backgammon/game.py

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from board import Board
from bot import Bot
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from restore_bot import RestoreBot
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import numpy as np
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from cup import Cup
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class Game:
def __init__(self):
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self.board = Board.initial_state
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self.p1 = Bot(1)
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self.p2 = RestoreBot(1)
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self.cup = Cup()
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def roll(self):
return self.cup.roll()
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def roll_and_find_best_for_bot(self):
roll = self.roll()
move_and_val = self.p1.make_move(self.board, self.p1.get_sym(), roll)
self.board = move_and_val[0]
return move_and_val
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def next_round(self):
roll = self.roll()
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#print(roll)
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self.board = Board.flip(self.p2.make_move(Board.flip(self.board), self.p2.get_sym(), roll))
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return self.board
def board_state(self):
return self.board
def train_model(self):
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episodes = 8000
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outcomes = []
for episode in range(episodes):
self.board = Board.initial_state
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# prev_board = self.board
prev_board, prev_board_value = self.roll_and_find_best_for_bot()
# find the best move here, make this move, then change turn as the
# first thing inside of the while loop and then call
# roll_and_find_best_for_bot to get V_t+1
# self.p1.make_move(prev_board, self.p1.get_sym(), self.roll())
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while Board.outcome(self.board) is None:
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self.next_round()
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cur_board, cur_board_value = self.roll_and_find_best_for_bot()
self.p1.get_network().train(prev_board, cur_board_value)
prev_board = cur_board
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# self.next_round()
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# print("-"*30)
# print(Board.pretty(self.board))
# print("/"*30)
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print("Outcome:", Board.outcome(self.board)[1])
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outcomes.append(Board.outcome(self.board)[1])
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final_score = np.array([ Board.outcome(self.board)[1] ]).reshape((1, 1))
self.p1.get_network().train(prev_board, final_score)
print("trained episode {}".format(episode))
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if episode % 100 == 0:
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print("Saving...")
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self.p1.get_network().save_model()
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self.p2.restore_model()
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print(outcomes)
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print(sum(outcomes))
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def next_round_test(self):
print(self.board)
print()
self.next_round()
print("--------------------------------")
print(self.board)
print("--------------------------------")
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def play(self):
count = 0
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while Board.outcome(self.board) is None:
count += 1
print("Turn:",count)
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roll = self.roll()
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print("type of board: ", type(self.board))
print("Board:",self.board)
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print("{} rolled: {}".format(self.p1.get_sym(), roll))
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self.board = (self.p1.make_move(self.board, self.p1.get_sym(), roll))[0]
print(self.board)
print()
count += 1
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roll = self.roll()
print("{} rolled: {}".format(self.p2.get_sym(), roll))
self.board = self.p2.make_move(self.board, self.p2.get_sym(), roll)
if Board.outcome(self.board)[1] > 0:
print_winner = "1: White, " + str(Board.outcome(self.board))
else:
print_winner = "-1: Black " + str(Board.outcome(self.board))
print("The winner is {}!".format(print_winner))
print("Final board:",Board.pretty(self.board))
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return count
highest = 0
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#for i in range(100000):
# try:
g = Game()
g.train_model()
#count = g.play()
# highest = max(highest,count)
# except KeyboardInterrupt:
# break
#print("\nHighest amount of turns is:",highest)