Fishy is fish
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@ -24,8 +24,8 @@ public class Homo_script : MonoBehaviour
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public float cy = 240;
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public float cy = 240;
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private int width = 420;
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private int width = 280;
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private int height = 420;
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private int height = 150;
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private MatOfPoint2f dstPoints;
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private MatOfPoint2f dstPoints;
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private Texture2D outputTexture;
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private Texture2D outputTexture;
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@ -51,12 +51,12 @@ public class Homo_script : MonoBehaviour
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outputTexture = new Texture2D(width, height, TextureFormat.RGBA32, false);
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outputTexture = new Texture2D(width, height, TextureFormat.RGBA32, false);
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pls = GameObject.Find("flying_skull");
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pls = GameObject.Find("fish");
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rend = pls.GetComponent<Renderer>();
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rend = pls.GetComponent<Renderer>();
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// Debugging
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// Debugging
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pls = GameObject.Find("pls");
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//pls = GameObject.Find("pls");
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rend = pls.GetComponent<Renderer>();
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//rend = pls.GetComponent<Renderer>();
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}
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}
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