arskrald/AR-2/Assets/OpenCVForUnity/Examples/MainModules/imgproc/ThresholdExample/ThresholdExample.cs

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2019-02-18 21:22:15 +00:00
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
/// <summary>
/// Threshold Example
/// An example of image binarization using the Imgproc.threshold function.
/// http://docs.opencv.org/trunk/d7/d4d/tutorial_py_thresholding.html
/// </summary>
public class ThresholdExample : MonoBehaviour
{
// Use this for initialization
void Start ()
{
Texture2D imgTexture = Resources.Load ("chessboard") as Texture2D;
Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC1);
Utils.texture2DToMat (imgTexture, imgMat);
Debug.Log ("imgMat.ToString() " + imgMat.ToString ());
Imgproc.threshold (imgMat, imgMat, 0, 255, Imgproc.THRESH_BINARY | Imgproc.THRESH_OTSU);
Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
Utils.matToTexture2D (imgMat, texture);
gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
}
// Update is called once per frame
void Update ()
{
}
/// <summary>
/// Raises the back button click event.
/// </summary>
public void OnBackButtonClick ()
{
SceneManager.LoadScene ("OpenCVForUnityExample");
}
}
}