arskrald/AR-2/Assets/Vuforia/Scripts/DefaultInitializationErrorHandler.cs

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2019-02-13 15:20:58 +00:00
/*==============================================================================
Copyright (c) 2017 PTC Inc. All Rights Reserved.
Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc.
All Rights Reserved.
Confidential and Proprietary - Protected under copyright and other laws.
==============================================================================*/
using UnityEngine;
using Vuforia;
/// <summary>
/// A custom handler that registers for Vuforia initialization errors
///
/// Changes made to this file could be overwritten when upgrading the Vuforia version.
/// When implementing custom error handler behavior, consider inheriting from this class instead.
/// </summary>
public class DefaultInitializationErrorHandler : VuforiaMonoBehaviour
{
#region Vuforia_lifecycle_events
public void OnVuforiaInitializationError(VuforiaUnity.InitError initError)
{
if (initError != VuforiaUnity.InitError.INIT_SUCCESS)
{
SetErrorCode(initError);
SetErrorOccurred(true);
}
}
#endregion // Vuforia_lifecycle_events
#region PRIVATE_MEMBER_VARIABLES
string mErrorText = "";
bool mErrorOccurred;
const string headerLabel = "Vuforia Engine Initialization Error";
GUIStyle bodyStyle;
GUIStyle headerStyle;
GUIStyle footerStyle;
Texture2D bodyTexture;
Texture2D headerTexture;
Texture2D footerTexture;
#endregion // PRIVATE_MEMBER_VARIABLES
#region UNTIY_MONOBEHAVIOUR_METHODS
void Awake()
{
// Check for an initialization error on start.
VuforiaRuntime.Instance.RegisterVuforiaInitErrorCallback(OnVuforiaInitializationError);
}
void Start()
{
SetupGUIStyles();
}
void OnGUI()
{
// On error, create a full screen window.
if (mErrorOccurred)
GUI.Window(0, new Rect(0, 0, Screen.width, Screen.height), DrawWindowContent, "");
}
/// <summary>
/// When this game object is destroyed, it unregisters itself as event handler
/// </summary>
void OnDestroy()
{
VuforiaRuntime.Instance.UnregisterVuforiaInitErrorCallback(OnVuforiaInitializationError);
}
#endregion // UNTIY_MONOBEHAVIOUR_METHODS
#region PRIVATE_METHODS
void DrawWindowContent(int id)
{
var headerRect = new Rect(0, 0, Screen.width, Screen.height / 8);
var bodyRect = new Rect(0, Screen.height / 8, Screen.width, Screen.height / 8 * 6);
var footerRect = new Rect(0, Screen.height - Screen.height / 8, Screen.width, Screen.height / 8);
GUI.Label(headerRect, headerLabel, headerStyle);
GUI.Label(bodyRect, mErrorText, bodyStyle);
if (GUI.Button(footerRect, "Close", footerStyle))
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
void SetErrorCode(VuforiaUnity.InitError errorCode)
{
switch (errorCode)
{
case VuforiaUnity.InitError.INIT_EXTERNAL_DEVICE_NOT_DETECTED:
mErrorText =
"Failed to initialize the Vuforia Engine because this " +
"device is not docked with required external hardware.";
break;
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_MISSING_KEY:
mErrorText =
"Vuforia Engine App key is missing. Please get a valid key " +
"by logging into your account at developer.vuforia.com " +
"and creating a new project.";
break;
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_INVALID_KEY:
mErrorText =
"Vuforia Engine App key is invalid. " +
"Please get a valid key by logging into your account at " +
"developer.vuforia.com and creating a new project. \n\n" +
getKeyInfo();
break;
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_NO_NETWORK_TRANSIENT:
mErrorText = "Unable to contact server. Please try again later.";
break;
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_NO_NETWORK_PERMANENT:
mErrorText = "No network available. Please make sure you are connected to the Internet.";
break;
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_CANCELED_KEY:
mErrorText =
"This App license key has been cancelled and may no longer be used. " +
"Please get a new license key. \n\n" +
getKeyInfo();
break;
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_PRODUCT_TYPE_MISMATCH:
mErrorText =
"Vuforia Engine App key is not valid for this product. Please get a valid key " +
"by logging into your account at developer.vuforia.com and choosing the " +
"right product type during project creation. \n\n" +
getKeyInfo() + " \n\n" +
"Note that Universal Windows Platform (UWP) apps require " +
"a license key created on or after August 9th, 2016.";
break;
case VuforiaUnity.InitError.INIT_NO_CAMERA_ACCESS:
mErrorText =
"User denied Camera access to this app.\n" +
"To restore, enable Camera access in Settings:\n" +
"Settings > Privacy > Camera > " + Application.productName + "\n" +
"Also verify that the Camera is enabled in:\n" +
"Settings > General > Restrictions.";
break;
case VuforiaUnity.InitError.INIT_DEVICE_NOT_SUPPORTED:
mErrorText = "Failed to initialize Vuforia Engine because this device is not supported.";
break;
case VuforiaUnity.InitError.INIT_ERROR:
mErrorText = "Failed to initialize Vuforia Engine.";
break;
}
// Prepend the error code in red
mErrorText = "<color=red>" + errorCode.ToString().Replace("_", " ") + "</color>\n\n" + mErrorText;
// Remove rich text tags for console logging
var errorTextConsole = mErrorText.Replace("<color=red>", "").Replace("</color>", "");
Debug.LogError("Vuforia Engine initialization failed: " + errorCode + "\n\n" + errorTextConsole);
}
void SetErrorOccurred(bool errorOccurred)
{
mErrorOccurred = errorOccurred;
}
string getKeyInfo()
{
string key = VuforiaConfiguration.Instance.Vuforia.LicenseKey;
string keyInfo;
if (key.Length > 10)
keyInfo =
"Your current key is <color=red>" + key.Length + "</color> characters in length. " +
"It begins with <color=red>" + key.Substring(0, 5) + "</color> " +
"and ends with <color=red>" + key.Substring(key.Length - 5, 5) + "</color>.";
else
keyInfo =
"Your current key is <color=red>" + key.Length + "</color> characters in length. \n" +
"The key is: <color=red>" + key + "</color>.";
return keyInfo;
}
void SetupGUIStyles()
{
// Called from Start() to determine physical size of device for text sizing
var shortSidePixels = Screen.width < Screen.height ? Screen.width : Screen.height;
var shortSideInches = shortSidePixels / Screen.dpi;
var physicalSizeMultiplier = shortSideInches > 4.0f ? 2 : 1;
// Create 1x1 pixel background textures for body, header, and footer
bodyTexture = CreateSinglePixelTexture(Color.white);
headerTexture = CreateSinglePixelTexture(new Color(
Mathf.InverseLerp(0, 255, 220),
Mathf.InverseLerp(0, 255, 220),
Mathf.InverseLerp(0, 255, 220))); // RGB(220)
footerTexture = CreateSinglePixelTexture(new Color(
Mathf.InverseLerp(0, 255, 35),
Mathf.InverseLerp(0, 255, 178),
Mathf.InverseLerp(0, 255, 0))); // RGB(35,178,0)
// Create body style and set values
bodyStyle = new GUIStyle();
bodyStyle.normal.background = bodyTexture;
bodyStyle.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
bodyStyle.fontSize = (int) (18 * physicalSizeMultiplier * Screen.dpi / 160);
bodyStyle.normal.textColor = Color.black;
bodyStyle.wordWrap = true;
bodyStyle.alignment = TextAnchor.MiddleCenter;
bodyStyle.padding = new RectOffset(40, 40, 0, 0);
// Duplicate body style and change necessary values
headerStyle = new GUIStyle(bodyStyle);
headerStyle.normal.background = headerTexture;
headerStyle.fontSize = (int) (24 * physicalSizeMultiplier * Screen.dpi / 160);
// Duplicate body style and change necessary values
footerStyle = new GUIStyle(bodyStyle);
footerStyle.normal.background = footerTexture;
footerStyle.normal.textColor = Color.white;
footerStyle.fontSize = (int) (28 * physicalSizeMultiplier * Screen.dpi / 160);
}
Texture2D CreateSinglePixelTexture(Color color)
{
// Called by SetupGUIStyles() to create 1x1 texture
var texture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
texture.SetPixel(0, 0, color);
texture.Apply();
return texture;
}
#endregion // PRIVATE_METHODS
}