2019-02-13 15:20:58 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2019-02-18 21:22:15 +00:00
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[ExecuteInEditMode]
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2019-02-13 15:20:58 +00:00
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public class MeshScript : MonoBehaviour
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{
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2019-02-18 21:22:15 +00:00
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//private Color[] colors = new Color[15];
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private Vector3[] vertices = new Vector3[15];
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private Vector2[] uv = new Vector2[15];
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private int[] triangles = new int[39];
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2019-02-13 15:20:58 +00:00
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void Start() {
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2019-02-18 21:22:15 +00:00
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// top
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2019-02-13 15:20:58 +00:00
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vertices[0] = new Vector3(1.5f, 6);
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vertices[1] = new Vector3(1, 5);
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vertices[2] = new Vector3(2, 5);
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vertices[3] = new Vector3(1, 4);
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vertices[4] = new Vector3(2, 4);
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vertices[5] = new Vector3(1, 3);
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vertices[6] = new Vector3(2, 3);
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vertices[7] = new Vector3(1, 2);
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vertices[8] = new Vector3(2, 2);
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vertices[9] = new Vector3(1, 1);
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vertices[10] = new Vector3(2, 1);
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vertices[11] = new Vector3(3, 1);
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2019-02-18 21:22:15 +00:00
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// bottom right point
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2019-02-13 15:20:58 +00:00
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vertices[12] = new Vector3(3, 0);
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vertices[13] = new Vector3(0, 1);
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2019-02-18 21:22:15 +00:00
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// bottom left point
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2019-02-13 15:20:58 +00:00
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vertices[14] = new Vector3(0, 0);
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2019-02-18 21:22:15 +00:00
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/* colors[0] = Color.red;
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colors[1] = Color.green;
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colors[2] = Color.blue;
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colors[3] = Color.red;
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colors[4] = Color.green;
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colors[5] = Color.blue;
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colors[6] = Color.red;
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colors[7] = Color.blue;
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colors[8] = Color.green;
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colors[9] = Color.red;
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colors[10] = Color.blue;
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colors[11] = Color.green;
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colors[12] = Color.blue;
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colors[13] = Color.blue;
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colors[14] = Color.blue;
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colors[0].a = alpha; */
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2019-02-13 15:20:58 +00:00
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// Right wing points
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/* vertices[10] = new Vector3(0,0);
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vertices[11] = new Vector3(1,1);
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vertices[12] = new Vector3(0,1);
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uv[10] = new Vector2(0,1);
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uv[11] = new Vector2(1,1);
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uv[12] = new Vector2(0,0);*/
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// top
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triangles[0] = 1;
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triangles[1] = 2;
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triangles[2] = 0;
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triangles[3] = 1;
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triangles[4] = 4;
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triangles[5] = 2;
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triangles[6] = 1;
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triangles[7] = 3;
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triangles[8] = 4;
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triangles[9] = 3;
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triangles[10] = 5;
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triangles[11] = 4;
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triangles[12] = 5;
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triangles[13] = 6;
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triangles[14] = 4;
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triangles[15] = 5;
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triangles[16] = 8;
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triangles[17] = 6;
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triangles[18] = 5;
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triangles[19] = 7;
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triangles[20] = 8;
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triangles[21] = 7;
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triangles[22] = 9;
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triangles[23] = 8;
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triangles[24] = 9;
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triangles[25] = 10;
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triangles[26] = 8;
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triangles[27] = 13;
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triangles[28] = 9;
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triangles[29] = 7;
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triangles[30] = 13;
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triangles[31] = 14;
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triangles[32] = 9;
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triangles[33] = 8;
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triangles[34] = 10;
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triangles[35] = 11;
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triangles[36] = 10;
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triangles[37] = 12;
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triangles[38] = 11;
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Mesh mesh = new Mesh();
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mesh.vertices = vertices;
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mesh.uv = uv;
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mesh.triangles = triangles;
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2019-02-18 21:22:15 +00:00
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//mesh.colors = colors;
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2019-02-13 15:20:58 +00:00
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GameObject go = new GameObject("Mesh", typeof(MeshFilter), typeof(MeshRenderer));
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go.transform.localScale = new Vector3(1, 1, 1);
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go.GetComponent<MeshFilter>().mesh = mesh;
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2019-02-18 21:22:15 +00:00
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go.GetComponent<MeshRenderer>().material = new Material(Shader.Find("Live/PlainColor"));
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2019-02-13 15:20:58 +00:00
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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