using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using OpenCVForUnity.CoreModule; using UnityEngine; using Vuforia; using Newtonsoft.Json; using RestSharp; using OpenCVForUnity.Calib3dModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.ImgcodecsModule; using System.Collections; public class HomographyAndState { public List> homography { get; set; } public List> board { get; set; } } public class python_test : MonoBehaviour { public GameObject FbxBishop; public GameObject FbxKing; public GameObject FbxKnight; public GameObject FbxPawn; public GameObject FbxQueen; public GameObject FbxRook; public List pieces; Mat camImageMat; Texture2D outputTexture; int baselineWidth = 1500; int baselineHeight = 1500; Mat loadedImage; Mat loadedImage_pls; GameObject rue; bool displayWarped = false; double rueX = 0.51; double rueY = 0.71; Mat camImgCopy; WebCamTexture _webcamtex; Mat camMatFromTexture; Process process; ProcessStartInfo start = new ProcessStartInfo(); Texture2D _TextureFromCamera; bool displayLoaded = false; GameObject quad; Renderer quadRend; RestClient restClient; Dictionary intToPiece = new Dictionary(); GameObject transObject; List> boardState; GameObject baseObject; int viewMarked = 0; //StreamWriter sw; //StreamReader sr; // Start is called before the first frame update void Start() { baseObject = GameObject.Find("base_object"); quad = GameObject.Find("Quad"); quadRend = quad.GetComponent(); transObject = GameObject.Find("fuck"); boardState = new List>() { new List() {0, 1, 2, 4, 3, 2, 1, 0}, new List() {5, 5, 5, 5, 5, 5, 5, 5}, new List() {6, 6, 6, 6, 6, 6, 6, 6}, new List() {6, 6, 6, 6, 6, 6, 6, 6}, new List() {6, 6, 6, 6, 6, 6, 6, 6}, new List() {6, 6, 6, 6, 6, 6, 6, 6}, new List() {6, 6, 6, 6, 6, 6, 6, 6}, new List() {6, 6, 6, 6, 6, 6, 6, 6}, }; loadedImage_pls = Imgcodecs.imread("/Users/alexandermunch-hansen/projects/chess_stuff/advancedskrald/whole_boards/boards_for_empty/board_1554288882.301468_rank_8.png"); intToPiece.Add(0, FbxRook); intToPiece.Add(1, FbxKnight); intToPiece.Add(2, FbxBishop); intToPiece.Add(3, FbxKing); intToPiece.Add(4, FbxQueen); intToPiece.Add(5, FbxPawn); camMatFromTexture = new Mat(1080, 1920, CvType.CV_8UC3); _TextureFromCamera = new Texture2D(1920, 1080); restClient = new RestClient("http://localhost:5000"); //process = Process.Start(start); //sw = new StreamWriter(process.StandardInput.BaseStream, System.Text.Encoding.Default, 1024, true); //sr = new StreamReader(process.StandardOutput.BaseStream, System.Text.Encoding.Default, true, 1024, true); _webcamtex = new WebCamTexture("HD Pro Webcam C920 #3", 1920, 1080); _webcamtex.Play(); //DoStuff(); baseObject.SetActive(false); } string runCmd(Mat image) { var buffer = new MatOfByte(); OpenCVForUnity.ImgcodecsModule.Imgcodecs.imencode(".png", image, buffer); string base64 = Convert.ToBase64String(buffer.toArray()); String json = $"{{\"img\": \"{base64}\"}}"; RestRequest request = new RestRequest(Method.POST); request.RequestFormat = DataFormat.Json; request.AddParameter("application/json", json, ParameterType.RequestBody); var response = restClient.Execute(request); print(response.Content); return response.Content; } /* using (StreamWriter writer = process.StandardInput) { writer.WriteLine(base64); } using (StreamReader reader = process.StandardOutput) { string result = reader.ReadLine(); return (string)result; }*/ void DoStuff() { Vector3 bp = baseObject.transform.position; foreach (GameObject piece in pieces) { Destroy(piece); } pieces.Clear(); for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { int intPiece = boardState[j][i]; if (intPiece == 6) { continue; } GameObject fbx = intToPiece[intPiece]; GameObject piece = Instantiate(fbx); piece.transform.localScale = baseObject.transform.localScale; piece.transform.position = new Vector3((float)(bp.x + i * 0.04), bp.y, (float)(bp.z + j * 0.04)); pieces.Add(piece); } } var transMat = (Material)Resources.Load("trans_mat", typeof(Material)); for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { int intPiece = boardState[7-j][i]; if (intPiece == 6 || boardState[j][i] != 6) { continue; } GameObject piece = Instantiate(transObject); piece.transform.position = new Vector3((float)(bp.x + i * 0.04), bp.y, (float)(bp.z + j * 0.04)); pieces.Add(piece); } } } // Update is called once per frame void Update() { if (displayLoaded) { camMatFromTexture = loadedImage_pls.clone(); } Image camImg = CameraDevice.Instance.GetCameraImage(Image.PIXEL_FORMAT.RGBA8888); Mat textMat = null; if (camImg != null) { _TextureFromCamera.SetPixels(_webcamtex.GetPixels()); _TextureFromCamera.Apply(); //byte[] bytes = _TextureFromCamera.EncodeToPNG(); //string filePath = "SavedScreen1.png"; //File.WriteAllBytes(filePath, bytes); if (!displayLoaded) { OpenCVForUnity.UnityUtils.Utils.texture2DToMat(_TextureFromCamera, camMatFromTexture); } /* if (camImageMat == null) { camImageMat = new Mat(camImg.Height, camImg.Width, CvType.CV_8UC4); } camImageMat.put(0, 0, camImg.Pixels); */ if (Input.GetKeyDown(KeyCode.A)) { viewMarked = 0; } else if (Input.GetKeyDown(KeyCode.S)) { viewMarked = 1; } else if (Input.GetKeyDown(KeyCode.D)) { displayLoaded = true; } else if (Input.GetKeyDown(KeyCode.F)) { displayLoaded = false; } if (Input.GetKeyDown("space")) { //ScreenCapture.CaptureScreenshot("plspls.png"); // TODO: Set this back again if (!displayLoaded) { loadedImage = camMatFromTexture.clone(); } else { loadedImage = loadedImage_pls.clone(); } //camMatFromTexture = loadedImage.clone(); var pls = runCmd(camMatFromTexture); HomographyAndState homographyAndState = JsonConvert.DeserializeObject(pls); boardState = homographyAndState.board; DoStuff(); // MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND); //process.Close(); //process = Process.Start(start); } if (viewMarked == 0) { //MatDisplay.DisplayMat(camMatFromTexture, MatDisplaySettings.FULL_BACKGROUND); quadRend.sharedMaterial.mainTexture = _TextureFromCamera; } else if (viewMarked == 1) { MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND); } } } }