commit 82b1deadb1962043169acfff8dc11dd828048dad Author: Alexander Munch-Hansen Date: Mon Feb 4 10:48:24 2019 +0100 lel diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0bd0d4c --- /dev/null +++ b/.gitignore @@ -0,0 +1,431 @@ +### Unity ### +/[Ll]ibrary/ +[Ll]ibrary/ +[Tt]emp/ +/[Bb]uild/ +/[Bb]uilds/ +/Assets/AssetStoreTools* + +# Visual Studio 2015 cache directory +/.vs/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb + +# Unity3D generated meta files +*.pidb.meta + +# Unity3D Generated File On Crash Reports +sysinfo.txt + +# Builds +*.apk +.DS_Store + +# Created by https://www.gitignore.io/api/unity,csharp,visualstudiocode +# Edit at https://www.gitignore.io/?templates=unity,csharp,visualstudiocode + +### Csharp ### +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ +# ASP.NET Core default setup: bower directory is configured as wwwroot/lib/ and bower restore is true +**/wwwroot/lib/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# JetBrains Rider +.idea/ +*.sln.iml + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +### Unity ### +[Ll]ibrary/ +[Tt]emp/ +[Bb]uild/ +[Bb]uilds/ +[Ll]ogs/ +[Aa]ssets/AssetStoreTools* + +# Visual Studio cache directory + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.booproj +*.svd + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage + +# Crashlytics generated file +Assets/StreamingAssets/crashlytics-build.properties + + +### VisualStudioCode ### +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json + +### VisualStudioCode Patch ### +# Ignore all local history of files +.history + +# End of https://www.gitignore.io/api/unity,csharp,visualstudiocode diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..4edd970 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,56 @@ +{ + "files.exclude": + { + "**/.DS_Store":true, + "**/.git":true, + "**/.gitignore":true, + "**/.gitmodules":true, + "**/*.booproj":true, + "**/*.pidb":true, + "**/*.suo":true, + "**/*.user":true, + "**/*.userprefs":true, + "**/*.unityproj":true, + "**/*.dll":true, + "**/*.exe":true, + "**/*.pdf":true, + "**/*.mid":true, + "**/*.midi":true, + "**/*.wav":true, + "**/*.gif":true, + "**/*.ico":true, + "**/*.jpg":true, + "**/*.jpeg":true, + "**/*.png":true, + "**/*.psd":true, + "**/*.tga":true, + "**/*.tif":true, + "**/*.tiff":true, + "**/*.3ds":true, + "**/*.3DS":true, + "**/*.fbx":true, + "**/*.FBX":true, + "**/*.lxo":true, + "**/*.LXO":true, + "**/*.ma":true, + "**/*.MA":true, + "**/*.obj":true, + "**/*.OBJ":true, + "**/*.asset":true, + "**/*.cubemap":true, + "**/*.flare":true, + "**/*.mat":true, + "**/*.meta":true, + "**/*.prefab":true, + "**/*.unity":true, + "build/":true, + "Build/":true, + "Library/":true, + "library/":true, + "obj/":true, + "Obj/":true, + "ProjectSettings/":true, + "temp/":true, + "Temp/":true + } +} \ No newline at end of file diff --git a/Assets/CollideScript.cs b/Assets/CollideScript.cs new file mode 100644 index 0000000..c324562 --- /dev/null +++ b/Assets/CollideScript.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System; +using System.Collections.Generic; +using UnityEngine; + +public class CollideScript : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + var earth = GameObject.Find("Earth").transform; + var meteor = transform; + + //print($"The earth location: {earth.position}"); + //print($"The meteor location: {meteor.position}"); + + var distance = Vector3.Distance(earth.position, meteor.position); + if (distance < (earth.lossyScale + meteor.lossyScale).magnitude/4) { + print("EXPLOSION!"); + var vector = earth.position - meteor.position; + var relCollisionPoint = vector.normalized * meteor.lossyScale.magnitude/2; + var absCollisionPoint = meteor.position + relCollisionPoint; + + var explosion = GameObject.Find("Explosion").transform; + explosion.position = absCollisionPoint; + explosion.GetComponent().Play(); + + } + } +} diff --git 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b/Assets/Editor/Vuforia/CylinderTargetTextures/VuforiaMars_Images/authoringinfo.xml @@ -0,0 +1,6 @@ + + + + + + diff --git a/Assets/Editor/Vuforia/ForPrint/CylinderTarget/cylinder_booster_USLetter.pdf b/Assets/Editor/Vuforia/ForPrint/CylinderTarget/cylinder_booster_USLetter.pdf new file mode 100755 index 0000000..6291be8 Binary files /dev/null and b/Assets/Editor/Vuforia/ForPrint/CylinderTarget/cylinder_booster_USLetter.pdf differ diff --git a/Assets/Editor/Vuforia/ForPrint/ImageTargets/target_images_USLetter.pdf b/Assets/Editor/Vuforia/ForPrint/ImageTargets/target_images_USLetter.pdf new file mode 100755 index 0000000..d7d69d2 Binary files /dev/null and b/Assets/Editor/Vuforia/ForPrint/ImageTargets/target_images_USLetter.pdf differ diff --git a/Assets/Editor/Vuforia/ForPrint/MultiTarget/mars_box_USLetter.pdf b/Assets/Editor/Vuforia/ForPrint/MultiTarget/mars_box_USLetter.pdf new file mode 100755 index 0000000..8016897 Binary files /dev/null and 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+/*=============================================================================== +Copyright (c) 2017-2018 PTC Inc. All Rights Reserved. + +Confidential and Proprietary - Protected under copyright and other laws. +Vuforia is a trademark of PTC Inc., registered in the United States and other +countries. +===============================================================================*/ + +using System.Linq; +using UnityEditor; +using UnityEngine; +using Vuforia; +using Vuforia.EditorClasses; + +/// +/// Creates connection between open source files and the Vuforia library. +/// Do not modify. +/// +[InitializeOnLoad] +public static class OpenSourceInitializer +{ + static OpenSourceInitializer() + { + GameObjectFactory.SetDefaultBehaviourTypeConfiguration(new DefaultBehaviourAttacher()); + ReplacePlaceHolders(); + } + + static void ReplacePlaceHolders() + { + var trackablePlaceholders = Object.FindObjectsOfType().ToList(); + var initErrorsPlaceholders = Object.FindObjectsOfType().ToList(); + var modelRecoEventPlaceholders = Object.FindObjectsOfType().ToList(); + + trackablePlaceholders.ForEach(ReplaceTrackablePlaceHolder); + initErrorsPlaceholders.ForEach(ReplaceInitErrorPlaceHolder); + modelRecoEventPlaceholders.ForEach(ReplaceModelRecoEventPlaceHolder); + } + + static void ReplaceTrackablePlaceHolder(DefaultTrackableBehaviourPlaceholder placeHolder) + { + var go = placeHolder.gameObject; + go.AddComponent(); + + Object.DestroyImmediate(placeHolder); + } + + static void ReplaceInitErrorPlaceHolder(DefaultInitializationErrorHandlerPlaceHolder placeHolder) + { + var go = placeHolder.gameObject; + go.AddComponent(); + + Object.DestroyImmediate(placeHolder); + } + + static void ReplaceModelRecoEventPlaceHolder(DefaultModelRecoEventHandlerPlaceHolder placeHolder) + { + var go = placeHolder.gameObject; + go.AddComponent(); + + Object.DestroyImmediate(placeHolder); + } + + class DefaultBehaviourAttacher : IDefaultBehaviourAttacher + { + public void AddDefaultTrackableBehaviour(GameObject go) + { + go.AddComponent(); + } + + public void AddDefaultInitializationErrorHandler(GameObject go) + { + go.AddComponent(); + } + + public void AddDefaultModelRecoEventHandler(GameObject modelReco, ModelTargetBehaviour modelTargetTemplate) + { + var mreh = modelReco.AddComponent(); + mreh.ShowBoundingBox = true; + mreh.ModelTargetTemplate = modelTargetTemplate; + } + } +} diff --git a/Assets/Vuforia/Editor/Scripts/VuforiaEditorScripts.asmdef b/Assets/Vuforia/Editor/Scripts/VuforiaEditorScripts.asmdef new file mode 100755 index 0000000..329aa9c --- /dev/null +++ b/Assets/Vuforia/Editor/Scripts/VuforiaEditorScripts.asmdef @@ -0,0 +1,12 @@ +{ + "name": "VuforiaEditorScripts", + "references": [ + "VuforiaScripts" + ], + "optionalUnityReferences": [], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false +} \ No newline at end of file diff --git a/Assets/Vuforia/Fonts/SourceSansPro.ttf b/Assets/Vuforia/Fonts/SourceSansPro.ttf new file mode 100755 index 0000000..5ecc214 Binary files /dev/null and b/Assets/Vuforia/Fonts/SourceSansPro.ttf differ diff --git a/Assets/Vuforia/Materials/CloudRecoTarget.mat b/Assets/Vuforia/Materials/CloudRecoTarget.mat new file mode 100755 index 0000000..7395c8f --- /dev/null +++ b/Assets/Vuforia/Materials/CloudRecoTarget.mat @@ -0,0 +1,29 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: CloudRecoTarget + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0} + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 2800000, guid: f6153ed43853e4449924f1322300f084, type: 1} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: {} + m_Colors: + data: + first: + name: _Color + second: {r: .820895553, g: .820895553, b: .820895553, a: 1} +--- !u!1002 &2100001 +EditorExtensionImpl: + serializedVersion: 6 diff --git a/Assets/Vuforia/Materials/ColoredLines.mat b/Assets/Vuforia/Materials/ColoredLines.mat new file mode 100755 index 0000000..6b5a3ef --- /dev/null +++ b/Assets/Vuforia/Materials/ColoredLines.mat @@ -0,0 +1,27 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: ColoredLines + m_Shader: {fileID: 4800000, guid: c3430c603e3a4f54c86671122d3dfa1c, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - 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All Rights Reserved. + +Confidential and Proprietary - Protected under copyright and other laws. + +Vuforia is a trademark of PTC Inc., registered in the United States and other +countries. +==============================================================================*/ + +using UnityEngine; +using Vuforia; + +/// +/// A component that renders a bounding box using lines. +/// +public class BoundingBoxRenderer : MonoBehaviour +{ + #region PRIVATE_MEMBERS + + private Material mLineMaterial = null; + + #endregion // PRIVATE_MEMBERS + + + + private void OnRenderObject() + { + GL.PushMatrix(); + GL.MultMatrix(transform.localToWorldMatrix); + + if (mLineMaterial == null) + { + // We "borrow" the default material from a primitive. + // This ensures that, even on mobile platforms, + // we always get a valid material at runtime, + // as on mobile Unity can strip away unused shaders at build-time. + var tempObj = GameObject.CreatePrimitive(PrimitiveType.Cube); + var cubeRenderer = tempObj.GetComponent(); + + mLineMaterial = new Material(cubeRenderer.material); + mLineMaterial.color = Color.white; + + Destroy(tempObj); + } + + mLineMaterial.SetPass(0); + mLineMaterial.color = Color.white; + + GL.Begin(GL.LINES); + + // Bottom XZ quad + GL.Vertex3(-0.5f, -0.5f, -0.5f); + GL.Vertex3( 0.5f, -0.5f, -0.5f); + + GL.Vertex3(0.5f, -0.5f, -0.5f); + GL.Vertex3(0.5f, -0.5f, 0.5f); + + GL.Vertex3( 0.5f, -0.5f, 0.5f); + GL.Vertex3(-0.5f, -0.5f, 0.5f); + + GL.Vertex3(-0.5f, -0.5f, 0.5f); + GL.Vertex3(-0.5f, -0.5f, -0.5f); + + // Top XZ quad + GL.Vertex3(-0.5f, 0.5f, -0.5f); + GL.Vertex3(0.5f, 0.5f, -0.5f); + + GL.Vertex3(0.5f, 0.5f, -0.5f); + GL.Vertex3(0.5f, 0.5f, 0.5f); + + GL.Vertex3(0.5f, 0.5f, 0.5f); + GL.Vertex3(-0.5f, 0.5f, 0.5f); + + GL.Vertex3(-0.5f, 0.5f, 0.5f); + GL.Vertex3(-0.5f, 0.5f, -0.5f); + + // Side lines + GL.Vertex3(-0.5f, -0.5f, -0.5f); + GL.Vertex3(-0.5f, 0.5f, -0.5f); + + GL.Vertex3(0.5f, -0.5f, -0.5f); + GL.Vertex3(0.5f, 0.5f, -0.5f); + + GL.Vertex3(0.5f, -0.5f, 0.5f); + GL.Vertex3(0.5f, 0.5f, 0.5f); + + GL.Vertex3(-0.5f, -0.5f, 0.5f); + GL.Vertex3(-0.5f, 0.5f, 0.5f); + + GL.End(); + + GL.PopMatrix(); + } +} diff --git a/Assets/Vuforia/Scripts/DefaultInitializationErrorHandler.cs b/Assets/Vuforia/Scripts/DefaultInitializationErrorHandler.cs new file mode 100755 index 0000000..a766ac1 --- /dev/null +++ b/Assets/Vuforia/Scripts/DefaultInitializationErrorHandler.cs @@ -0,0 +1,240 @@ +/*============================================================================== +Copyright (c) 2017 PTC Inc. All Rights Reserved. + +Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc. +All Rights Reserved. +Confidential and Proprietary - Protected under copyright and other laws. +==============================================================================*/ + +using UnityEngine; +using Vuforia; + +/// +/// A custom handler that registers for Vuforia initialization errors +/// +/// Changes made to this file could be overwritten when upgrading the Vuforia version. +/// When implementing custom error handler behavior, consider inheriting from this class instead. +/// +public class DefaultInitializationErrorHandler : VuforiaMonoBehaviour +{ + #region Vuforia_lifecycle_events + + public void OnVuforiaInitializationError(VuforiaUnity.InitError initError) + { + if (initError != VuforiaUnity.InitError.INIT_SUCCESS) + { + SetErrorCode(initError); + SetErrorOccurred(true); + } + } + + #endregion // Vuforia_lifecycle_events + + #region PRIVATE_MEMBER_VARIABLES + + string mErrorText = ""; + bool mErrorOccurred; + + const string headerLabel = "Vuforia Engine Initialization Error"; + + GUIStyle bodyStyle; + GUIStyle headerStyle; + GUIStyle footerStyle; + + Texture2D bodyTexture; + Texture2D headerTexture; + Texture2D footerTexture; + + #endregion // PRIVATE_MEMBER_VARIABLES + + #region UNTIY_MONOBEHAVIOUR_METHODS + + void Awake() + { + // Check for an initialization error on start. + VuforiaRuntime.Instance.RegisterVuforiaInitErrorCallback(OnVuforiaInitializationError); + } + + void Start() + { + SetupGUIStyles(); + } + + void OnGUI() + { + // On error, create a full screen window. + if (mErrorOccurred) + GUI.Window(0, new Rect(0, 0, Screen.width, Screen.height), DrawWindowContent, ""); + } + + /// + /// When this game object is destroyed, it unregisters itself as event handler + /// + void OnDestroy() + { + VuforiaRuntime.Instance.UnregisterVuforiaInitErrorCallback(OnVuforiaInitializationError); + } + + #endregion // UNTIY_MONOBEHAVIOUR_METHODS + + #region PRIVATE_METHODS + + void DrawWindowContent(int id) + { + var headerRect = new Rect(0, 0, Screen.width, Screen.height / 8); + var bodyRect = new Rect(0, Screen.height / 8, Screen.width, Screen.height / 8 * 6); + var footerRect = new Rect(0, Screen.height - Screen.height / 8, Screen.width, Screen.height / 8); + + GUI.Label(headerRect, headerLabel, headerStyle); + GUI.Label(bodyRect, mErrorText, bodyStyle); + + if (GUI.Button(footerRect, "Close", footerStyle)) + { +#if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; + #else + Application.Quit(); +#endif + } + } + + void SetErrorCode(VuforiaUnity.InitError errorCode) + { + switch (errorCode) + { + case VuforiaUnity.InitError.INIT_EXTERNAL_DEVICE_NOT_DETECTED: + mErrorText = + "Failed to initialize the Vuforia Engine because this " + + "device is not docked with required external hardware."; + break; + case VuforiaUnity.InitError.INIT_LICENSE_ERROR_MISSING_KEY: + mErrorText = + "Vuforia Engine App key is missing. Please get a valid key " + + "by logging into your account at developer.vuforia.com " + + "and creating a new project."; + break; + case VuforiaUnity.InitError.INIT_LICENSE_ERROR_INVALID_KEY: + mErrorText = + "Vuforia Engine App key is invalid. " + + "Please get a valid key by logging into your account at " + + "developer.vuforia.com and creating a new project. \n\n" + + getKeyInfo(); + break; + case VuforiaUnity.InitError.INIT_LICENSE_ERROR_NO_NETWORK_TRANSIENT: + mErrorText = "Unable to contact server. Please try again later."; + break; + case VuforiaUnity.InitError.INIT_LICENSE_ERROR_NO_NETWORK_PERMANENT: + mErrorText = "No network available. Please make sure you are connected to the Internet."; + break; + case VuforiaUnity.InitError.INIT_LICENSE_ERROR_CANCELED_KEY: + mErrorText = + "This App license key has been cancelled and may no longer be used. " + + "Please get a new license key. \n\n" + + getKeyInfo(); + break; + case VuforiaUnity.InitError.INIT_LICENSE_ERROR_PRODUCT_TYPE_MISMATCH: + mErrorText = + "Vuforia Engine App key is not valid for this product. Please get a valid key " + + "by logging into your account at developer.vuforia.com and choosing the " + + "right product type during project creation. \n\n" + + getKeyInfo() + " \n\n" + + "Note that Universal Windows Platform (UWP) apps require " + + "a license key created on or after August 9th, 2016."; + break; + case VuforiaUnity.InitError.INIT_NO_CAMERA_ACCESS: + mErrorText = + "User denied Camera access to this app.\n" + + "To restore, enable Camera access in Settings:\n" + + "Settings > Privacy > Camera > " + Application.productName + "\n" + + "Also verify that the Camera is enabled in:\n" + + "Settings > General > Restrictions."; + break; + case VuforiaUnity.InitError.INIT_DEVICE_NOT_SUPPORTED: + mErrorText = "Failed to initialize Vuforia Engine because this device is not supported."; + break; + case VuforiaUnity.InitError.INIT_ERROR: + mErrorText = "Failed to initialize Vuforia Engine."; + break; + } + + // Prepend the error code in red + mErrorText = "" + errorCode.ToString().Replace("_", " ") + "\n\n" + mErrorText; + + // Remove rich text tags for console logging + var errorTextConsole = mErrorText.Replace("", "").Replace("", ""); + + Debug.LogError("Vuforia Engine initialization failed: " + errorCode + "\n\n" + errorTextConsole); + } + + void SetErrorOccurred(bool errorOccurred) + { + mErrorOccurred = errorOccurred; + } + + string getKeyInfo() + { + string key = VuforiaConfiguration.Instance.Vuforia.LicenseKey; + string keyInfo; + if (key.Length > 10) + keyInfo = + "Your current key is " + key.Length + " characters in length. " + + "It begins with " + key.Substring(0, 5) + " " + + "and ends with " + key.Substring(key.Length - 5, 5) + "."; + else + keyInfo = + "Your current key is " + key.Length + " characters in length. \n" + + "The key is: " + key + "."; + return keyInfo; + } + + void SetupGUIStyles() + { + // Called from Start() to determine physical size of device for text sizing + var shortSidePixels = Screen.width < Screen.height ? Screen.width : Screen.height; + var shortSideInches = shortSidePixels / Screen.dpi; + var physicalSizeMultiplier = shortSideInches > 4.0f ? 2 : 1; + + // Create 1x1 pixel background textures for body, header, and footer + bodyTexture = CreateSinglePixelTexture(Color.white); + headerTexture = CreateSinglePixelTexture(new Color( + Mathf.InverseLerp(0, 255, 220), + Mathf.InverseLerp(0, 255, 220), + Mathf.InverseLerp(0, 255, 220))); // RGB(220) + footerTexture = CreateSinglePixelTexture(new Color( + Mathf.InverseLerp(0, 255, 35), + Mathf.InverseLerp(0, 255, 178), + Mathf.InverseLerp(0, 255, 0))); // RGB(35,178,0) + + // Create body style and set values + bodyStyle = new GUIStyle(); + bodyStyle.normal.background = bodyTexture; + bodyStyle.font = Resources.GetBuiltinResource("Arial.ttf"); + bodyStyle.fontSize = (int) (18 * physicalSizeMultiplier * Screen.dpi / 160); + bodyStyle.normal.textColor = Color.black; + bodyStyle.wordWrap = true; + bodyStyle.alignment = TextAnchor.MiddleCenter; + bodyStyle.padding = new RectOffset(40, 40, 0, 0); + + // Duplicate body style and change necessary values + headerStyle = new GUIStyle(bodyStyle); + headerStyle.normal.background = headerTexture; + headerStyle.fontSize = (int) (24 * physicalSizeMultiplier * Screen.dpi / 160); + + // Duplicate body style and change necessary values + footerStyle = new GUIStyle(bodyStyle); + footerStyle.normal.background = footerTexture; + footerStyle.normal.textColor = Color.white; + footerStyle.fontSize = (int) (28 * physicalSizeMultiplier * Screen.dpi / 160); + } + + Texture2D CreateSinglePixelTexture(Color color) + { + // Called by SetupGUIStyles() to create 1x1 texture + var texture = new Texture2D(1, 1, TextureFormat.ARGB32, false); + texture.SetPixel(0, 0, color); + texture.Apply(); + return texture; + } + + #endregion // PRIVATE_METHODS +} diff --git a/Assets/Vuforia/Scripts/DefaultModelRecoEventHandler.cs b/Assets/Vuforia/Scripts/DefaultModelRecoEventHandler.cs new file mode 100755 index 0000000..b84b285 --- /dev/null +++ b/Assets/Vuforia/Scripts/DefaultModelRecoEventHandler.cs @@ -0,0 +1,385 @@ +/*============================================================================== +Copyright (c) 2017-2018 PTC Inc. All Rights Reserved. + +Confidential and Proprietary - Protected under copyright and other laws. + +Vuforia is a trademark of PTC Inc., registered in the United States and other +countries. +==============================================================================*/ + +using System.Linq; +using UnityEngine; +using Vuforia; + +/// +/// A default implementation of Model Reco Event Handler. +/// It registers itself at the ModelRecoBehaviour and is notified of new search results. +/// +public class DefaultModelRecoEventHandler : MonoBehaviour, IObjectRecoEventHandler +{ + #region PRIVATE_MEMBER_VARIABLES + + private ModelTargetBehaviour mLastRecoModelTarget; + private bool mSearching; + private float mLastStatusCheckTime; + + #endregion // PRIVATE_MEMBER_VARIABLES + + + #region PROTECTED_MEMBER_VARIABLES + + // ModelRecoBehaviour reference to avoid lookups + protected ModelRecoBehaviour mModelRecoBehaviour; + + // Target Finder reference to avoid lookups + protected TargetFinder mTargetFinder; + + #endregion // PROTECTED_MEMBER_VARIABLES + + + #region PUBLIC_VARIABLES + + /// + /// The Model Target used as template when a Model is recognized. + /// + [Tooltip("The Model Target used as Template when a model is recognized.")] + public ModelTargetBehaviour ModelTargetTemplate; + + /// + /// Whether the model should be augmented with a bounding box. + /// Only applicable to Template model targets. + /// + [Tooltip("Whether the model should be augmented with a bounding box.")] + public bool ShowBoundingBox; + + /// + /// Can be set in the Unity inspector to display error messages in UI. + /// + [Tooltip("UI Text label to display model reco errors.")] + public UnityEngine.UI.Text ModelRecoErrorText; + + /// + /// Can be set in the Unity inspector to tell Vuforia whether it should: + /// - stop searching for new models, once a first model was found, + /// or: + /// - continue searching for new models, even after a first model was found. + /// + [Tooltip("Whether Vuforia should stop searching for other models, after the first model was found.")] + public bool StopSearchWhenModelFound = false; + + /// + /// Can be set in the Unity inspector to tell Vuforia whether it should: + /// - stop searching for new models, while a target is being tracked and is in view, + /// or: + /// - continue searching for new models, even if a target is currently being tracked. + /// + [Tooltip("Whether Vuforia should stop searching for other models, while current model is tracked and visible.")] + public bool StopSearchWhileTracking = true;//true by default, as this is the recommended behaviour + + #endregion // PUBLIC_VARIABLES + + + + #region UNITY_MONOBEHAVIOUR_METHODS + + /// + /// register for events at the ModelRecoBehaviour + /// + void Start() + { + // register this event handler at the model reco behaviour + var modelRecoBehaviour = GetComponent(); + if (modelRecoBehaviour) + { + modelRecoBehaviour.RegisterEventHandler(this); + } + + // remember modelRecoBehaviour for later + mModelRecoBehaviour = modelRecoBehaviour; + } + + void Update() + { + if (!VuforiaARController.Instance.HasStarted) + return; + + if (mTargetFinder == null) + return; + + + // Check periodically if model target is tracked and in view + // The test is not necessary when the search is stopped after first model was found + float elapsed = Time.realtimeSinceStartup - mLastStatusCheckTime; + if (!StopSearchWhenModelFound && StopSearchWhileTracking && elapsed > 0.5f) + { + mLastStatusCheckTime = Time.realtimeSinceStartup; + + if (mSearching) + { + if (IsModelTrackedInView(mLastRecoModelTarget)) + { + // Switch Model Reco OFF when model is being tracked/in-view + mModelRecoBehaviour.ModelRecoEnabled = false; + mSearching = false; + } + } + else + { + if (!IsModelTrackedInView(mLastRecoModelTarget)) + { + // Switch Mode Reco ON when no model is tracked/in-view + mModelRecoBehaviour.ModelRecoEnabled = true; + mSearching = true; + } + } + } + } + + + private void OnDestroy() + { + if (mModelRecoBehaviour != null) + { + mModelRecoBehaviour.UnregisterEventHandler(this); + } + + mModelRecoBehaviour = null; + } + + #endregion // UNITY_MONOBEHAVIOUR_METHODS + + + + #region IModelRecoEventHandler_IMPLEMENTATION + + /// + /// called when TargetFinder has been initialized successfully + /// + public void OnInitialized(TargetFinder targetFinder) + { + Debug.Log("ModelReco initialized."); + + // Keep a reference to the Target Finder + mTargetFinder = targetFinder; + } + + /// + /// visualize initialization errors + /// + public void OnInitError(TargetFinder.InitState initError) + { + // Reset target finder reference + mTargetFinder = null; + + Debug.LogError("Model Reco init error: " + initError.ToString()); + ShowErrorMessageInUI(initError.ToString()); + } + + /// + /// visualize update errors + /// + public void OnUpdateError(TargetFinder.UpdateState updateError) + { + Debug.LogError("Model Reco update error: " + updateError.ToString()); + ShowErrorMessageInUI(updateError.ToString()); + } + + /// + /// when we start scanning, clear all trackables + /// + public void OnStateChanged(bool searching) + { + Debug.Log("ModelReco: state changed: " + (searching ? "searching" : "not searching")); + + mSearching = searching; + + if (searching) + { + // clear all known trackables + if (mTargetFinder != null) + mTargetFinder.ClearTrackables(false); + } + } + + /// + /// Handles new search results. + /// + /// + public virtual void OnNewSearchResult(TargetFinder.TargetSearchResult searchResult) + { + Debug.Log("ModelReco: new search result available: " + searchResult.TargetName); + + // Find or create the referenced model target + GameObject modelTargetGameObj = null; + bool builtFromTemplate = false; + var existingModelTarget = FindExistingModelTarget((TargetFinder.ModelRecoSearchResult)searchResult); + if (existingModelTarget) + { + modelTargetGameObj = existingModelTarget.gameObject; + builtFromTemplate = false; + } + else if (ModelTargetTemplate) + { + modelTargetGameObj = Instantiate(ModelTargetTemplate.gameObject); + builtFromTemplate = true; + } + + if (!modelTargetGameObj) + { + Debug.LogError("Could not create a Model Target."); + return; + } + + // Enable the new search result as a Model Target + ModelTargetBehaviour mtb = mTargetFinder.EnableTracking( + searchResult, modelTargetGameObj) as ModelTargetBehaviour; + + if (mtb) + { + mLastRecoModelTarget = mtb; + + // If the model target was created from a template, + // we augment it with a bounding box game object + if (builtFromTemplate && ShowBoundingBox) + { + var modelBoundingBox = mtb.ModelTarget.GetBoundingBox(); + var bboxGameObj = CreateBoundingBox(mtb.ModelTarget.Name, modelBoundingBox); + + // Parent the bounding box under the model target. + bboxGameObj.transform.SetParent(modelTargetGameObj.transform, false); + } + + if (StopSearchWhenModelFound) + { + // Stop the target finder + mModelRecoBehaviour.ModelRecoEnabled = false; + } + } + } + + #endregion // IModelRecoEventHandler_IMPLEMENTATION + + + + #region PRIVATE_METHODS + + private ModelTargetBehaviour FindExistingModelTarget(TargetFinder.ModelRecoSearchResult searchResult) + { + var modelTargetsInScene = Resources.FindObjectsOfTypeAll().ToList().Where(mt => mt.ModelTargetType == ModelTargetType.PREDEFINED).ToArray(); + + if (modelTargetsInScene == null || modelTargetsInScene.Length == 0) + return null; + + string targetName = searchResult.TargetName; + //string targetUniqueId = searchResult.UniqueTargetId; + + foreach (var mt in modelTargetsInScene) + { + if (mt.TrackableName == targetName) + { + mt.gameObject.SetActive(true); + return mt; + } + } + + return null; + } + + + private GameObject CreateBoundingBox(string modelTargetName, OrientedBoundingBox3D bbox) + { + var bboxGameObj = new GameObject(modelTargetName + "_BoundingBox"); + bboxGameObj.transform.localPosition = bbox.Center; + bboxGameObj.transform.localRotation = Quaternion.identity; + bboxGameObj.transform.localScale = 2 * bbox.HalfExtents; + bboxGameObj.AddComponent(); + return bboxGameObj; + } + + private void ShowErrorMessageInUI(string text) + { + if (ModelRecoErrorText) + ModelRecoErrorText.text = text; + } + + public static Bounds GetModelTargetWorldBounds(ModelTargetBehaviour mtb) + { + var bbox = mtb.ModelTarget.GetBoundingBox(); + var localCenter = bbox.Center; + var localExtents = bbox.HalfExtents; + + // transform local center to World space + var worldCenter = mtb.transform.TransformPoint(localCenter); + + // transform the local extents to World space + var axisX = mtb.transform.TransformVector(localExtents.x, 0, 0); + var axisY = mtb.transform.TransformVector(0, localExtents.y, 0); + var axisZ = mtb.transform.TransformVector(0, 0, localExtents.z); + + Vector3 worldExtents = Vector3.zero; + worldExtents.x = Mathf.Abs(axisX.x) + Mathf.Abs(axisY.x) + Mathf.Abs(axisZ.x); + worldExtents.y = Mathf.Abs(axisX.y) + Mathf.Abs(axisY.y) + Mathf.Abs(axisZ.y); + worldExtents.z = Mathf.Abs(axisX.z) + Mathf.Abs(axisY.z) + Mathf.Abs(axisZ.z); + + return new Bounds { center = worldCenter, extents = worldExtents }; + } + + private bool IsModelTrackedInView(ModelTargetBehaviour modelTarget) + { + if (!modelTarget) + return false; + + if (modelTarget.CurrentStatus == TrackableBehaviour.Status.NO_POSE) + return false; + + var cam = DigitalEyewearARController.Instance.PrimaryCamera; + if (!cam) + return false; + + // Compute the center of the model in World coordinates + Bounds modelBounds = GetModelTargetWorldBounds(modelTarget); + + var frustumPlanes = GeometryUtility.CalculateFrustumPlanes(cam); + return GeometryUtility.TestPlanesAABB(frustumPlanes, modelBounds); + } + + #endregion PRIVATE_METHODS + + + #region PUBLIC_METHODS + + public TargetFinder GetTargetFinder() + { + return mTargetFinder; + } + + + public void ResetModelReco(bool destroyGameObjects) + { + var objectTracker = TrackerManager.Instance.GetTracker(); + + if (objectTracker != null) + { + objectTracker.Stop(); + + if (mTargetFinder != null) + { + mTargetFinder.ClearTrackables(destroyGameObjects); + mTargetFinder.Stop(); + mTargetFinder.StartRecognition(); + } + else + { + Debug.LogError("Could not reset TargetFinder"); + } + + objectTracker.Start(); + } + else + { + Debug.LogError("Could not reset ObjectTracker"); + } + } + + #endregion // PUBLIC_METHODS +} diff --git a/Assets/Vuforia/Scripts/DefaultTrackableEventHandler.cs b/Assets/Vuforia/Scripts/DefaultTrackableEventHandler.cs new file mode 100755 index 0000000..e8327f7 --- /dev/null +++ b/Assets/Vuforia/Scripts/DefaultTrackableEventHandler.cs @@ -0,0 +1,124 @@ +/*============================================================================== +Copyright (c) 2017 PTC Inc. All Rights Reserved. + +Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc. +All Rights Reserved. +Confidential and Proprietary - Protected under copyright and other laws. +==============================================================================*/ + +using UnityEngine; +using Vuforia; + +/// +/// A custom handler that implements the ITrackableEventHandler interface. +/// +/// Changes made to this file could be overwritten when upgrading the Vuforia version. +/// When implementing custom event handler behavior, consider inheriting from this class instead. +/// +public class DefaultTrackableEventHandler : MonoBehaviour, ITrackableEventHandler +{ + #region PROTECTED_MEMBER_VARIABLES + + protected TrackableBehaviour mTrackableBehaviour; + protected TrackableBehaviour.Status m_PreviousStatus; + protected TrackableBehaviour.Status m_NewStatus; + + #endregion // PROTECTED_MEMBER_VARIABLES + + #region UNITY_MONOBEHAVIOUR_METHODS + + protected virtual void Start() + { + mTrackableBehaviour = GetComponent(); + if (mTrackableBehaviour) + mTrackableBehaviour.RegisterTrackableEventHandler(this); + } + + protected virtual void OnDestroy() + { + if (mTrackableBehaviour) + mTrackableBehaviour.UnregisterTrackableEventHandler(this); + } + + #endregion // UNITY_MONOBEHAVIOUR_METHODS + + #region PUBLIC_METHODS + + /// + /// Implementation of the ITrackableEventHandler function called when the + /// tracking state changes. + /// + public void OnTrackableStateChanged( + TrackableBehaviour.Status previousStatus, + TrackableBehaviour.Status newStatus) + { + m_PreviousStatus = previousStatus; + m_NewStatus = newStatus; + + if (newStatus == TrackableBehaviour.Status.DETECTED || + newStatus == TrackableBehaviour.Status.TRACKED || + newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED) + { + Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found"); + OnTrackingFound(); + } + else if (previousStatus == TrackableBehaviour.Status.TRACKED && + newStatus == TrackableBehaviour.Status.NO_POSE) + { + Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost"); + OnTrackingLost(); + } + else + { + // For combo of previousStatus=UNKNOWN + newStatus=UNKNOWN|NOT_FOUND + // Vuforia is starting, but tracking has not been lost or found yet + // Call OnTrackingLost() to hide the augmentations + OnTrackingLost(); + } + } + + #endregion // PUBLIC_METHODS + + #region PROTECTED_METHODS + + protected virtual void OnTrackingFound() + { + var rendererComponents = GetComponentsInChildren(true); + var colliderComponents = GetComponentsInChildren(true); + var canvasComponents = GetComponentsInChildren(true); + + // Enable rendering: + foreach (var component in rendererComponents) + component.enabled = true; + + // Enable colliders: + foreach (var component in colliderComponents) + component.enabled = true; + + // Enable canvas': + foreach (var component in canvasComponents) + component.enabled = true; + } + + + protected virtual void OnTrackingLost() + { + var rendererComponents = GetComponentsInChildren(true); + var colliderComponents = GetComponentsInChildren(true); + var canvasComponents = GetComponentsInChildren(true); + + // Disable rendering: + foreach (var component in rendererComponents) + component.enabled = false; + + // Disable colliders: + foreach (var component in colliderComponents) + component.enabled = false; + + // Disable canvas': + foreach (var component in canvasComponents) + component.enabled = false; + } + + #endregion // PROTECTED_METHODS +} diff --git a/Assets/Vuforia/Scripts/VuforiaScripts.asmdef b/Assets/Vuforia/Scripts/VuforiaScripts.asmdef new file mode 100755 index 0000000..a6a193d --- /dev/null +++ b/Assets/Vuforia/Scripts/VuforiaScripts.asmdef @@ -0,0 +1,3 @@ +{ + "name": "VuforiaScripts" +} diff --git a/Assets/Vuforia/Shaders/BrightTexture.shader b/Assets/Vuforia/Shaders/BrightTexture.shader new file mode 100755 index 0000000..0027dc7 --- /dev/null +++ b/Assets/Vuforia/Shaders/BrightTexture.shader @@ -0,0 +1,57 @@ +//============================================================================== +//Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc. +//All Rights Reserved. +//============================================================================== + +Shader "Custom/BrightTexture" { + Properties { + _MainTex ("Base (RGB)", 2D) = "white" {} + } + SubShader { + + Pass{ + + CGPROGRAM + + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + sampler2D _MainTex; + + struct v2f { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + }; + + float4 _MainTex_ST; + + v2f vert (appdata_base v) + { + v2f o; + o.pos = UnityObjectToClipPos (v.vertex); + o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); + return o; + } + + + half4 frag(v2f i) : COLOR + { + half4 c = tex2D (_MainTex, i.uv); + + float scale = 0.2f; + c.rgb = c.rgb * scale + 1.0f - scale; + + return c; + } + + ENDCG + } + } + + + + + FallBack "Diffuse" +} diff --git a/Assets/Vuforia/Shaders/CameraDiffuse.shader b/Assets/Vuforia/Shaders/CameraDiffuse.shader new file mode 100755 index 0000000..41ee09a --- /dev/null +++ b/Assets/Vuforia/Shaders/CameraDiffuse.shader @@ -0,0 +1,72 @@ +//======================================================================== +// Copyright (c) 2017 PTC Inc. All Rights Reserved. +// +// Vuforia is a trademark of PTC Inc., registered in the United States and other +// countries. +//========================================================================= + +Shader "Custom/CameraDiffuse" +{ + Properties + { + _MaterialColor ("Color", Color) = (1,1,1,1) + } + + CGINCLUDE + + uniform float4 _MaterialColor; + + ENDCG + + SubShader + { + Pass + { + // indicate that our pass is the "base" pass in forward + // rendering pipeline. It gets ambient and main directional + // light data set up; light direction in _WorldSpaceLightPos0 + // and color in _LightColor0 + Tags {"LightMode"="ForwardBase"} + Cull Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" // for UnityObjectToWorldNormal + #include "UnityLightingCommon.cginc" // for _LightColor0 + + struct v2f + { + fixed4 diff : COLOR0; // diffuse lighting color + float4 vertex : SV_POSITION; + }; + + v2f vert (appdata_base v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + + + // get vertex normal in world space + half3 worldNormal = UnityObjectToWorldNormal(v.normal); + + float3 worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; + // compute world space view direction + float3 worldViewDir = normalize(UnityWorldSpaceViewDir(worldPos)); + // dot product between normal and light direction for + // standard diffuse (Lambert) lighting "(support double-sided material)" + half nl = abs(dot(worldNormal, worldViewDir)); + + // factor in the material color + o.diff = lerp(_MaterialColor, nl * _MaterialColor, 0.2); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + return i.diff; + } + ENDCG + } + } +} \ No newline at end of file diff --git a/Assets/Vuforia/Shaders/ClippingMask.shader b/Assets/Vuforia/Shaders/ClippingMask.shader new file mode 100755 index 0000000..905a01d --- /dev/null +++ b/Assets/Vuforia/Shaders/ClippingMask.shader @@ -0,0 +1,39 @@ +// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) + +/*=============================================================================== +Copyright 2017 PTC Inc. + +Licensed under the Apache License, Version 2.0 (the "License"); you may not +use this file except in compliance with the License. You may obtain a copy of +the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software distributed +under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR +CONDITIONS OF ANY KIND, either express or implied. See the License for the +specific language governing permissions and limitations under the License. +===============================================================================*/ +Shader "Custom/ClippingMask" { + // Used to clip objects outside of the Vuforia Video Background + + SubShader { + // Render the mask after regular geometry and transparent things but + // but before any other overlays + + Tags {"Queue" = "Overlay-10" } + + Lighting Off + + ZTest Always + ZWrite On + + // Draw black background into the RGBA channel + Color (0,0,0,0) + ColorMask RGBA + + // Do nothing specific in the pass: + + Pass {} + } +} diff --git a/Assets/Vuforia/Shaders/ColoredLines.shader b/Assets/Vuforia/Shaders/ColoredLines.shader new file mode 100755 index 0000000..1e290a4 --- /dev/null +++ b/Assets/Vuforia/Shaders/ColoredLines.shader @@ -0,0 +1,22 @@ +//=============================================================================== +//Copyright (c) 2015-2016 PTC Inc. All Rights Reserved. +// +//Confidential and Proprietary - Protected under copyright and other laws. +//Vuforia is a trademark of PTC Inc., registered in the United States and other +//countries. +//=============================================================================== + +Shader "Custom/ColoredLines" { + Properties { + _Color ("Main Color", Color) = (1,1,1,1) + } + + SubShader { + Pass { + Lighting Off + Cull Off + Blend SrcAlpha OneMinusSrcAlpha + Color [_Color] + } + } +} diff --git a/Assets/Vuforia/Shaders/DepthContour.shader b/Assets/Vuforia/Shaders/DepthContour.shader new file mode 100755 index 0000000..63309bd --- /dev/null +++ b/Assets/Vuforia/Shaders/DepthContour.shader @@ -0,0 +1,78 @@ +/*======================================================================== +Copyright (c) 2017 PTC Inc. All Rights Reserved. + +Vuforia is a trademark of PTC Inc., registered in the United States and other +countries. +=========================================================================*/ +Shader "Custom/DepthContour" { + Properties{ + _ContourColor("Contour Color", Color) = (1,1,1,1) + _SurfaceColor("Surface Color", Color) = (0.5,0.5,0.5,1) + _DepthThreshold("Depth Threshold", Float) = 0.002 + } + + SubShader { + Tags { "Queue" = "Geometry" "RenderType" = "Transparent" } + + Pass { + Cull Back + Blend SrcAlpha OneMinusSrcAlpha + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + + uniform sampler2D _CameraDepthTexture; + uniform float4 _ContourColor; + uniform float4 _SurfaceColor; + uniform float _DepthThreshold; + + struct v2f { + float4 pos : SV_POSITION; + float4 screenPos : TEXCOORD0; + float depth : TEXCOORD1; + }; + + v2f vert(appdata_base v) + { + v2f o; + o.pos = UnityObjectToClipPos(v.vertex); + o.screenPos = ComputeScreenPos(o.pos); + + COMPUTE_EYEDEPTH(o.depth); + o.depth = (o.depth - _ProjectionParams.y) / (_ProjectionParams.z - _ProjectionParams.y); + return o; + } + + half4 frag(v2f i) : COLOR + { + float2 uv = i.screenPos.xy / i.screenPos.w; + float du = 1.0 / _ScreenParams.x; + float dv = 1.0 / _ScreenParams.y; + float2 uv_X1 = uv + float2(du, 0.0); + float2 uv_Y1 = uv + float2(0.0, dv); + float2 uv_X2 = uv + float2(-du, 0.0); + float2 uv_Y2 = uv + float2(0.0, -dv); + + float depth0 = Linear01Depth(UNITY_SAMPLE_DEPTH(tex2D(_CameraDepthTexture, uv))); + float depthX1 = Linear01Depth(UNITY_SAMPLE_DEPTH(tex2D(_CameraDepthTexture, uv_X1))); + float depthY1 = Linear01Depth(UNITY_SAMPLE_DEPTH(tex2D(_CameraDepthTexture, uv_Y1))); + float depthX2 = Linear01Depth(UNITY_SAMPLE_DEPTH(tex2D(_CameraDepthTexture, uv_X2))); + float depthY2 = Linear01Depth(UNITY_SAMPLE_DEPTH(tex2D(_CameraDepthTexture, uv_Y2))); + + float farDist = _ProjectionParams.z; + float refDepthStep = _DepthThreshold / farDist; + float depthStepX = max(abs(depth0 - depthX1), abs(depth0 - depthX2)); + float depthStepY = max(abs(depth0 - depthY1), abs(depth0 - depthY2)); + float maxDepthStep = length(float2(depthStepX, depthStepY)); + half contour = (maxDepthStep > refDepthStep) ? 1.0 : 0.0; + return _SurfaceColor * (1.0 - contour) + _ContourColor * contour; + } + + ENDCG + } + } + + Fallback "Diffuse" +} diff --git a/Assets/Vuforia/Shaders/DepthMask.shader b/Assets/Vuforia/Shaders/DepthMask.shader new file mode 100755 index 0000000..493fe92 --- /dev/null +++ b/Assets/Vuforia/Shaders/DepthMask.shader @@ -0,0 +1,43 @@ +//=============================================================================== +//Copyright (c) 2015 PTC Inc. All Rights Reserved. +// +//Confidential and Proprietary - Protected under copyright and other laws. +//Vuforia is a trademark of PTC Inc., registered in the United States and other +//countries. +//=============================================================================== +//=============================================================================== +//Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc. +//All Rights Reserved. +//Confidential and Proprietary - Qualcomm Connected Experiences, Inc. +//=============================================================================== + +Shader "DepthMask" { + + SubShader { + // Render the mask after regular geometry, but before masked geometry and + // transparent things. + + Tags {"Queue" = "Geometry-10" } + + // Turn off lighting, because it's expensive and the thing is supposed to be + // invisible anyway. + + Lighting Off + + // Draw into the depth buffer in the usual way. This is probably the default, + // but it doesn't hurt to be explicit. + + ZTest LEqual + ZWrite On + + // Don't draw anything into the RGBA channels. This is an undocumented + // argument to ColorMask which lets us avoid writing to anything except + // the depth buffer. + + ColorMask 0 + + // Do nothing specific in the pass: + + Pass {} + } +} diff --git a/Assets/Vuforia/Shaders/OutlineOpaque.shader b/Assets/Vuforia/Shaders/OutlineOpaque.shader new file mode 100755 index 0000000..1d633ff --- /dev/null +++ b/Assets/Vuforia/Shaders/OutlineOpaque.shader @@ -0,0 +1,86 @@ +//=============================================================================== +//Copyright (c) 2017 PTC Inc. All Rights Reserved. +// +//Confidential and Proprietary - Protected under copyright and other laws. +//Vuforia is a trademark of PTC Inc., registered in the United States and other +//countries. +//=============================================================================== +//============================================================================== +//Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc. +//All Rights Reserved. +//============================================================================== + +Shader "Custom/OutlineOpaque" +{ + Properties + { + _SilhouetteSize ("Size", Float) = 0.0 + _SilhouetteColor ("Color", Color) = (1,1,1,1) + } + + CGINCLUDE + #include "UnityCG.cginc" + + struct v2f + { + float4 position : POSITION; + float4 color : COLOR; + }; + + struct vertIn + { + float4 position : POSITION; + float3 normal : NORMAL; + }; + + uniform float _SilhouetteSize; + uniform float4 _SilhouetteColor; + + ENDCG + + SubShader + { + Tags { "Queue" = "Geometry" } + + Pass + { + Cull Back + Blend Zero One + } + + Pass + { + Cull Front + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + v2f vert(vertIn input) + { + v2f output; + // unmodified projected position of the vertex + output.position = UnityObjectToClipPos(input.position); + output.color = _SilhouetteColor; + + // calculate silhouette in image space + float2 silhouette = TransformViewToProjection(mul((float3x3)UNITY_MATRIX_IT_MV, input.normal).xy) * _SilhouetteSize; + + // add silhouette offset + output.position.xy += output.position.z * silhouette; + + return output; + } + + half4 frag(v2f input) :COLOR + { + return input.color; + } + ENDCG + } + + + } + + Fallback "Diffuse" +} diff --git a/Assets/Vuforia/Shaders/Text3D.shader b/Assets/Vuforia/Shaders/Text3D.shader new file mode 100755 index 0000000..4268cc9 --- /dev/null +++ b/Assets/Vuforia/Shaders/Text3D.shader @@ -0,0 +1,26 @@ +//======================================================================== +//Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc. +//All Rights Reserved. +//Confidential and Proprietary - Protected under copyright and other laws. +//======================================================================== + +Shader "Custom/Text3D" { + Properties { + _MainTex ("Base (RGB)", 2D) = "white" {} + _Color ("Text Color", Color) = (1,1,1,1) + } + + SubShader { + Tags { "Queue"="Geometry+1" "IgnoreProjector"="True" } + Lighting Off Offset -1, -1 ZTest LEqual ZWrite On Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + Pass { + Color [_Color] + SetTexture [_MainTex] { + combine primary, texture * primary + } + } + } + + +} diff --git a/Assets/Vuforia/Shaders/VertexLitWithZ.shader b/Assets/Vuforia/Shaders/VertexLitWithZ.shader new file mode 100755 index 0000000..8539fef --- /dev/null +++ b/Assets/Vuforia/Shaders/VertexLitWithZ.shader @@ -0,0 +1,33 @@ +//============================================================================== +//Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc. +//All Rights Reserved. +//============================================================================== + +Shader "Transparent/VertexLit with Z" { +Properties { + _Color ("Main Color", Color) = (1,1,1,1) + _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} +} + +SubShader { + Tags {"RenderType"="Transparent" "Queue"="Transparent"} + // Render into depth buffer only + Pass { + ColorMask 0 + } + // Render normally + Pass { + ZWrite On + Blend SrcAlpha OneMinusSrcAlpha + ColorMask RGB + Material { + Diffuse [_Color] + Ambient [_Color] + } + Lighting On + SetTexture [_MainTex] { + Combine texture * primary DOUBLE, texture * primary + } + } +} +} diff --git a/Assets/Vuforia/Shaders/VideoBackground.shader b/Assets/Vuforia/Shaders/VideoBackground.shader new file mode 100755 index 0000000..5279330 --- /dev/null +++ b/Assets/Vuforia/Shaders/VideoBackground.shader @@ -0,0 +1,116 @@ +/*=============================================================================== +Copyright 2017-2018 PTC Inc. + +Licensed under the Apache License, Version 2.0 (the "License"); you may not +use this file except in compliance with the License. You may obtain a copy of +the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software distributed +under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR +CONDITIONS OF ANY KIND, either express or implied. See the License for the +specific language governing permissions and limitations under the License. +===============================================================================*/ + +Shader "Custom/VideoBackground" { + // Used to render the Vuforia Video Background + + Properties + { + [NoScaleOffset] _MainTex("Texture", 2D) = "white" {} + [NoScaleOffset] _UVTex("UV Texture", 2D) = "white" {} + } + SubShader + { + Tags {"Queue" = "geometry-11" "RenderType" = "opaque" } + Pass { + ZWrite Off + Cull Off + Lighting Off + + CGPROGRAM + + #pragma multi_compile VUFORIA_RGB VUFORIA_YUVNV12 VUFORIA_YUVNV21 + + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + + sampler2D _MainTex; + float4 _MainTex_ST; +#if (VUFORIA_YUVNV12 || VUFORIA_YUVNV21) + sampler2D _UVTex; + float4 _UVTex_ST; +#endif + + struct v2f { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; +#if (VUFORIA_YUVNV12 || VUFORIA_YUVNV21) + float2 uv2 : TEXCOORD1; +#endif + }; + + v2f vert(appdata_base v) + { + v2f o; + o.pos = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); +#if (VUFORIA_YUVNV12 || VUFORIA_YUVNV21) + o.uv2 = TRANSFORM_TEX(v.texcoord, _UVTex); +#endif + return o; + } + +#if (VUFORIA_YUVNV12 || VUFORIA_YUVNV21) + half4 frag(v2f i) : COLOR + { + half4 c; + half2 uv = tex2D(_UVTex, i.uv2).rg; + float y = tex2D(_MainTex, i.uv).r; + +#if VUFORIA_YUVNV12 + half4 v4yuv1 = half4(y, uv, 1.0); + + c.r = dot(half4(1.1640625, 0.000000000, 1.5957031250, -0.87060546875), v4yuv1); + c.g = dot(half4(1.1640625, -0.390625000, -0.8134765625, 0.52929687500), v4yuv1); + c.b = dot(half4(1.1640625, 2.017578125, 0.0000000000, -1.08154296875), v4yuv1); + c.a = 1.0; +#else + half4 v4yuv1 = half4(y, uv, 1.0); + + c.r = dot(half4(1.1640625, 1.5957031250, 0.000000000, -0.87060546875), v4yuv1); + c.g = dot(half4(1.1640625, -0.8134765625, -0.390625000, 0.52929687500), v4yuv1); + c.b = dot(half4(1.1640625, 0.0000000000, 2.017578125, -1.08154296875), v4yuv1); + c.a = 1.0; +#endif + +#ifdef UNITY_COLORSPACE_GAMMA + return c; +#else + return fixed4(GammaToLinearSpace(c.rgb), c.a); +#endif + } +#else + half4 frag(v2f i) : COLOR + { + half4 c = tex2D(_MainTex, i.uv); + + c.rgb = c.rgb; + c.a = 1.0; + +#ifdef UNITY_COLORSPACE_GAMMA + return c; +#else + return fixed4(GammaToLinearSpace(c.rgb), c.a); +#endif + } +#endif + ENDCG + } + } + Fallback "Legacy Shaders/Diffuse" +} diff --git a/Assets/Vuforia/Textures/CloudRecoTarget.png b/Assets/Vuforia/Textures/CloudRecoTarget.png new file mode 100755 index 0000000..f69c55e Binary files /dev/null and b/Assets/Vuforia/Textures/CloudRecoTarget.png differ diff --git a/Assets/Vuforia/Textures/GroundPlaneReference.png b/Assets/Vuforia/Textures/GroundPlaneReference.png new file mode 100755 index 0000000..3cc160c Binary files /dev/null and b/Assets/Vuforia/Textures/GroundPlaneReference.png differ diff --git a/Assets/Vuforia/Textures/MidAirReference.png b/Assets/Vuforia/Textures/MidAirReference.png new file mode 100755 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