Easiest 4 points
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@ -226,7 +333,7 @@ MonoBehaviour:
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@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<QCARConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="qcar_config.xsd">
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33
AR-3/Assets/change_everything.cs
Normal file
33
AR-3/Assets/change_everything.cs
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@ -0,0 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Vuforia;
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public class change_everything : MonoBehaviour
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{
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private TextMesh colorQuad;
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private GameObject color;
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private GameObject brightness;
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private Renderer rend;
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// Start is called before the first frame update
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void Start()
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{
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color = GameObject.Find("color");
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brightness = GameObject.Find("brightness");
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rend = gameObject.GetComponent<Renderer>();
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}
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// Update is called once per frame
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void Update()
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{
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var color_rot = color.transform.rotation.eulerAngles.y / 360f;
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var bright_rot = brightness.transform.rotation.eulerAngles.y / 360f;
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rend.material.color = Color.HSVToRGB(color_rot, 1, bright_rot);
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}
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}
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77
AR-3/Assets/color_mat.mat
Normal file
77
AR-3/Assets/color_mat.mat
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@ -0,0 +1,77 @@
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1335
AR-3/Assets/easy_4_points.unity
Normal file
1335
AR-3/Assets/easy_4_points.unity
Normal file
File diff suppressed because it is too large
Load Diff
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@ -14,13 +14,28 @@ public class make_text : MonoBehaviour, ITrackableEventHandler
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newStatus == ImageTargetBehaviour.Status.DETECTED ||
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newStatus == ImageTargetBehaviour.Status.EXTENDED_TRACKED)
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{
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if (gameObject.name == "del")
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var rotation = gameObject.transform.rotation.eulerAngles.y;
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print($"The rotation: {rotation}");
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print($"rotation / 45: {rotation / 45}");
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var letter = gameObject.name[(int)(rotation / 45)].ToString();
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print($"The letter: {letter}");
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if (letter == "1")
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{
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textQuad.text = textQuad.text.Remove(textQuad.text.Length - 1);
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}
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else if (letter == "0")
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{
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textQuad.text += " ";
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} else if (letter == "9")
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{
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textQuad.text += "<3";
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}
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else
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{
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textQuad.text += gameObject.name;
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textQuad.text += letter;
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}
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}
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}
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@ -39,8 +54,9 @@ public class make_text : MonoBehaviour, ITrackableEventHandler
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// Update is called once per frame
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void Update()
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{
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{
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var rotation = gameObject.transform.rotation.eulerAngles.y;
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print($"The rotation: {rotation}");
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print($"rotation / 45: {rotation / 45}");
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}
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}
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