backgammon/quack/quack.c

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#include <Python.h>
static PyObject* QuackError;
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typedef struct board_list board_list;
struct board_list {
int size;
PyObject* list[16];
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};
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/* Utility functions */
int sign(int x) {
return (x > 0) - (x < 0);
}
int abs(int x) {
if (x >= 0) return x;
else return -x;
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}
/* end utility functions */
/* Helper functions */
int *idxs_with_checkers_of_player(int board[], int player) {
int idxs_tmp[26];
int ctr = 0;
for (int i = 0; i < 26; i++) {
if (board[i] * player >= 1) {
idxs_tmp[ctr] = i;
ctr++;
}
}
int *idxs = malloc((1 + ctr) * sizeof(int));
if (idxs == NULL) {
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PyErr_NoMemory();
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abort();
}
idxs[0] = ctr;
for (int i = 0; i < ctr; i++) {
idxs[i+1] = idxs_tmp[i];
}
return idxs;
}
int is_forward_move(int direction, int player) {
return direction == player;
}
int face_value_match_move_length(int delta, int face_value) {
return abs(delta) == face_value;
}
int bear_in_if_checker_on_bar(int board[], int player, int from_idx) {
int bar;
if (player == 1) bar = 0;
else bar = 25;
if (board[bar] != 0) return from_idx == bar;
else return 1;
}
int checkers_at_from_idx(int from_state, int player) {
return sign(from_state) == player;
}
int no_block_at_to_idx(int to_state, int player) {
if (-sign(to_state) == player) return abs(to_state) == 1;
else return 1;
}
int can_bear_off(int board[], int player, int from_idx, int to_idx) {
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int* checker_idxs = idxs_with_checkers_of_player(board, player);
int moving_backmost_checker = 1;
int bearing_directly_off = 0;
int all_checkers_in_last_quadrant = 1;
/* Check if bearing directly off */
if (player == 1 && to_idx == 25) bearing_directly_off = 1;
else if (player == -1 && to_idx == 0) bearing_directly_off = 1;
for (int i = 1; i <= checker_idxs[0]; i++) {
if (player == 1 ) {
/* Check if all checkers are in last quardrant */
if (checker_idxs[i] < 19) {
all_checkers_in_last_quadrant = 0;
break;
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}
/* Check if moving backmost checker */
if (checker_idxs[i] < from_idx) {
moving_backmost_checker = 0;
if (!bearing_directly_off) break;
}
} else {
if (checker_idxs[i] > 6) {
all_checkers_in_last_quadrant = 0;
break;
}
if (checker_idxs[i] > from_idx) {
moving_backmost_checker = 0;
if (!bearing_directly_off) break;
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}
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}
}
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free(checker_idxs);
if (all_checkers_in_last_quadrant &&
(bearing_directly_off || moving_backmost_checker)) return 1;
else return 0;
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}
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/* end helper functions */
int is_move_valid(int board[], int player, int face_value, int move[]) {
int from_idx = move[0];
int to_idx = move[1];
int to_state;
int from_state = board[from_idx];
int delta = to_idx - from_idx;
int direction = sign(delta);
int bearing_off;
if (to_idx >= 1 && to_idx <= 24) {
to_state = board[to_idx];
bearing_off = 0;
} else {
to_state = 0;
bearing_off = 1;
}
return is_forward_move(direction, player)
&& face_value_match_move_length(delta, face_value)
&& bear_in_if_checker_on_bar(board, player, from_idx)
&& checkers_at_from_idx(from_state, player)
&& no_block_at_to_idx(to_state, player)
&& (!bearing_off || can_bear_off(board, player, from_idx, to_idx))
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;
}
void do_move(int board[], int player, int move[]) {
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int from_idx = move[0];
int to_idx = move[1];
/* "lift" checker */
board[from_idx] -= player;
/* Return early if bearing off */
if (to_idx < 1 || to_idx > 24) return;
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/* Hit opponent checker */
if (board[to_idx] * player == -1) {
/* Move checker to bar */
if (player == 1) board[25] -= player;
else board[0] -= player;
board[to_idx] = 0;
}
/* Put down checker */
board[to_idx] += player;
return;
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}
int* do_move_clone(int board[], int player, int move[]) {
int* new_board = malloc(sizeof(int) * 26);
if (new_board == NULL) {
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PyErr_NoMemory();
abort();
}
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for (int i = 0; i < 26; i++) {
new_board[i] = board[i];
}
do_move(new_board, player, move);
return new_board;
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}
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PyObject* store_board_to_pytuple(int board[], int size) {
PyObject* board_tuple = PyTuple_New(size);
for (int i = 0; i < size; i++) {
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PyTuple_SetItem(board_tuple, i, Py_BuildValue("i", board[i]));
}
return board_tuple;
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}
board_list calc_moves(int board[], int player, int face_value) {
int* checker_idxs = idxs_with_checkers_of_player(board, player);
board_list boards = { .size = 0 };
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if (checker_idxs[0] == 0) {
boards.size = 1;
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PyObject* board_tuple = store_board_to_pytuple(board, 26);
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boards.list[0] = board_tuple;
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free(checker_idxs);
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return boards;
}
int ctr = 0;
for (int i = 1; i <= checker_idxs[0]; i++) {
int move[2];
move[0] = checker_idxs[i];
move[1] = checker_idxs[i] + (face_value * player);
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if (is_move_valid(board, player, face_value, move)) {
int* new_board = do_move_clone(board, player, move);
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PyObject* board_tuple = store_board_to_pytuple(new_board, 26);
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// segfault maybe :'(
free(new_board);
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boards.list[ctr] = board_tuple;
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ctr++;
}
}
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free(checker_idxs);
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boards.size = ctr;
return boards;
}
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int* board_features_quack_fat(int board[], int player) {
int* new_board = malloc(sizeof(int) * 30);
if (new_board == NULL) {
PyErr_NoMemory();
abort();
}
int pos_sum = 0;
int neg_sum = 0;
for (int i = 0; i < 26; i++) {
new_board[i] = board[i];
if (sign(new_board[i] > 0)) pos_sum += new_board[i];
else neg_sum += new_board[i];
}
new_board[26] = 15 - pos_sum;
new_board[27] = -15 - neg_sum;
if (player == 1) {
new_board[28] = 1;
new_board[29] = 0;
} else {
new_board[28] = 0;
new_board[29] = 1;
}
return new_board;
}
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/* Meta definitions */
int extract_board(int *board, PyObject* board_tuple_obj) {
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long numValuesBoard;
numValuesBoard = PyTuple_Size(board_tuple_obj);
if (numValuesBoard != 26) {
PyErr_SetString(QuackError, "Board tuple must have 26 entries");
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return 1;
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}
PyObject* board_val_obj;
// Iterate over tuple to retreive positions
for (int i=0; i<numValuesBoard; i++) {
board_val_obj = PyTuple_GetItem(board_tuple_obj, i);
board[i] = PyLong_AsLong(board_val_obj);
}
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return 0;
}
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int extract_move(int *move, PyObject* move_tuple_obj) {
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long numValuesMove;
numValuesMove = PyTuple_Size(move_tuple_obj);
if (numValuesMove != 2) {
PyErr_SetString(QuackError, "Move tuple must have exactly 2 entries");
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return 1;
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}
PyObject* move_val_obj;
for (int i=0; i<numValuesMove; i++) {
move_val_obj = PyTuple_GetItem(move_tuple_obj, i);
move[i] = PyLong_AsLong(move_val_obj);
}
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return 0;
}
static PyObject*
quack_is_move_valid(PyObject *self, PyObject *args) {
int board[26];
int player;
int face_value;
int move[2];
PyObject* board_tuple_obj;
PyObject* move_tuple_obj;
if (! PyArg_ParseTuple(args, "O!iiO!",
&PyTuple_Type, &board_tuple_obj,
&player,
&face_value,
&PyTuple_Type, &move_tuple_obj))
return NULL;
if (extract_board(board, board_tuple_obj)) return NULL;
if (extract_move(move, move_tuple_obj)) return NULL;
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if (is_move_valid(board, player, face_value, move)) Py_RETURN_TRUE;
else Py_RETURN_FALSE;
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}
static PyObject*
quack_idxs_with_checkers_of_player(PyObject *self, PyObject *args) {
int board[26];
int player;
int* idxs;
PyObject* board_tuple_obj;
if (! PyArg_ParseTuple(args, "O!i",
&PyTuple_Type, &board_tuple_obj,
&player))
return NULL;
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if (extract_board(board, board_tuple_obj)) return NULL;
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idxs = idxs_with_checkers_of_player(board, player);
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PyObject* idxs_list = PyList_New(idxs[0]);
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for (int i = 0; i < idxs[0]; i++) {
PyList_SetItem(idxs_list, i, Py_BuildValue("i", idxs[i+1]));
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}
free(idxs);
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PyObject *result = Py_BuildValue("O", idxs_list);
Py_DECREF(idxs_list);
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return result;
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}
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static PyObject*
quack_do_move(PyObject *self, PyObject *args) {
int board[26];
int player;
int move[2];
PyObject* board_tuple_obj;
PyObject* move_tuple_obj;
if (! PyArg_ParseTuple(args, "O!iO!",
&PyTuple_Type, &board_tuple_obj,
&player,
&PyTuple_Type, &move_tuple_obj))
return NULL;
if (extract_board(board, board_tuple_obj)) return NULL;
if (extract_move(move, move_tuple_obj)) return NULL;
do_move(board, player, move);
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PyObject* board_tuple = store_board_to_pytuple(board, 26);
// This is shaky
Py_DECREF(board);
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PyObject *result = Py_BuildValue("O", board_tuple);
Py_DECREF(board_tuple);
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return result;
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}
static PyObject*
quack_calc_moves(PyObject *self, PyObject *args) {
int board[26];
int player;
int face_value;
PyObject* board_tuple_obj;
if (! PyArg_ParseTuple(args, "O!ii",
&PyTuple_Type, &board_tuple_obj,
&player,
&face_value))
return NULL;
if (extract_board(board, board_tuple_obj)) return NULL;
board_list boards = calc_moves(board, player, face_value);
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PyObject* boards_list = PyList_New(boards.size);
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for (int i = 0; i < boards.size; i++) {
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if (PyList_SetItem(boards_list, i, boards.list[i])) {
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printf("list insertion failed at index %i\n",i);
abort();
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}
}
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PyObject *result = Py_BuildValue("O", boards_list);
Py_DECREF(boards_list);
return result;
}
static PyObject*
quack_board_features_quack_fat(PyObject *self, PyObject *args) {
int board[26];
int player;
PyObject* board_tuple_obj;
if (! PyArg_ParseTuple(args, "O!i",
&PyTuple_Type, &board_tuple_obj,
&player))
return NULL;
if (extract_board(board, board_tuple_obj)) return NULL;
int* new_board = board_features_quack_fat(board, player);
PyObject* board_tuple = store_board_to_pytuple(new_board, 30);
free(new_board);
PyObject *result = Py_BuildValue("O", board_tuple);
Py_DECREF(board_tuple);
return result;
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}
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static PyMethodDef quack_methods[] = {
{
"is_move_valid", quack_is_move_valid, METH_VARARGS,
"Evaluates the validity of the proposed move."
},
{
"idxs_with_checkers_of_player", quack_idxs_with_checkers_of_player, METH_VARARGS,
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"Returns a list of indexes with checkers of the specified player"
},
{
"do_move", quack_do_move, METH_VARARGS,
"Returns the board after doing the specified move"
},
{
"calc_moves", quack_calc_moves, METH_VARARGS,
"Calculates all legal moves from board with specified face value"
},
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{
"board_features_quack_fat", quack_board_features_quack_fat, METH_VARARGS,
"Transforms a board to the quack-fat board representation"
},
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{NULL, NULL, 0, NULL}
};
static struct PyModuleDef quack_definition = {
PyModuleDef_HEAD_INIT,
"quack",
"A Python module that provides various useful Backgammon-related functions.",
-1,
quack_methods
};
PyMODINIT_FUNC PyInit_quack(void) {
PyObject* module;
module = PyModule_Create(&quack_definition);
if (module == NULL)
return NULL;
QuackError = PyErr_NewException("quack.error", NULL, NULL);
Py_INCREF(QuackError);
PyModule_AddObject(module, "error", QuackError);
return module;
}