round(eps_per_sec, 2)))
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sys.stderr.write("[TRAIN] {eps_remaining} episodes remaining; approx. {time_remaining} seconds remaining\n".format(eps_remaining = eps_remaining, time_remaining = int(eps_remaining * secs_per_ep)))
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sys.stderr.write("[TRAIN] Training {} episodes and save_step_size {}\n".format(episodes, save_step_size))
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outcomes = []
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for episode in range(1, episodes + 1):
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sys.stderr.write("[TRAIN] Episode {}".format(episode + trained_eps))
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self.board = Board.initial_state
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prev_board, prev_board_value = self.best_move_and_score()
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# find the best move here, make this move, then change turn as the
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# first thing inside of the while loop and then call
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# best_move_and_score to get V_t+1
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while Board.outcome(self.board) is None:
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self.next_round()
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cur_board, cur_board_value = self.best_move_and_score()
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self.p1.get_network().train(prev_board, cur_board_value)
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prev_board = cur_board
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# print("-"*30)
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# print(Board.pretty(self.board))
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# print("/"*30)
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sys.stderr.write("\t outcome {}".format(Board.outcome(self.board)[1]))
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outcomes.append(Board.outcome(self.board)[1])
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final_score = np.array([ Board.outcome(self.board)[1] ]).reshape((1, 1))
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self.p1.get_network().train(prev_board, final_score)
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sys.stderr.write("\n")
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if episode % min(save_step_size, episodes) == 0:
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sys.stderr.write("[TRAIN] Saving model...\n")
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self.p1.get_network().save_model(episode+trained_eps)
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sys.stderr.write("[TRAIN] Loading model for training opponent...\n")
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self.p2.restore_model()
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if episode % 50 == 0:
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print_time_estimate(episode)
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sys.stderr.write("[TRAIN] Saving model for final episode...\n")
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self.p1.get_network().save_model(episode+trained_eps)
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self.p2.restore_model()
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return outcomes
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def next_round_test(self):
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print(self.board)
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print()
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10
main.py
10
main.py
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@ -65,6 +65,7 @@ parser.add_argument('--list-models', action='store_true',
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args = parser.parse_args()
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config = {
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'model': args.model,
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'model_path': os.path.join(model_storage_path, args.model),
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'episode_count': args.episode_count,
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'eval_methods': args.eval_methods,
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@ -86,10 +87,8 @@ if not os.path.isdir(log_path):
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os.mkdir(log_path)
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# Set up game
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import game
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g = game.Game(config = config)
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g.set_up_bots()
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# Set up network
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from network import Network
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# Set up variables
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@ -111,9 +110,10 @@ if args.list_models:
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sys.stderr.write(" {name}: {eps_trained}\n".format(name = model[0], eps_trained = model[1]))
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elif args.train:
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network = Network(config, config['model'])
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eps = config['start_episode']
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while True:
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train_outcome = g.train_model(episodes = episode_count, trained_eps = eps)
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train_outcome = network.train_model(episodes = episode_count, trained_eps = eps)
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eps += episode_count
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log_train_outcome(train_outcome, trained_eps = eps)
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if config['eval_after_train']:
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113
network.py
113
network.py
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@ -3,6 +3,9 @@ from cup import Cup
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import numpy as np
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from board import Board
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import os
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import time
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import sys
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import random
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class Network:
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hidden_size = 40
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@ -17,18 +20,12 @@ class Network:
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def custom_tanh(self, x, name=None):
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return tf.scalar_mul(tf.constant(2.00), tf.tanh(x, name))
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def __init__(self, session, config, name):
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def __init__(self, config, name):
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self.config = config
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self.session = session
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self.session = tf.Session()
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self.checkpoint_path = config['model_path']
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self.name = name
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# Restore trained episode count for model
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episode_count_path = os.path.join(self.checkpoint_path, "episodes_trained")
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if os.path.isfile(episode_count_path):
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with open(episode_count_path, 'r') as f:
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self.config['start_episode'] = int(f.read())
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# input = x
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self.x = tf.placeholder('float', [1, Network.input_size], name='x')
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self.value_next = tf.placeholder('float', [1, Network.output_size], name="value_next")
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@ -52,6 +49,8 @@ class Network:
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# tf.reduce_sum basically finds the sum of its input, so this gives the
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# difference between the two values, in case they should be lists, which
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# they might be if our input changes
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# TODO: Alexander thinks that self.value will be computed twice (instead of once)
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difference_in_values = tf.reduce_sum(self.value_next - self.value, name='difference')
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trainable_vars = tf.trainable_variables()
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@ -71,6 +70,8 @@ class Network:
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self.saver = tf.train.Saver(max_to_keep=1)
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self.session.run(tf.global_variables_initializer())
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self.restore_model()
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def eval_state(self, state):
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# Run state through a network
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@ -122,12 +123,25 @@ class Network:
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print("[NETWK] ({name}) Restoring model from:".format(name = self.name),
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str(latest_checkpoint))
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self.saver.restore(self.session, latest_checkpoint)
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variables_names = [v.name for v in tf.trainable_variables()]
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values = self.session.run(variables_names)
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for k, v in zip(variables_names, values):
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print("Variable: ", k)
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print("Shape: ", v.shape)
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print(v)
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# Restore trained episode count for model
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episode_count_path = os.path.join(self.checkpoint_path, "episodes_trained")
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if os.path.isfile(episode_count_path):
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with open(episode_count_path, 'r') as f:
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self.config['start_episode'] = int(f.read())
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# Have a circular dependency, #fuck, need to rewrite something
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def train(self, board, v_next):
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def adjust_weights(self, board, v_next):
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# print("lol")
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board = np.array(board).reshape((1,26))
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self.session.run(self.training_op, feed_dict = {self.x:board, self.value_next: v_next})
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self.session.run(self.training_op, feed_dict = { self.x: board,
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self.value_next: v_next })
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# while game isn't done:
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@ -138,6 +152,85 @@ class Network:
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def make_move(self, board, roll):
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# print(Board.pretty(board))
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legal_moves = Board.calculate_legal_states(board, 1, roll)
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moves_and_scores = [ (move, self.eval_state(np.array(move).reshape(1,26))) for move in legal_moves ]
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scores = [ x[1] for x in moves_and_scores ]
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best_score_index = np.array(scores).argmax()
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best_move_pair = moves_and_scores[best_score_index]
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#print("Found the best state, being:", np.array(move_scores).argmax())
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return best_move_pair
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def train_model(self, episodes=1000, save_step_size = 100, trained_eps = 0):
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start_time = time.time()
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def print_time_estimate(eps_completed):
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cur_time = time.time()
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time_diff = cur_time - start_time
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eps_per_sec = eps_completed / time_diff
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secs_per_ep = time_diff / eps_completed
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eps_remaining = (episodes - eps_completed)
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sys.stderr.write("[TRAIN] Averaging {per_sec} episodes per second\n".format(per_sec = round(eps_per_sec, 2)))
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sys.stderr.write("[TRAIN] {eps_remaining} episodes remaining; approx. {time_remaining} seconds remaining\n".format(eps_remaining = eps_remaining, time_remaining = int(eps_remaining * secs_per_ep)))
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sys.stderr.write("[TRAIN] Training {} episodes and save_step_size {}\n".format(episodes, save_step_size))
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outcomes = []
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for episode in range(1, episodes + 1):
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sys.stderr.write("[TRAIN] Episode {}".format(episode + trained_eps))
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# TODO decide which player should be here
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player = 1
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roll = (random.randrange(1,7), random.randrange(1,7))
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prev_board, _ = self.make_move(Board.flip(Board.initial_state) if player == -1 else Board.initial_state, roll)
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if player == -1:
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prev_board = Board.flip(prev_board)
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# find the best move here, make this move, then change turn as the
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# first thing inside of the while loop and then call
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# best_move_and_score to get V_t+1
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# i = 0
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while Board.outcome(prev_board) is None:
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# print("-"*30)
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# print(i)
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# print(roll)
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# print(Board.pretty(prev_board))
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# print("/"*30)
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# i += 1
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player *= -1
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roll = (random.randrange(1,7), random.randrange(1,7))
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cur_board, cur_board_value = self.make_move(Board.flip(prev_board) if player == -1 else prev_board, roll)
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if player == -1:
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cur_board = Board.flip(cur_board)
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self.adjust_weights(prev_board, cur_board_value)
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prev_board = cur_board
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final_board = prev_board
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sys.stderr.write("\t outcome {}".format(Board.outcome(final_board)[1]))
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outcomes.append(Board.outcome(final_board)[1])
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final_score = np.array([ Board.outcome(final_board)[1] ])
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self.adjust_weights(prev_board, final_score.reshape((1, 1)))
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sys.stderr.write("\n")
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if episode % min(save_step_size, episodes) == 0:
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sys.stderr.write("[TRAIN] Saving model...\n")
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self.save_model(episode+trained_eps)
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if episode % 50 == 0:
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print_time_estimate(episode)
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sys.stderr.write("[TRAIN] Saving model for final episode...\n")
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self.save_model(episode+trained_eps)
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return outcomes
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# take turn, which finds the best state and picks it, based on the current network
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