backgammon/pubeval/pubeval.c

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#include <Python.h>
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static float x[122];
static const float wc[122] = {
0.25696, -0.66937, -1.66135, -2.02487, -2.53398, -0.16092, -1.11725, -1.06654,
-0.92830, -1.99558, -1.10388, -0.80802, 0.09856, -0.62086, -1.27999, -0.59220,
-0.73667, 0.89032, -0.38933, -1.59847, -1.50197, -0.60966, 1.56166, -0.47389,
-1.80390, -0.83425, -0.97741, -1.41371, 0.24500, 0.10970, -1.36476, -1.05572,
1.15420, 0.11069, -0.38319, -0.74816, -0.59244, 0.81116, -0.39511, 0.11424,
-0.73169, -0.56074, 1.09792, 0.15977, 0.13786, -1.18435, -0.43363, 1.06169,
-0.21329, 0.04798, -0.94373, -0.22982, 1.22737, -0.13099, -0.06295, -0.75882,
-0.13658, 1.78389, 0.30416, 0.36797, -0.69851, 0.13003, 1.23070, 0.40868,
-0.21081, -0.64073, 0.31061, 1.59554, 0.65718, 0.25429, -0.80789, 0.08240,
1.78964, 0.54304, 0.41174, -1.06161, 0.07851, 2.01451, 0.49786, 0.91936,
-0.90750, 0.05941, 1.83120, 0.58722, 1.28777, -0.83711, -0.33248, 2.64983,
0.52698, 0.82132, -0.58897, -1.18223, 3.35809, 0.62017, 0.57353, -0.07276,
-0.36214, 4.37655, 0.45481, 0.21746, 0.10504, -0.61977, 3.54001, 0.04612,
-0.18108, 0.63211, -0.87046, 2.47673, -0.48016, -1.27157, 0.86505, -1.11342,
1.24612, -0.82385, -2.77082, 1.23606, -1.59529, 0.10438, -1.30206, -4.11520,
5.62596, -2.75800
};
static const float wr[122] = {
0.00000, -0.17160, 0.27010, 0.29906, -0.08471, 0.00000, -1.40375, -1.05121,
0.07217, -0.01351, 0.00000, -1.29506, -2.16183, 0.13246, -1.03508, 0.00000,
-2.29847, -2.34631, 0.17253, 0.08302, 0.00000, -1.27266, -2.87401, -0.07456,
-0.34240, 0.00000, -1.34640, -2.46556, -0.13022, -0.01591, 0.00000, 0.27448,
0.60015, 0.48302, 0.25236, 0.00000, 0.39521, 0.68178, 0.05281, 0.09266,
0.00000, 0.24855, -0.06844, -0.37646, 0.05685, 0.00000, 0.17405, 0.00430,
0.74427, 0.00576, 0.00000, 0.12392, 0.31202, -0.91035, -0.16270, 0.00000,
0.01418, -0.10839, -0.02781, -0.88035, 0.00000, 1.07274, 2.00366, 1.16242,
0.22520, 0.00000, 0.85631, 1.06349, 1.49549, 0.18966, 0.00000, 0.37183,
-0.50352, -0.14818, 0.12039, 0.00000, 0.13681, 0.13978, 1.11245, -0.12707,
0.00000, -0.22082, 0.20178, -0.06285, -0.52728, 0.00000, -0.13597, -0.19412,
-0.09308, -1.26062, 0.00000, 3.05454, 5.16874, 1.50680, 5.35000, 0.00000,
2.19605, 3.85390, 0.88296, 2.30052, 0.00000, 0.92321, 1.08744, -0.11696,
-0.78560, 0.00000, -0.09795, -0.83050, -1.09167, -4.94251, 0.00000, -1.00316,
-3.66465, -2.56906, -9.67677, 0.00000, -2.77982, -7.26713, -3.40177,-12.32252,
0.00000, 3.42040
};
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void setx(int pos[])
{
/* sets input vector x[] given board position pos[] */
extern float x[];
int j, jm1, n;
/* initialize */
for(j=0;j<122;++j) x[j] = 0.0;
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/* first encode board locations 24-1 */
for(j=1;j<=24;++j) {
jm1 = j - 1;
n = pos[25-j];
if(n!=0) {
if(n==-1) x[5*jm1+0] = 1.0;
if(n==1) x[5*jm1+1] = 1.0;
if(n>=2) x[5*jm1+2] = 1.0;
if(n==3) x[5*jm1+3] = 1.0;
if(n>=4) x[5*jm1+4] = (float)(n-3)/2.0;
}
}
/* encode opponent barmen */
x[120] = -(float)(pos[0])/2.0;
/* encode computer's menoff */
x[121] = (float)(pos[26])/15.0;
}
float pubeval(int race, int pos[])
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{
/* Backgammon move-selection evaluation function
for benchmark comparisons. Computes a linear
evaluation function: Score = W * X, where X is
an input vector encoding the board state (using
a raw encoding of the number of men at each location),
and W is a weight vector. Separate weight vectors
are used for racing positions and contact positions.
Makes lots of obvious mistakes, but provides a
decent level of play for benchmarking purposes. */
/* Provided as a public service to the backgammon
programming community by Gerry Tesauro, IBM Research.
(e-mail: tesauro@watson.ibm.com) */
/* The following inputs are needed for this routine:
race is an integer variable which should be set
based on the INITIAL position BEFORE the move.
Set race=1 if the position is a race (i.e. no contact)
and 0 if the position is a contact position.
pos[] is an integer array of dimension 28 which
should represent a legal final board state after
the move. Elements 1-24 correspond to board locations
1-24 from computer's point of view, i.e. computer's
men move in the negative direction from 24 to 1, and
opponent's men move in the positive direction from
1 to 24. Computer's men are represented by positive
integers, and opponent's men are represented by negative
integers. Element 25 represents computer's men on the
bar (positive integer), and element 0 represents opponent's
men on the bar (negative integer). Element 26 represents
computer's men off the board (positive integer), and
element 27 represents opponent's men off the board
(negative integer). */
/* Also, be sure to call rdwts() at the start of your
program to read in the weight values. Happy hacking] */
int i;
float score;
if(pos[26]==15) return(99999999.);
/* all men off, best possible move */
setx(pos); /* sets input array x[] */
score = 0.0;
if(race) { /* use race weights */
for(i=0;i<122;++i) score += wr[i]*x[i];
}
else { /* use contact weights */
for(i=0;i<122;++i) score += wc[i]*x[i];
}
return(score);
}
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static PyObject*
pubeval_eval(PyObject *self, PyObject *args) {
long numValues;
int board[28];
float eval_score;
PyObject* tuple_obj;
PyObject* val_obj;
PyObject* return_obj;
if (! PyArg_ParseTuple(args, "O!", &PyTuple_Type, &tuple_obj))
return NULL;
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numValues = PyTuple_Size(tuple_obj);
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if (numValues < 0) return NULL;
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// Iterate over tuple to retreive positions
for (int i=0; i<numValues; i++) {
val_obj = PyTuple_GetItem(tuple_obj, i);
board[i] = PyLong_AsLong(val_obj);
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}
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eval_score = pubeval(0, board);
return_obj = Py_BuildValue("f", eval_score);
return return_obj;
}
static PyMethodDef pubeval_methods[] = {
{
"eval", pubeval_eval, METH_VARARGS,
"Returns evaluation results for the given board position."
},
{NULL, NULL, 0, NULL}
};
static struct PyModuleDef pubeval_definition = {
PyModuleDef_HEAD_INIT,
"pubeval",
"A Python module that implements Gerald Tesauro's pubeval function for evaluation backgammon positions.",
-1,
pubeval_methods
};
PyMODINIT_FUNC PyInit_pubeval(void) {
//Py_Initialize();
return PyModule_Create(&pubeval_definition);
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}