using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; public class change_everything : MonoBehaviour { private TextMesh colorQuad; private GameObject color; private GameObject brightness; private Renderer rend; // Start is called before the first frame update void Start() { color = GameObject.Find("color"); brightness = GameObject.Find("brightness"); rend = gameObject.GetComponent(); } // Update is called once per frame void Update() { var color_rot = color.transform.rotation.eulerAngles.y / 360f; var bright_rot = brightness.transform.rotation.eulerAngles.y / 360f; rend.material.color = Color.HSVToRGB(color_rot, 1, bright_rot); } }