Bot reimplemented with new representation.
Fixed bug where black could not bear off. More tests written.
This commit is contained in:
parent
1c8a68835f
commit
275689c002
105
board.py
105
board.py
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@ -1,3 +1,4 @@
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import pdb
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import numpy as np
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import itertools
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@ -10,19 +11,6 @@ class Board:
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5, 0, 0, 0, 0, -2,
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0 )
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# TODO: Remember to handle pushing other pieces to home
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# TODO: Also remember that a player can't move backwards and the one
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# player goes from 1-47 while the other goes from 47-1
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# Remember to handle edge case when we're on the last moves and you may go
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# from position 22 -> 24 on a 6, if you have no pieces behind 22. Simply
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# check if any are behind if you're circle or if any are higher if you are
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# X, then it can be allowed.
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# Also, the check_move will also fail when you're attempting to leave a
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# bar. A fix of this is of course to check if the from_idx = bar and if so,
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# allow some extra stuff!
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@staticmethod
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def idxs_with_checkers_of_player(board, player):
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idxs = []
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@ -31,14 +19,6 @@ class Board:
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idxs.append(idx)
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return idxs
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# TODO: write tests
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# FIXME: make sure to disallow backwards movement
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# TODO: implement double roll feature (4 dice if dice are equal)
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# TODO: implement moving checkers into home (bearing off)
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# TODO: handle barring in a more elengant way
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# TODO: allow bearing off with non-exact die roll if this is only possible
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# move
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# TODO: Allow not doing anything if and only if no alternatives
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@staticmethod
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def is_move_valid(board, player, face_value, move):
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def sign(a):
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@ -105,14 +85,12 @@ class Board:
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if player == 1:
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return all([(idx >= 19) for idx in checker_idxs])
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else:
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return all([(idx >= 6) for idx in checker_idxs])
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return all([(idx <= 6) for idx in checker_idxs])
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return all([ is_moving_backmost_checker(),
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all_checkers_in_last_quadrant() ])
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# TODO
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# TODO: add switch here instead of wonky ternary in all
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return all([ is_forward_move(),
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face_value_match_move_length(),
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@ -161,17 +139,16 @@ class Board:
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@staticmethod
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def calculate_legal_states(board, player, roll):
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# Find all pips with things on them belonging to the player
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# Find all points with checkers on them belonging to the player
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# Iterate through each index and check if it's a possible move given the roll
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# If player is O, then check for idx + roll
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# If player is X, then check for idx - roll
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# TODO: make sure that it is not possible to do nothing on first part of
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# turn and then do something with the second die
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def calc_moves(board, face_value):
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idxs_with_checkers = Board.idxs_with_checkers_of_player(board, player)
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if len(idxs_with_checkers) == 0:
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return [board]
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boards = [(Board.do_move(board,
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player,
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(idx, idx + (face_value * player)))
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@ -181,8 +158,15 @@ class Board:
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(idx, idx + (face_value * player)))
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else None)
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for idx in idxs_with_checkers]
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board_list = list(filter(None, boards)) # Remove None-values
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# if len(board_list) == 0:
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# return [board]
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return list(filter(None, boards)) # Remove None-values
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return board_list
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# Problem with cal_moves: Method can return empty list (should always contain at least same board).
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# *Update*: Seems to be fixed.
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# ------------------
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# 1. Determine if dice have identical face value
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@ -197,35 +181,55 @@ class Board:
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for roll in dice_permutations:
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# Calculate boards resulting from first move
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#print("initial board: ", board)
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#print("roll:", roll)
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boards = calc_moves(board, roll[0])
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#print("boards after first die: ", boards)
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for die in roll[1:]:
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# Calculate boards resulting from second move
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nested_boards = [calc_moves(board, die) for board in boards]
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#print("nested boards: ", nested_boards)
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boards = [board for boards in nested_boards for board in boards]
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# Add resulting unique boards to set of legal boards resulting from roll
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legal_moves = legal_moves | set(boards)
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return legal_moves
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# What the fuck
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#for board in boards:
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# print(board)
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# print("type__:",type(board))
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# Add resulting unique boards to set of legal boards resulting from roll
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#print("printing boards from calculate_legal_states: ", boards)
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legal_moves = legal_moves | set(boards)
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# print("legal moves: ", legal_moves)
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if len(legal_moves) == 0:
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legal_moves = { tuple(board) }
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return legal_moves
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@staticmethod
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def pretty(board):
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def black(count):
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return "\033[0;30m\033[47m{}\033[0m\033[47m".format(count)
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def white(count):
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return "\033[0;31m\033[47m{}\033[0m\033[47m".format(count)
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temp = []
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for x in board:
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if x >= 0:
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temp.append(" {}".format(x))
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else:
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temp.append("{}".format(x))
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if x > 0:
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temp.append(" {}".format(white(x)))
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elif x < 0:
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temp.append("{}".format(black(x)))
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else: temp.append(" ")
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return """
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return """\033[0;47m
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13 14 15 16 17 18 19 20 21 22 23 24
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--------------------------------------------------------------------------
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| {11}| {10}| {9}| {8}| {7}| {6}| bar -1: {24} | {5}| {4}| {3}| {2}| {1}| {0}| end -1: TODO|
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|---|---|---|---|---|---|-----------|---|---|---|---|---|---|
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| {12}| {13}| {14}| {15}| {16}| {17}| bar 1: {25} | {18}| {19}| {20}| {21}| {22}| {23}| end 1: TODO|
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--------------------------------------------------------------------------
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+--------------------------------------------------------------------------+
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| {11}| {10}| {9}| {8}| {7}| {6}| bar -1: {24} | {5}| {4}| {3}| {2}| {1}| {0}| end -1: TODO|
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|---|---|---|---|---|---|------------|---|---|---|---|---|---| |
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| {12}| {13}| {14}| {15}| {16}| {17}| bar 1: {25} | {18}| {19}| {20}| {21}| {22}| {23}| end 1: TODO|
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+--------------------------------------------------------------------------+
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12 11 10 9 8 7 6 5 4 3 2 1
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""".format(*temp)
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\033[0m""".format(*temp)
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@staticmethod
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def do_move(board, player, move):
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@ -234,18 +238,21 @@ class Board:
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def move_to_bar(board, to_idx):
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board = list(board)
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if player == 1:
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board[0] += player
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board[25] -= player
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else:
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board[25] += player
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board[0] -= player
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board[to_idx] = 0
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return tuple(board)
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board[to_idx] = 0
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return board
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# TODO: Moving in from bar is handled by the representation
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# TODONE: Handle bearing off
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from_idx = move[0]
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#print("from_idx: ", from_idx)
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to_idx = move[1]
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#print("to_idx: ", to_idx)
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# pdb.set_trace()
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board = list(board) # Make mutable copy of board
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# 'Lift' checker
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@ -253,7 +260,7 @@ class Board:
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# Handle bearing off
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if to_idx < 1 or to_idx > 24:
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return board
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return tuple(board)
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# Handle hitting checkers
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if board[to_idx] * player == -1:
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@ -263,3 +270,5 @@ class Board:
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board[to_idx] += player
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return tuple(board)
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21
bot.py
21
bot.py
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@ -20,22 +20,9 @@ class Bot:
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def get_sym(self):
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return self.sym
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def do_move(board, roll):
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print(Board.pretty(board))
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print(Board.find_legal_moves(board, self.sym, roll[0]))
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moves_1 = Board.find_legal_moves(board, self.sym,roll[0])
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move = random.choice(moves_1)
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print("{} was picked as move".format(move))
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new_board = Board.move_thing(self.sym, int(move[0]), int(move[1]))
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print(Board.pretty(new_board))
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print(Board.find_legal_moves(new_board, self.sym, roll[1]))
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moves_2 = Board.find_legal_moves(new_board, self.sym,roll[1])
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move = random.choice(moves_2)
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print("{} was picked as move".format(move))
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return Board.move_thing(new_board, self.sym, int(move[0]), int(move[1]))
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def make_move(self, board, sym, roll):
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# print(Board.pretty(board))
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legal_moves = Board.calculate_legal_states(board, sym, roll)
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return random.choice(list(legal_moves))
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46
game.py
46
game.py
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@ -1,3 +1,4 @@
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import time
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from human import Human
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from board import Board
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from bot import Bot
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@ -7,7 +8,7 @@ from cup import Cup
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class Game:
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def __init__(self):
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self.board = Board.initial_state
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self.p1 = Human(1)
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self.p1 = Bot(1)
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self.p2 = Bot(-1)
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self.cup = Cup()
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return self.cup.roll()
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def play(self):
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while True:
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roll = self.roll()
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print("{} rolled: {}".format(self.p1.get_sym(), roll))
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self.board = self.p1.do_move(self.board, roll)
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if Board.is_winner(board, self.p1.get_sym()):
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print("{} won!".format(self.p1.get_sym()))
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break
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count = 0
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while Board.outcome(self.board) == None:
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count += 1
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print("Turn:",count)
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roll = self.roll()
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print("{} rolled: {}".format(self.p1.get_sym(), roll))
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self.board = self.p2.do_move(self.board, roll)
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if Board.is_winner(board, self.p2.get_sym()):
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print("{} won!".format(self.p2.get_sym()))
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break
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g = Game()
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#print("type of board: ", type(self.board))
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print("Board:",self.board)
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print("{} rolled: {}".format(self.p1.get_sym(), roll))
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self.board = self.p1.make_move(self.board, self.p1.get_sym(), roll)
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print(self.board)
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print()
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count += 1
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roll = self.roll()
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print("{} rolled: {}".format(self.p2.get_sym(), roll))
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self.board = self.p2.make_move(self.board, self.p2.get_sym(), roll)
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if Board.outcome(self.board)[1] > 0:
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print_winner = "1: White, " + str(Board.outcome(self.board))
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else:
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print_winner = "-1: Black " + str(Board.outcome(self.board))
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print("The winner is {}!".format(print_winner))
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print("Final board:",Board.pretty(self.board))
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g = Game()
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g.play()
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2
human.py
2
human.py
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@ -10,7 +10,7 @@ class Human:
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def get_sym(self):
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return self.sym
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def do_move(self, board, roll):
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def make_move(self, board, roll):
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print(Board.pretty(board))
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print("Human: ",roll,"-"*20)
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print(Board.find_legal_moves(board,self.sym,roll[0]))
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133
test.py
133
test.py
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@ -76,7 +76,7 @@ class TestIsMoveValid(unittest.TestCase):
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self.assertEqual(Board.is_move_valid(board, 1, 3, (1, 4)), True)
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self.assertEqual(Board.is_move_valid(board, -1, 3, (24, 21)), True)
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def test_bear_off_simple(self):
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def test_bear_off_simple_white(self):
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board = ( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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@ -86,6 +86,16 @@ class TestIsMoveValid(unittest.TestCase):
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self.assertEqual(Board.is_move_valid(board, 1, 2, (24, 26)), True)
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self.assertEqual(Board.is_move_valid(board, 1, 1, (24, 25)), True)
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def test_bear_off_simple_black(self):
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board = ( 0,
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-1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0 )
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self.assertEqual(Board.is_move_valid(board, -1, 2, (1, -1)), True)
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self.assertEqual(Board.is_move_valid(board, -1, 1, (1, 0)), True)
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def test_bear_off_with_higher_face_value(self):
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board = ( 0,
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@ -237,7 +247,7 @@ class TestDoMove(unittest.TestCase):
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1,
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0 )
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expected_board = [0] * 26
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expected_board = tuple([0] * 26)
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self.assertEqual(Board.do_move(board, 1, (24, 30)), expected_board)
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self.assertEqual(Board.do_move(board, 1, (24, 26)), expected_board)
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self.assertEqual(Board.do_move(board, 1, (24, 25)), expected_board)
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@ -248,7 +258,7 @@ class TestDoMove(unittest.TestCase):
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0 )
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expected_board = [0] * 26
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expected_board = tuple([0] * 26)
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self.assertEqual(Board.do_move(board, -1, (1, 0)), expected_board)
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self.assertEqual(Board.do_move(board, -1, (1, -1)), expected_board)
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self.assertEqual(Board.do_move(board, -1, (1, -4)), expected_board)
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@ -281,7 +291,70 @@ class TestAnyMoveValid(unittest.TestCase):
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self.assertEqual(Board.any_move_valid(board, -1, (1,3)), True)
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self.assertEqual(Board.any_move_valid(board, -1, (4,4)), True)
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def test_white_bear_off_odd(self):
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board = (0,
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-14, -1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1,
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0)
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self.assertEqual(Board.any_move_valid(board, 1, (1,2)), True)
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self.assertEqual(Board.any_move_valid(board, 1, (2,4)), True)
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self.assertEqual(Board.any_move_valid(board, 1, (4,6)), True)
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def test_black_bear_off_odd(self):
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board = (0,
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-1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 14,
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0)
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self.assertEqual(Board.any_move_valid(board, -1, (1,2)), True)
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self.assertEqual(Board.any_move_valid(board, -1, (2,4)), True)
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self.assertEqual(Board.any_move_valid(board, -1, (4,6)), True)
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class TestLegalMoves(unittest.TestCase):
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def test_white_bear_off(self):
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board = (0,
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-14, -1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1,
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0)
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expected_board_set = {( 0,
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-14, -1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0 )}
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self.assertEqual(Board.calculate_legal_states(board, 1, (1,2)), expected_board_set)
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self.assertEqual(Board.calculate_legal_states(board, 1, (2,4)), expected_board_set)
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self.assertEqual(Board.calculate_legal_states(board, 1, (4,2)), expected_board_set)
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self.assertEqual(Board.calculate_legal_states(board, 1, (4,6)), expected_board_set)
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def test_black_bear_off(self):
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board = (0,
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-1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 14,
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0)
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expected_board_set = {( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 14,
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0 )}
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self.assertEqual(Board.calculate_legal_states(board, -1, (1,2)), expected_board_set)
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self.assertEqual(Board.calculate_legal_states(board, -1, (2,4)), expected_board_set)
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self.assertEqual(Board.calculate_legal_states(board, -1, (4,2)), expected_board_set)
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self.assertEqual(Board.calculate_legal_states(board, -1, (4,6)), expected_board_set)
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def test_blocked(self):
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board = ( 0,
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0, 0, 0, 0, 0, 0,
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@ -425,5 +498,59 @@ class TestLegalMoves(unittest.TestCase):
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}
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self.assertEqual(Board.calculate_legal_states(board, 1, (1,1)), expected_board_set_1_1)
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|
||||
def test_hit_on_bear_in(self):
|
||||
board = (0,
|
||||
-2, 0, -2, -1, -3, -2,
|
||||
0, -2, 0, 0, 0, 0,
|
||||
-1, 0, 0, 0, 0, 0,
|
||||
6, 0, 3, 1, 1, -4,
|
||||
-1)
|
||||
|
||||
expected_board_set = { (1,
|
||||
-2, 0, -2, -1, -3, -2,
|
||||
0, -2, 0, 0, 0, 0,
|
||||
-1, 0, 0, 0, 0, -1,
|
||||
6, 0, 3, 0, 1, -4,
|
||||
0),
|
||||
|
||||
(1,
|
||||
-2, 0, -2, -1, -3, -2,
|
||||
0, -2, -1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
6, 0, 3, -1, 1, -4,
|
||||
0),
|
||||
|
||||
(1,
|
||||
-2, 0, -2, -2, -3, -2,
|
||||
0, -1, 0, 0, 0, 0,
|
||||
-1, 0, 0, 0, 0, 0,
|
||||
6, 0, 3, -1, 1, -4,
|
||||
0),
|
||||
|
||||
(1,
|
||||
-2, -1, -2, -1, -3, -1,
|
||||
0, -2, 0, 0, 0, 0,
|
||||
-1, 0, 0, 0, 0, 0,
|
||||
6, 0, 3, -1, 1, -4,
|
||||
0),
|
||||
|
||||
(1,
|
||||
-3, 0, -2, -1, -2, -2,
|
||||
0, -2, 0, 0, 0, 0,
|
||||
-1, 0, 0, 0, 0, 0,
|
||||
6, 0, 3, -1, 1, -4,
|
||||
0),
|
||||
|
||||
(1,
|
||||
-2, 0, -2, -1, -3, -2,
|
||||
0, -2, 0, 0, 0, 0,
|
||||
-1, 0, 0, 0, 0, 0,
|
||||
6, -1, 3, -1, 1, -3,
|
||||
0)
|
||||
}
|
||||
|
||||
self.assertEqual(Board.calculate_legal_states(board, -1, (4,3)), expected_board_set)
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
||||
|
|
Loading…
Reference in New Issue
Block a user