code works again; quack gave ~3 times improvement for calc_moves
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93188fe06b
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19
board.py
19
board.py
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@ -187,25 +187,6 @@ class Board:
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def calc_moves(board, face_value):
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return quack.calc_moves(board, player, face_value)
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idxs_with_checkers = Board.idxs_with_checkers_of_player(board, player)
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if len(idxs_with_checkers) == 0:
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return [board]
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boards = [(Board.do_move(board,
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player,
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(idx, idx + (face_value * player)))
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if Board.is_move_valid(board,
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player,
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face_value,
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(idx, idx + (face_value * player)))
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else None)
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for idx in idxs_with_checkers]
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# print("pls:",boards)
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board_list = list(filter(None, boards)) # Remove None-values
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# if len(board_list) == 0:
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# return [board]
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# print("board list:", board_list)
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return board_list
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# Problem with cal_moves: Method can return empty list (should always contain at least same board).
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# *Update*: Seems to be fixed.
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@ -5,7 +5,7 @@ static PyObject* QuackError;
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typedef struct board_list board_list;
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struct board_list {
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int size;
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PyObject** list;
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PyObject* list[16];
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};
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/* Utility functions */
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@ -14,11 +14,8 @@ int sign(int x) {
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}
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int abs(int x) {
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if (x >= 0) {
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return x;
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} else {
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return -x;
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}
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if (x >= 0) return x;
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else return -x;
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}
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/* end utility functions */
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@ -124,7 +121,7 @@ int is_move_valid(int board[], int player, int face_value, int move[]) {
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;
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}
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int* do_move(int board[], int player, int move[]) {
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void do_move(int board[], int player, int move[]) {
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int from_idx = move[0];
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int to_idx = move[1];
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@ -132,7 +129,7 @@ int* do_move(int board[], int player, int move[]) {
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board[from_idx] -= player;
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/* Return early if bearing off */
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if (to_idx < 1 || to_idx > 24) return board;
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if (to_idx < 1 || to_idx > 24) return;
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/* Hit opponent checker */
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if (board[to_idx] * player == -1) {
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@ -146,37 +143,39 @@ int* do_move(int board[], int player, int move[]) {
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/* Put down checker */
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board[to_idx] += player;
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return board;
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}
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int* do_move_clone(int board[], int player, int move[]) {
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int new_board[26];
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for (int i = 0; i < 26; i++) {
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new_board[i] = board[i];
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}
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return do_move(new_board, player, move);
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}
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void board_to_pyboard(PyObject* board_tuple, int board[]) {
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for (int i = 0; i < 26; i++) {
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PyTuple_SetItem(board_tuple, i, Py_BuildValue("i", board[i]));
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}
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return;
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}
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board_list calc_moves(int board[], int player, int face_value) {
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int* checker_idxs = idxs_with_checkers_of_player(board, player);
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board_list boards = { .size = 0,
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.list = malloc((15 + 1) * sizeof(PyObject*)) };
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if (boards.list == NULL) {
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int* do_move_clone(int board[], int player, int move[]) {
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int* new_board = malloc(sizeof(int) * 26);
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if (new_board == NULL) {
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fprintf(stderr, "malloc failed\n");
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abort();
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}
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for (int i = 0; i < 26; i++) {
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new_board[i] = board[i];
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}
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do_move(new_board, player, move);
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return new_board;
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}
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PyObject* store_board_to_pyobject(int board[]) {
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PyObject* board_tuple = PyTuple_New(26);
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for (int i = 0; i < 26; i++) {
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PyTuple_SetItem(board_tuple, i, Py_BuildValue("i", board[i]));
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}
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return board_tuple;
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}
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board_list calc_moves(int board[], int player, int face_value) {
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int* checker_idxs = idxs_with_checkers_of_player(board, player);
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board_list boards = { .size = 0 };
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if (checker_idxs[0] == 0) {
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boards.size = 1;
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PyObject* board_tuple = PyTuple_New(26);
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board_to_pyboard(board_tuple, board);
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PyObject* board_tuple = store_board_to_pyobject(board);
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boards.list[0] = board_tuple;
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return boards;
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}
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@ -186,27 +185,20 @@ board_list calc_moves(int board[], int player, int face_value) {
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int move[2];
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move[0] = checker_idxs[i];
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move[1] = checker_idxs[i] + (face_value * player);
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for (int i = 0; i < 2; i++) {
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printf("move[%i]: %i\n", i, move[i]);
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}
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if (is_move_valid(board, player, face_value, move)) {
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printf("legal\n");
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int* new_board = do_move_clone(board, player, move);
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PyObject* board_tuple = PyTuple_New(26);
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board_to_pyboard(board_tuple, new_board);
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PyObject* board_tuple = store_board_to_pyobject(new_board);
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// segfault maybe :'(
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//free(new_board);
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free(new_board);
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boards.list[i] = board_tuple;
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boards.list[ctr] = board_tuple;
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ctr++;
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}
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}
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boards.size = ctr;
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printf("boards.size: %i\n\n",boards.size);
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return boards;
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}
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@ -319,8 +311,7 @@ quack_do_move(PyObject *self, PyObject *args) {
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do_move(board, player, move);
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PyObject* board_tuple = PyTuple_New(26);
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board_to_pyboard(board_tuple, board);
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PyObject* board_tuple = store_board_to_pyobject(board);
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return Py_BuildValue("O", board_tuple);
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}
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@ -345,13 +336,11 @@ quack_calc_moves(PyObject *self, PyObject *args) {
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PyObject* boards_list = PyList_New(0);
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for (int i = 0; i < boards.size; i++) {
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printf("%i\n",i);
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if (PyList_Append(boards_list, boards.list[i])) {
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printf("list insertion failed at index %i\n",i);
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abort();
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}
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//free(boards.list[i]);
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}
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//free(boards.list);
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return Py_BuildValue("O", boards_list);
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}
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