backgammon/game.py

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import time
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from human import Human
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from board import Board
from bot import Bot
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from restore_bot import Restore_bot
import tensorflow as tf
import numpy as np
import random
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from cup import Cup
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class Game:
def __init__(self):
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self.board = Board.initial_state
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# self.session = tf.Session()
# self.restored_network = Network(self.session)
# self.network = Network(self.session)
# self.restored_network.restore_model()
self.p1 = Bot(1)
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self.p2 = Restore_bot(-1)
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self.cup = Cup()
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def roll(self):
return self.cup.roll()
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def roll_and_find_best_for_bot(self):
roll = self.roll()
move_and_val = self.p1.make_move(self.board, self.p1.get_sym(), roll)
self.board = move_and_val[0]
return move_and_val
def next_round(self):
roll = self.roll()
print(roll)
self.board = self.p2.make_move(self.board, self.p2.get_sym(),roll)
return self.board
def board_state(self):
return self.board
def train_model(self):
episodes = 100
outcomes = []
for episode in range(episodes):
self.board = Board.initial_state
x = self.board
while Board.outcome(self.board) == None:
x_next, v_next = self.roll_and_find_best_for_bot()
self.p1.get_network().train(x, v_next)
x = x_next
self.next_round()
print("Outcome:",Board.outcome(self.board)[1])
outcomes.append(Board.outcome(self.board)[1])
self.p1.get_network().train(x, np.array([Board.outcome(self.board)[1]]).reshape((1,1)))
print("trained an episode")
if episode % 10 == 0:
print("Saving ....")
self.p1.get_network().save_model()
print(outcomes)
def next_round_test(self):
print(self.board)
print()
self.next_round()
print("--------------------------------")
print(self.board)
print("--------------------------------")
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def play(self):
count = 0
while Board.outcome(self.board) == None:
count += 1
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print("Turn:",count)
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roll = self.roll()
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print("type of board: ", type(self.board))
print("Board:",self.board)
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print("{} rolled: {}".format(self.p1.get_sym(), roll))
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self.board = (self.p1.make_move(self.board, self.p1.get_sym(), roll))[0]
print(self.board)
print()
count += 1
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roll = self.roll()
print("{} rolled: {}".format(self.p2.get_sym(), roll))
self.board = self.p2.make_move(self.board, self.p2.get_sym(), roll)
if Board.outcome(self.board)[1] > 0:
print_winner = "1: White, " + str(Board.outcome(self.board))
else:
print_winner = "-1: Black " + str(Board.outcome(self.board))
print("The winner is {}!".format(print_winner))
print("Final board:",Board.pretty(self.board))
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return count
highest = 0
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#for i in range(100000):
# try:
g = Game()
g.train_model()
#count = g.play()
# highest = max(highest,count)
# except KeyboardInterrupt:
# break
#print("\nHighest amount of turns is:",highest)