RestSharpy stuff

This commit is contained in:
Alexander Munch-Hansen 2019-04-25 18:00:05 +02:00
parent 6fc555f8d8
commit cc2c0843a0
3 changed files with 3639 additions and 50 deletions

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@ -6,10 +6,12 @@ using OpenCVForUnity.CoreModule;
using UnityEngine;
using Vuforia;
using Newtonsoft.Json;
using RestSharp;
using OpenCVForUnity.Calib3dModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.ImgcodecsModule;
using System.Collections;
public class HomographyAndState
{
public List<List<float>> homography { get; set; }
@ -28,28 +30,29 @@ public class python_test : MonoBehaviour
double rueX = 0.51;
double rueY = 0.71;
Mat camImgCopy;
Mat camImgCopy;
WebCamTexture _webcamtex;
Mat camMatFromTexture;
Process process;
ProcessStartInfo start = new ProcessStartInfo();
Texture2D _TextureFromCamera;
RestClient restClient;
int viewMarked = 0;
//StreamWriter sw;
//StreamReader sr;
// Start is called before the first frame update
void Start()
{
loadedImage = Imgcodecs.imread("/Users/alexandermunch-hansen/projects/chess_stuff/advancedskrald/whole_boards/boards_for_empty/board_1554285984.187497_rank_4.png");
camImgCopy = loadedImage.clone();
}
string runCmd(Mat image)
{
var buffer = new MatOfByte();
OpenCVForUnity.ImgcodecsModule.Imgcodecs.imencode(".png", camImageMat, buffer);
string base64 = Convert.ToBase64String(buffer.toArray());
ProcessStartInfo start = new ProcessStartInfo();
//loadedImage = Imgcodecs.imread("/Users/alexandermunch-hansen/projects/chess_stuff/advancedskrald/whole_boards/boards_for_empty/board_1554285984.187497_rank_4.png");
//camImgCopy = loadedImage.clone();
start.FileName = "/Users/alexandermunch-hansen/.virtualenvs/cv/bin/python3";
var cmd = "/Users/alexandermunch-hansen/projects/chess_stuff/advancedskrald/adapter.py";
var args = "";
@ -59,57 +62,121 @@ public class python_test : MonoBehaviour
start.CreateNoWindow = true; // We don't need new window
start.RedirectStandardInput = true;
start.RedirectStandardOutput = true;// Any output, generated by application will be redirected back
start.RedirectStandardError = true; // Any error in standard output will be redirected back (for example exceptions)
using (Process process = Process.Start(start))
{
start.RedirectStandardError = true; // Any error in standard output will be redirected back (for example exceptions)
camMatFromTexture = new Mat(1080, 1920, CvType.CV_8UC3);
_TextureFromCamera = new Texture2D(1920, 1080);
restClient = new RestClient("http://localhost:5000");
using (StreamWriter writer = process.StandardInput)
{
writer.WriteLine(base64);
writer.Close();
}
process.WaitForExit();
//process = Process.Start(start);
//sw = new StreamWriter(process.StandardInput.BaseStream, System.Text.Encoding.Default, 1024, true);
//sr = new StreamReader(process.StandardOutput.BaseStream, System.Text.Encoding.Default, true, 1024, true);
_webcamtex = new WebCamTexture(WebCamTexture.devices[0].name, 1920, 1080);
_webcamtex.Play();
using (StreamReader reader = process.StandardOutput)
{
string result = reader.ReadLine();
return (string) result;
}
}
}
string runCmd(Mat image)
{
var buffer = new MatOfByte();
OpenCVForUnity.ImgcodecsModule.Imgcodecs.imencode(".png", image, buffer);
string base64 = Convert.ToBase64String(buffer.toArray());
String json = $"{{\"img\": \"{base64}\"}}";
RestRequest request = new RestRequest(Method.POST);
request.RequestFormat = DataFormat.Json;
request.AddParameter("application/json", json, ParameterType.RequestBody);
var response = restClient.Execute(request);
return response.Content;
}
/*
using (StreamWriter writer = process.StandardInput)
{
writer.WriteLine(base64);
}
using (StreamReader reader = process.StandardOutput)
{
string result = reader.ReadLine();
return (string)result;
}*/
// Update is called once per frame
void Update()
{
Image camImg = CameraDevice.Instance.GetCameraImage(Image.PIXEL_FORMAT.RGBA8888);
Mat outputMat = null;
Image camImg = CameraDevice.Instance.GetCameraImage(Image.PIXEL_FORMAT.RGBA8888);
Mat textMat = null;
if (camImg != null)
{
{
_TextureFromCamera.SetPixels(_webcamtex.GetPixels());
_TextureFromCamera.Apply();
//byte[] bytes = _TextureFromCamera.EncodeToPNG();
//string filePath = "SavedScreen1.png";
//File.WriteAllBytes(filePath, bytes);
OpenCVForUnity.UnityUtils.Utils.texture2DToMat(_TextureFromCamera, camMatFromTexture);
/*
if (camImageMat == null)
{
camImageMat = new Mat(camImg.Height, camImg.Width, CvType.CV_8UC4);
}
camImageMat.put(0, 0, camImg.Pixels);
if (Input.GetKeyDown("space"))
*/
if (Input.GetKeyDown(KeyCode.A))
{
print("fuck");
viewMarked = 0;
} else if (Input.GetKeyDown(KeyCode.S))
{
print("cock");
viewMarked = 1;
}
if (Input.GetKeyDown("space"))
{
//ScreenCapture.CaptureScreenshot("plspls.png");
loadedImage = camMatFromTexture.clone();
// TODO: We should clone camImageMat again, instead of the loadedImage I use now
/*
var camImgCopy = camImageMat.clone();
outputMat = camImageMat.clone();
*/
//loadedImage = camImageMat.clone();
//camImgCopy = camImageMat.clone();
print("------------------------------------");
print(loadedImage.size());
//print(loadedImage.size());
camImageMat = loadedImage.clone();
print("------------------------------------");
var pls = runCmd(camImageMat);
var pls = runCmd(camMatFromTexture);
Mat homography = new Mat(new Size(3, 3), CvType.CV_64F);
@ -117,14 +184,12 @@ public class python_test : MonoBehaviour
HomographyAndState homographyAndState = JsonConvert.DeserializeObject<HomographyAndState>(pls);
print(homographyAndState.homography);
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
homography.put(i, j, homographyAndState.homography[i][j]);
print(homographyAndState.homography[i][j]);
}
}
@ -138,12 +203,12 @@ public class python_test : MonoBehaviour
for (int x = 1; x < 9; x++)
{
var cur_pos = board[x - 1][y - 1];
points.put(indexer, 0, (cur_pos != 6 ? 1 : -200) * y * 165, (cur_pos != 6 ? 1 : -200) * x * 165);
indexer += 1;
}
}
MatOfPoint2f dstPoints = new MatOfPoint2f();
Core.perspectiveTransform(points, dstPoints, homography.inv());
@ -155,13 +220,21 @@ public class python_test : MonoBehaviour
Imgproc.circle(loadedImage, point, 10, new Scalar(255, 0, 0), -1);
}
MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND);
displayWarped = true;
// MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND);
//process.Close();
//process = Process.Start(start);
}
if (!displayWarped)
MatDisplay.DisplayMat(camImgCopy, MatDisplaySettings.FULL_BACKGROUND);
if (viewMarked == 0)
{
MatDisplay.DisplayMat(camMatFromTexture, MatDisplaySettings.FULL_BACKGROUND);
} else if (viewMarked == 1)
{
MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND);
}
}