Bot reimplemented with new representation.

Fixed bug where black could not bear off.
More tests written.
This commit is contained in:
Anders B. Ladefoged 2018-02-22 14:01:28 +01:00
parent 1c8a68835f
commit 275689c002
5 changed files with 224 additions and 83 deletions

View File

@ -1,3 +1,4 @@
import pdb
import numpy as np import numpy as np
import itertools import itertools
@ -10,19 +11,6 @@ class Board:
5, 0, 0, 0, 0, -2, 5, 0, 0, 0, 0, -2,
0 ) 0 )
# TODO: Remember to handle pushing other pieces to home
# TODO: Also remember that a player can't move backwards and the one
# player goes from 1-47 while the other goes from 47-1
# Remember to handle edge case when we're on the last moves and you may go
# from position 22 -> 24 on a 6, if you have no pieces behind 22. Simply
# check if any are behind if you're circle or if any are higher if you are
# X, then it can be allowed.
# Also, the check_move will also fail when you're attempting to leave a
# bar. A fix of this is of course to check if the from_idx = bar and if so,
# allow some extra stuff!
@staticmethod @staticmethod
def idxs_with_checkers_of_player(board, player): def idxs_with_checkers_of_player(board, player):
idxs = [] idxs = []
@ -31,14 +19,6 @@ class Board:
idxs.append(idx) idxs.append(idx)
return idxs return idxs
# TODO: write tests
# FIXME: make sure to disallow backwards movement
# TODO: implement double roll feature (4 dice if dice are equal)
# TODO: implement moving checkers into home (bearing off)
# TODO: handle barring in a more elengant way
# TODO: allow bearing off with non-exact die roll if this is only possible
# move
# TODO: Allow not doing anything if and only if no alternatives
@staticmethod @staticmethod
def is_move_valid(board, player, face_value, move): def is_move_valid(board, player, face_value, move):
def sign(a): def sign(a):
@ -105,15 +85,13 @@ class Board:
if player == 1: if player == 1:
return all([(idx >= 19) for idx in checker_idxs]) return all([(idx >= 19) for idx in checker_idxs])
else: else:
return all([(idx >= 6) for idx in checker_idxs]) return all([(idx <= 6) for idx in checker_idxs])
return all([ is_moving_backmost_checker(), return all([ is_moving_backmost_checker(),
all_checkers_in_last_quadrant() ]) all_checkers_in_last_quadrant() ])
# TODO
# TODO: add switch here instead of wonky ternary in all # TODO: add switch here instead of wonky ternary in all
return all([ is_forward_move(), return all([ is_forward_move(),
face_value_match_move_length(), face_value_match_move_length(),
bear_in_if_checker_on_bar(), bear_in_if_checker_on_bar(),
@ -161,17 +139,16 @@ class Board:
@staticmethod @staticmethod
def calculate_legal_states(board, player, roll): def calculate_legal_states(board, player, roll):
# Find all pips with things on them belonging to the player # Find all points with checkers on them belonging to the player
# Iterate through each index and check if it's a possible move given the roll # Iterate through each index and check if it's a possible move given the roll
# If player is O, then check for idx + roll
# If player is X, then check for idx - roll
# TODO: make sure that it is not possible to do nothing on first part of # TODO: make sure that it is not possible to do nothing on first part of
# turn and then do something with the second die # turn and then do something with the second die
def calc_moves(board, face_value): def calc_moves(board, face_value):
idxs_with_checkers = Board.idxs_with_checkers_of_player(board, player) idxs_with_checkers = Board.idxs_with_checkers_of_player(board, player)
if len(idxs_with_checkers) == 0:
return [board]
boards = [(Board.do_move(board, boards = [(Board.do_move(board,
player, player,
(idx, idx + (face_value * player))) (idx, idx + (face_value * player)))
@ -182,7 +159,14 @@ class Board:
else None) else None)
for idx in idxs_with_checkers] for idx in idxs_with_checkers]
return list(filter(None, boards)) # Remove None-values board_list = list(filter(None, boards)) # Remove None-values
# if len(board_list) == 0:
# return [board]
return board_list
# Problem with cal_moves: Method can return empty list (should always contain at least same board).
# *Update*: Seems to be fixed.
# ------------------ # ------------------
# 1. Determine if dice have identical face value # 1. Determine if dice have identical face value
@ -197,35 +181,55 @@ class Board:
for roll in dice_permutations: for roll in dice_permutations:
# Calculate boards resulting from first move # Calculate boards resulting from first move
#print("initial board: ", board)
#print("roll:", roll)
boards = calc_moves(board, roll[0]) boards = calc_moves(board, roll[0])
#print("boards after first die: ", boards)
for die in roll[1:]: for die in roll[1:]:
# Calculate boards resulting from second move # Calculate boards resulting from second move
nested_boards = [calc_moves(board, die) for board in boards] nested_boards = [calc_moves(board, die) for board in boards]
#print("nested boards: ", nested_boards)
boards = [board for boards in nested_boards for board in boards] boards = [board for boards in nested_boards for board in boards]
# What the fuck
#for board in boards:
# print(board)
# print("type__:",type(board))
# Add resulting unique boards to set of legal boards resulting from roll # Add resulting unique boards to set of legal boards resulting from roll
#print("printing boards from calculate_legal_states: ", boards)
legal_moves = legal_moves | set(boards) legal_moves = legal_moves | set(boards)
# print("legal moves: ", legal_moves)
if len(legal_moves) == 0:
legal_moves = { tuple(board) }
return legal_moves return legal_moves
@staticmethod @staticmethod
def pretty(board): def pretty(board):
def black(count):
return "\033[0;30m\033[47m{}\033[0m\033[47m".format(count)
def white(count):
return "\033[0;31m\033[47m{}\033[0m\033[47m".format(count)
temp = [] temp = []
for x in board: for x in board:
if x >= 0: if x > 0:
temp.append(" {}".format(x)) temp.append(" {}".format(white(x)))
else: elif x < 0:
temp.append("{}".format(x)) temp.append("{}".format(black(x)))
else: temp.append(" ")
return """ return """\033[0;47m
13 14 15 16 17 18 19 20 21 22 23 24 13 14 15 16 17 18 19 20 21 22 23 24
-------------------------------------------------------------------------- +--------------------------------------------------------------------------+
| {11}| {10}| {9}| {8}| {7}| {6}| bar -1: {24} | {5}| {4}| {3}| {2}| {1}| {0}| end -1: TODO| | {11}| {10}| {9}| {8}| {7}| {6}| bar -1: {24} | {5}| {4}| {3}| {2}| {1}| {0}| end -1: TODO|
|---|---|---|---|---|---|-----------|---|---|---|---|---|---| |---|---|---|---|---|---|------------|---|---|---|---|---|---| |
| {12}| {13}| {14}| {15}| {16}| {17}| bar 1: {25} | {18}| {19}| {20}| {21}| {22}| {23}| end 1: TODO| | {12}| {13}| {14}| {15}| {16}| {17}| bar 1: {25} | {18}| {19}| {20}| {21}| {22}| {23}| end 1: TODO|
-------------------------------------------------------------------------- +--------------------------------------------------------------------------+
12 11 10 9 8 7 6 5 4 3 2 1 12 11 10 9 8 7 6 5 4 3 2 1
""".format(*temp) \033[0m""".format(*temp)
@staticmethod @staticmethod
def do_move(board, player, move): def do_move(board, player, move):
@ -234,18 +238,21 @@ class Board:
def move_to_bar(board, to_idx): def move_to_bar(board, to_idx):
board = list(board) board = list(board)
if player == 1: if player == 1:
board[0] += player board[25] -= player
else: else:
board[25] += player board[0] -= player
board[to_idx] = 0 board[to_idx] = 0
return tuple(board) return board
# TODO: Moving in from bar is handled by the representation # TODO: Moving in from bar is handled by the representation
# TODONE: Handle bearing off # TODONE: Handle bearing off
from_idx = move[0] from_idx = move[0]
#print("from_idx: ", from_idx)
to_idx = move[1] to_idx = move[1]
#print("to_idx: ", to_idx)
# pdb.set_trace()
board = list(board) # Make mutable copy of board board = list(board) # Make mutable copy of board
# 'Lift' checker # 'Lift' checker
@ -253,7 +260,7 @@ class Board:
# Handle bearing off # Handle bearing off
if to_idx < 1 or to_idx > 24: if to_idx < 1 or to_idx > 24:
return board return tuple(board)
# Handle hitting checkers # Handle hitting checkers
if board[to_idx] * player == -1: if board[to_idx] * player == -1:
@ -263,3 +270,5 @@ class Board:
board[to_idx] += player board[to_idx] += player
return tuple(board) return tuple(board)

21
bot.py
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@ -21,21 +21,8 @@ class Bot:
def get_sym(self): def get_sym(self):
return self.sym return self.sym
def do_move(board, roll): def make_move(self, board, sym, roll):
print(Board.pretty(board)) # print(Board.pretty(board))
print(Board.find_legal_moves(board, self.sym, roll[0])) legal_moves = Board.calculate_legal_states(board, sym, roll)
moves_1 = Board.find_legal_moves(board, self.sym,roll[0])
move = random.choice(moves_1)
print("{} was picked as move".format(move))
new_board = Board.move_thing(self.sym, int(move[0]), int(move[1]))
print(Board.pretty(new_board))
print(Board.find_legal_moves(new_board, self.sym, roll[1]))
moves_2 = Board.find_legal_moves(new_board, self.sym,roll[1])
move = random.choice(moves_2)
print("{} was picked as move".format(move))
return Board.move_thing(new_board, self.sym, int(move[0]), int(move[1]))
return random.choice(list(legal_moves))

42
game.py
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@ -1,3 +1,4 @@
import time
from human import Human from human import Human
from board import Board from board import Board
from bot import Bot from bot import Bot
@ -7,7 +8,7 @@ from cup import Cup
class Game: class Game:
def __init__(self): def __init__(self):
self.board = Board.initial_state self.board = Board.initial_state
self.p1 = Human(1) self.p1 = Bot(1)
self.p2 = Bot(-1) self.p2 = Bot(-1)
self.cup = Cup() self.cup = Cup()
@ -15,20 +16,37 @@ class Game:
return self.cup.roll() return self.cup.roll()
def play(self): def play(self):
while True: count = 0
roll = self.roll() while Board.outcome(self.board) == None:
print("{} rolled: {}".format(self.p1.get_sym(), roll)) count += 1
self.board = self.p1.do_move(self.board, roll)
if Board.is_winner(board, self.p1.get_sym()): print("Turn:",count)
print("{} won!".format(self.p1.get_sym()))
break
roll = self.roll() roll = self.roll()
#print("type of board: ", type(self.board))
print("Board:",self.board)
print("{} rolled: {}".format(self.p1.get_sym(), roll)) print("{} rolled: {}".format(self.p1.get_sym(), roll))
self.board = self.p2.do_move(self.board, roll)
if Board.is_winner(board, self.p2.get_sym()): self.board = self.p1.make_move(self.board, self.p1.get_sym(), roll)
print("{} won!".format(self.p2.get_sym()))
break print(self.board)
print()
count += 1
roll = self.roll()
print("{} rolled: {}".format(self.p2.get_sym(), roll))
self.board = self.p2.make_move(self.board, self.p2.get_sym(), roll)
if Board.outcome(self.board)[1] > 0:
print_winner = "1: White, " + str(Board.outcome(self.board))
else:
print_winner = "-1: Black " + str(Board.outcome(self.board))
print("The winner is {}!".format(print_winner))
print("Final board:",Board.pretty(self.board))
g = Game() g = Game()
g.play() g.play()

View File

@ -10,7 +10,7 @@ class Human:
def get_sym(self): def get_sym(self):
return self.sym return self.sym
def do_move(self, board, roll): def make_move(self, board, roll):
print(Board.pretty(board)) print(Board.pretty(board))
print("Human: ",roll,"-"*20) print("Human: ",roll,"-"*20)
print(Board.find_legal_moves(board,self.sym,roll[0])) print(Board.find_legal_moves(board,self.sym,roll[0]))

133
test.py
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@ -76,7 +76,7 @@ class TestIsMoveValid(unittest.TestCase):
self.assertEqual(Board.is_move_valid(board, 1, 3, (1, 4)), True) self.assertEqual(Board.is_move_valid(board, 1, 3, (1, 4)), True)
self.assertEqual(Board.is_move_valid(board, -1, 3, (24, 21)), True) self.assertEqual(Board.is_move_valid(board, -1, 3, (24, 21)), True)
def test_bear_off_simple(self): def test_bear_off_simple_white(self):
board = ( 0, board = ( 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -86,6 +86,16 @@ class TestIsMoveValid(unittest.TestCase):
self.assertEqual(Board.is_move_valid(board, 1, 2, (24, 26)), True) self.assertEqual(Board.is_move_valid(board, 1, 2, (24, 26)), True)
self.assertEqual(Board.is_move_valid(board, 1, 1, (24, 25)), True) self.assertEqual(Board.is_move_valid(board, 1, 1, (24, 25)), True)
def test_bear_off_simple_black(self):
board = ( 0,
-1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0 )
self.assertEqual(Board.is_move_valid(board, -1, 2, (1, -1)), True)
self.assertEqual(Board.is_move_valid(board, -1, 1, (1, 0)), True)
def test_bear_off_with_higher_face_value(self): def test_bear_off_with_higher_face_value(self):
board = ( 0, board = ( 0,
@ -237,7 +247,7 @@ class TestDoMove(unittest.TestCase):
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1,
0 ) 0 )
expected_board = [0] * 26 expected_board = tuple([0] * 26)
self.assertEqual(Board.do_move(board, 1, (24, 30)), expected_board) self.assertEqual(Board.do_move(board, 1, (24, 30)), expected_board)
self.assertEqual(Board.do_move(board, 1, (24, 26)), expected_board) self.assertEqual(Board.do_move(board, 1, (24, 26)), expected_board)
self.assertEqual(Board.do_move(board, 1, (24, 25)), expected_board) self.assertEqual(Board.do_move(board, 1, (24, 25)), expected_board)
@ -248,7 +258,7 @@ class TestDoMove(unittest.TestCase):
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0 ) 0 )
expected_board = [0] * 26 expected_board = tuple([0] * 26)
self.assertEqual(Board.do_move(board, -1, (1, 0)), expected_board) self.assertEqual(Board.do_move(board, -1, (1, 0)), expected_board)
self.assertEqual(Board.do_move(board, -1, (1, -1)), expected_board) self.assertEqual(Board.do_move(board, -1, (1, -1)), expected_board)
self.assertEqual(Board.do_move(board, -1, (1, -4)), expected_board) self.assertEqual(Board.do_move(board, -1, (1, -4)), expected_board)
@ -281,7 +291,70 @@ class TestAnyMoveValid(unittest.TestCase):
self.assertEqual(Board.any_move_valid(board, -1, (1,3)), True) self.assertEqual(Board.any_move_valid(board, -1, (1,3)), True)
self.assertEqual(Board.any_move_valid(board, -1, (4,4)), True) self.assertEqual(Board.any_move_valid(board, -1, (4,4)), True)
def test_white_bear_off_odd(self):
board = (0,
-14, -1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1,
0)
self.assertEqual(Board.any_move_valid(board, 1, (1,2)), True)
self.assertEqual(Board.any_move_valid(board, 1, (2,4)), True)
self.assertEqual(Board.any_move_valid(board, 1, (4,6)), True)
def test_black_bear_off_odd(self):
board = (0,
-1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 14,
0)
self.assertEqual(Board.any_move_valid(board, -1, (1,2)), True)
self.assertEqual(Board.any_move_valid(board, -1, (2,4)), True)
self.assertEqual(Board.any_move_valid(board, -1, (4,6)), True)
class TestLegalMoves(unittest.TestCase): class TestLegalMoves(unittest.TestCase):
def test_white_bear_off(self):
board = (0,
-14, -1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1,
0)
expected_board_set = {( 0,
-14, -1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0 )}
self.assertEqual(Board.calculate_legal_states(board, 1, (1,2)), expected_board_set)
self.assertEqual(Board.calculate_legal_states(board, 1, (2,4)), expected_board_set)
self.assertEqual(Board.calculate_legal_states(board, 1, (4,2)), expected_board_set)
self.assertEqual(Board.calculate_legal_states(board, 1, (4,6)), expected_board_set)
def test_black_bear_off(self):
board = (0,
-1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 14,
0)
expected_board_set = {( 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 14,
0 )}
self.assertEqual(Board.calculate_legal_states(board, -1, (1,2)), expected_board_set)
self.assertEqual(Board.calculate_legal_states(board, -1, (2,4)), expected_board_set)
self.assertEqual(Board.calculate_legal_states(board, -1, (4,2)), expected_board_set)
self.assertEqual(Board.calculate_legal_states(board, -1, (4,6)), expected_board_set)
def test_blocked(self): def test_blocked(self):
board = ( 0, board = ( 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -425,5 +498,59 @@ class TestLegalMoves(unittest.TestCase):
} }
self.assertEqual(Board.calculate_legal_states(board, 1, (1,1)), expected_board_set_1_1) self.assertEqual(Board.calculate_legal_states(board, 1, (1,1)), expected_board_set_1_1)
def test_hit_on_bear_in(self):
board = (0,
-2, 0, -2, -1, -3, -2,
0, -2, 0, 0, 0, 0,
-1, 0, 0, 0, 0, 0,
6, 0, 3, 1, 1, -4,
-1)
expected_board_set = { (1,
-2, 0, -2, -1, -3, -2,
0, -2, 0, 0, 0, 0,
-1, 0, 0, 0, 0, -1,
6, 0, 3, 0, 1, -4,
0),
(1,
-2, 0, -2, -1, -3, -2,
0, -2, -1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
6, 0, 3, -1, 1, -4,
0),
(1,
-2, 0, -2, -2, -3, -2,
0, -1, 0, 0, 0, 0,
-1, 0, 0, 0, 0, 0,
6, 0, 3, -1, 1, -4,
0),
(1,
-2, -1, -2, -1, -3, -1,
0, -2, 0, 0, 0, 0,
-1, 0, 0, 0, 0, 0,
6, 0, 3, -1, 1, -4,
0),
(1,
-3, 0, -2, -1, -2, -2,
0, -2, 0, 0, 0, 0,
-1, 0, 0, 0, 0, 0,
6, 0, 3, -1, 1, -4,
0),
(1,
-2, 0, -2, -1, -3, -2,
0, -2, 0, 0, 0, 0,
-1, 0, 0, 0, 0, 0,
6, -1, 3, -1, 1, -3,
0)
}
self.assertEqual(Board.calculate_legal_states(board, -1, (4,3)), expected_board_set)
if __name__ == '__main__': if __name__ == '__main__':
unittest.main() unittest.main()