2018-02-07 15:27:03 +00:00
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class Human:
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2018-02-07 14:31:05 +00:00
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def __init__(self, board, sym, network):
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self.network = network
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2018-02-05 21:31:34 +00:00
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self.board = board
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self.sym = sym
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def switch(self,cur):
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2018-02-06 22:29:51 +00:00
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return -1 if cur == 1 else 1
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2018-02-05 21:31:34 +00:00
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2018-02-06 22:29:51 +00:00
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def get_sym(self):
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return self.sym
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2018-02-05 21:31:34 +00:00
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def do_move(self, roll):
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2018-02-07 15:27:03 +00:00
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print(self.board.pretty())
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2018-02-05 22:36:32 +00:00
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print(self.board.find_legal_moves(self.sym,roll[0]))
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2018-02-05 21:31:34 +00:00
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cur_state = self.board.get_state()
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print("What to do with the first roll?")
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cmds_1 = input().split(",")
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while not self.board.check_move(cmds_1, self.sym, roll[0]):
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print("Invalid move, try again.")
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cmds_1 = input().split(",")
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self.board.move_thing(self.sym, int(cmds_1[0]), int(cmds_1[1]))
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2018-02-05 22:50:31 +00:00
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2018-02-05 21:31:34 +00:00
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2018-02-07 15:27:03 +00:00
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print(self.board.pretty())
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2018-02-06 22:29:51 +00:00
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print(self.board.find_legal_moves(self.sym,roll[1]))
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2018-02-05 21:31:34 +00:00
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print("What to do with the second roll?")
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cmds_2 = input().split(",")
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while not self.board.check_move(cmds_2, self.sym, roll[1]):
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print("Invalid move")
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cmds_2 = input().split(",")
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self.board.move_thing(self.sym, int(cmds_2[0]), int(cmds_2[1]))
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