backgammon/game.py

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from board import Board
from player import Player
from bot import Bot
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from restore_bot import RestoreBot
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from cup import Cup
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import numpy as np
import sys
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class Game:
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def __init__(self, config = None):
self.config = config
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self.board = Board.initial_state
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self.p1 = None
self.p2 = None
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self.cup = Cup()
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def set_up_bots(self):
self.p1 = Bot(1, config = self.config)
self.p2 = Bot(1, config = self.config)
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def roll(self):
return self.cup.roll()
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def roll_and_find_best_for_bot(self):
roll = self.roll()
move_and_val = self.p1.make_move(self.board, self.p1.get_sym(), roll)
self.board = move_and_val[0]
return move_and_val
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def next_round(self):
roll = self.roll()
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#print(roll)
self.board = Board.flip(self.p2.make_move(Board.flip(self.board), self.p2.get_sym(), roll)[0])
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return self.board
def board_state(self):
return self.board
def play_against_player(self):
self.board = Board.initial_state
coin_flip = random.random()
if coin_flip > 0.5:
user_color = input("Pick a number, 1 (white) or -1 (black)")
if int(user_color) == 1:
p1 = player(1)
p2 = bot(-1)
else:
p1 = bot(1)
p2 = player(-1)
else:
p1 = bot(1)
p2 = player(-1)
while Board.outcome(self.board) == None:
roll = self.roll()
self.board = p1.make_move(self.board, p1.get_sym(), roll)
roll = self.roll()
self.board = p2.make_move(self.board, p2.get_sym(), roll)
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def train_model(self, episodes=1000, save_step_size = 100, init_ep = 0):
sys.stderr.write("[TRAIN] Training {} episodes and save_step_size {}\n".format(episodes, save_step_size))
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outcomes = []
for episode in range(episodes):
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sys.stderr.write("[TRAIN] Episode {}".format(episode + init_ep))
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self.board = Board.initial_state
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prev_board, prev_board_value = self.roll_and_find_best_for_bot()
# find the best move here, make this move, then change turn as the
# first thing inside of the while loop and then call
# roll_and_find_best_for_bot to get V_t+1
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while Board.outcome(self.board) is None:
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self.next_round()
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cur_board, cur_board_value = self.roll_and_find_best_for_bot()
self.p1.get_network().train(prev_board, cur_board_value)
prev_board = cur_board
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# print("-"*30)
# print(Board.pretty(self.board))
# print("/"*30)
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sys.stderr.write("\t outcome {}".format(Board.outcome(self.board)[1]))
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outcomes.append(Board.outcome(self.board)[1])
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final_score = np.array([ Board.outcome(self.board)[1] ]).reshape((1, 1))
self.p1.get_network().train(prev_board, final_score)
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sys.stderr.write("\n")
if episode % min(save_step_size, episodes) == 0:
sys.stderr.write("[TRAIN] Saving model...\n")
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self.p1.get_network().save_model()
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self.p2.restore_model()
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sys.stderr.write("[TRAIN] Saving model for final episode...\n")
self.p1.get_network().save_model()
self.p2.restore_model()
return outcomes
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def next_round_test(self):
print(self.board)
print()
self.next_round()
print("--------------------------------")
print(self.board)
print("--------------------------------")
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def eval(self, init_ep = 0):
def do_eval(method, episodes = 1000, init_ep = 0):
sys.stderr.write("[EVAL ] Evaluating {eps} episode(s) with method '{method}'\n".format(eps=episodes, method=method))
if method == 'random':
outcomes = []
for i in range(episodes):
sys.stderr.write("[EVAL ] Episode {}".format(i))
self.board = Board.initial_state
while Board.outcome(self.board) is None:
roll = self.roll()
self.board = (self.p1.make_move(self.board, self.p1.get_sym(), roll))[0]
roll = self.roll()
self.board = Board.flip(self.p2.make_random_move(Board.flip(self.board), self.p2.get_sym(), roll))
sys.stderr.write("\t outcome {}".format(Board.outcome(self.board)[1]))
outcomes.append(Board.outcome(self.board)[1])
sys.stderr.write("\n")
return outcomes
else:
sys.stderr.write("[EVAL ] Evaluation method '{}' is not defined\n".format(method))
return [0]
return [ (method, do_eval(method,
self.config['episode_count'],
init_ep = init_ep))
for method
in self.config['eval_methods'] ]
def play(self, episodes = 1000):
outcomes = []
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for i in range(episodes):
self.board = Board.initial_state
while Board.outcome(self.board) is None:
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# count += 1
# print("Turn:",count)
roll = self.roll()
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# print("type of board: ", type(self.board))
# print("Board:",self.board)
# print("{} rolled: {}".format(self.p1.get_sym(), roll))
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self.board = (self.p1.make_random_move(self.board, self.p1.get_sym(), roll))
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# print(self.board)
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# print()
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# count += 1
roll = self.roll()
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# print("{} rolled: {}".format(self.p2.get_sym(), roll))
self.board = Board.flip(self.p2.make_random_move(Board.flip(self.board), self.p2.get_sym(), roll))
if Board.outcome(self.board)[1] > 0:
print_winner = "1: White, " + str(Board.outcome(self.board))
else:
print_winner = "-1: Black " + str(Board.outcome(self.board))
outcomes.append(Board.outcome(self.board)[1])
print("The winner is {}!".format(print_winner))
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print("Round:",i)
# print("Final board:",Board.pretty(self.board))
return outcomes
# return count
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highest = 0
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