diff --git a/actual_board.py b/actual_board.py index 876a694..5a084c6 100644 --- a/actual_board.py +++ b/actual_board.py @@ -82,7 +82,7 @@ class Board_painter: self.clock = pygame.time.Clock() - self.buckets = [[5,-1],[0,0],[0,0],[0,0],[3,1],[0,0],[5,1],[0,0],[0,0],[0,0],[0,0],[2,-1],[5,1],[0,0],[0,0],[0,0],[3,-1],[0,0],[5,-1],[0,0],[0,0],[0,0],[0,0],[2,1]] + self.buckets = [[0,0],[5,-1],[0,0],[0,0],[0,0],[3,1],[0,0],[5,1],[0,0],[0,0],[0,0],[0,0],[2,-1],[5,1],[0,0],[0,0],[0,0],[3,-1],[0,0],[5,-1],[0,0],[0,0],[0,0],[0,0],[2,1],[0,0]] self.running = True self.player = -1 @@ -114,12 +114,12 @@ class Board_painter: def gen_board_from_buckets(self, buckets): board = [] - board.append([0,0]) - for i in range(-1,-13,-1): + board.append(buckets[0]) + for i in range(-2,-14,-1): board.append(buckets[i]) - for i in range(0,12): + for i in range(1,13): board.append(buckets[i]) - board.append([0,0]) + board.append(buckets[25]) board = [x*y for x,y in board] return board @@ -138,28 +138,36 @@ class Board_painter: x -= 50 if x > 550 else 0 if y < 175: pin = (13 + int(x / SPACING)) - idx = int(x / SPACING) + idx = 1+int(x / SPACING) elif y > 225: pin = (12 - int(x / SPACING)) - idx = 12+ int(x / SPACING) + idx = 13+ int(x / SPACING) return pin, idx # Find the y position based on the chosen pin def calc_pos(self, buckets, chosen): amount = buckets[chosen][0] + print(chosen) SPACING = self.SPACING - if chosen > 11: - # print("Amount at pin:", amount) - y = 378 - (30 * amount) - chosen -= 11 - x = (SPACING*(chosen-1))+(SPACING/2) - x += 50 if x > 500 else 0 + if chosen == 0: + x = 525 + y = 350 + elif chosen == 26: + x = 525 + y = 50 else: - chosen += 1 - y = 30 * amount - x = (SPACING*(chosen-1))+(SPACING/2) - x += 50 if x > 500 else 0 + if chosen > 12: + # print("Amount at pin:", amount) + y = 378 - (30 * amount) + chosen -= 12 + x = (SPACING*(chosen-1))+(SPACING/2) + x += 50 if x > 500 else 0 + else: + + y = 30 * amount + x = (SPACING*(chosen-1))+(SPACING/2) + x += 50 if x > 500 else 0 return x,y def calc_move_sets(self, from_board, roll, player): @@ -167,6 +175,7 @@ class Board_painter: board = from_board sets = [] total = 0 + print("board!:",board) for r in roll: # print("Value of r:",r) sets.append([Board.calculate_legal_states(board, player, [r,0]), r]) @@ -256,6 +265,39 @@ class Board_painter: if any(meh): is_true = np.where(meh)[0][0] + pin, idx = self.find_pin(event.pos) + x, y = self.calc_pos(buckets,idx) + + # Need to take care of bar stuff :< + if (buckets[idx][1] == player*-1) and buckets[idx][0] == 1: + to_idx = 0 if buckets[idx][1] == 1 else 25 + enemy_rects = self.all_rects[player*-1] + + + # Have some check if we're looking for either rects in the bottom or top, + # instead of having both here + neg_tester = [rect.collidepoint(x,y-30) for rect in enemy_rects] + pos_tester = [rect.collidepoint(x,y+40) for rect in enemy_rects] + print("Neg tester:",neg_tester) + print("Pos tester:",pos_tester) + if any(neg_tester): + enemy = np.where(neg_tester)[0][0] + elif any(pos_tester): + enemy = np.where(pos_tester)[0][0] + + buckets[to_idx][0] += 1 + buckets[to_idx][1] = buckets[idx][1] + + bar_x, bar_y = self.calc_pos(buckets, to_idx) + enemy_rects[enemy].x = bar_x + enemy_rects[enemy].y = bar_y + + + buckets[idx][0] = 0 + print("In here"*20) + + + pin, idx = self.find_pin(event.pos) x, y = self.calc_pos(buckets,idx) buckets[idx][0] += 1 @@ -267,11 +309,12 @@ class Board_painter: # print(move_legal(from_board, buckets, [1,2])) - + print("from board:",self.from_board) # if self.move_legal(self.from_board, buckets, self.roll): - - sets = self.calc_move_sets(self.from_board, self.roll, player) pot_board = self.gen_board_from_buckets(buckets) + sets = self.calc_move_sets(self.from_board, self.roll, player) + + print("potential board:",pot_board) # print("board:",pot_board) truth_values = [] for t in sets: