backgammon/game.py

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from board import Board
from player import Player
from bot import Bot
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from restore_bot import RestoreBot
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from cup import Cup
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import numpy as np
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class Game:
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def __init__(self, config = None):
self.config = config
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self.board = Board.initial_state
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self.p1 = None
self.p2 = None
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# TODO remove this
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self.cup = Cup()
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def set_up_bots(self):
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self.p1 = Bot(1, config = self.config, name = "p1")
self.p2 = Bot(1, config = self.config, name = "p2")
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def roll(self):
return self.cup.roll()
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def best_move_and_score(self):
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roll = self.roll()
move_and_val = self.p1.make_move(self.board, self.p1.get_sym(), roll)
self.board = move_and_val[0]
return move_and_val
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def next_round(self):
roll = self.roll()
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#print(roll)
self.board = Board.flip(self.p2.make_move(Board.flip(self.board), self.p2.get_sym(), roll)[0])
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return self.board
def board_state(self):
return self.board
def play_against_player(self):
self.board = Board.initial_state
coin_flip = random.random()
if coin_flip > 0.5:
user_color = input("Pick a number, 1 (white) or -1 (black)")
if int(user_color) == 1:
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p1 = Player(1)
p2 = Bot(-1)
else:
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p1 = Bot(1)
p2 = Player(-1)
else:
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p1 = Bot(1)
p2 = Player(-1)
# Since we have to make sure that the Bot always plays as if it's white, we have to flip
# the board when it's not actually.
if p1.__name__ == "Bot" and p1.get_sym() == 1:
while Board.outcome(self.board) == None:
roll = self.roll()
self.board = p1.make_move(self.board, p1.get_sym(), roll)
roll = self.roll()
self.board = p2.make_move(self.board, p2.get_sym(), roll)
if p1.__name__ == "Bot" and p1.get_sym() == -1:
while Board.outcome(self.board) == None:
roll = self.roll()
self.board = Board.flip(p1.make_move(Board.flip(self.board), p1.get_sym(), roll))
roll = self.roll()
self.board = p2.make_move(self.board, p2.get_sym(), roll)
if p2.__name__ == "Bot" and p1.get_sym() == -1:
while Board.outcome(self.board) == None:
roll = self.roll()
self.board = p1.make_move(self.board, p1.get_sym(), roll)
roll = self.roll()
self.board = Board.flip(p2.make_move(Board.flip(self.board), p2.get_sym(), roll))
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print(Board.outcome(self.board))
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def next_round_test(self):
print(self.board)
print()
self.next_round()
print("--------------------------------")
print(self.board)
print("--------------------------------")
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def play(self, episodes = 1000):
outcomes = []
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for i in range(episodes):
self.board = Board.initial_state
while Board.outcome(self.board) is None:
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# count += 1
# print("Turn:",count)
roll = self.roll()
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# print("type of board: ", type(self.board))
# print("Board:",self.board)
# print("{} rolled: {}".format(self.p1.get_sym(), roll))
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self.board = (self.p1.make_random_move(self.board, self.p1.get_sym(), roll))
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# print(self.board)
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# print()
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# count += 1
roll = self.roll()
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# print("{} rolled: {}".format(self.p2.get_sym(), roll))
self.board = Board.flip(self.p2.make_random_move(Board.flip(self.board), self.p2.get_sym(), roll))
if Board.outcome(self.board)[1] > 0:
print_winner = "1: White, " + str(Board.outcome(self.board))
else:
print_winner = "-1: Black " + str(Board.outcome(self.board))
outcomes.append(Board.outcome(self.board)[1])
print("The winner is {}!".format(print_winner))
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print("Round:",i)
# print("Final board:",Board.pretty(self.board))
return outcomes
# return count
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highest = 0
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