arskrald/AR-3/Assets/OpenCVForUnity/Examples/TouchController.cs

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2019-03-04 17:07:53 +00:00
using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;
using System.Linq;
namespace OpenCVForUnityExample
{
public class TouchController : MonoBehaviour
{
public GameObject Cube;
public float Speed = 0.1f;
void Update ()
{
#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
//Touch
int touchCount = Input.touchCount;
if (touchCount == 1)
{
Touch t = Input.GetTouch (0);
if (EventSystem.current.IsPointerOverGameObject (t.fingerId))
return;
switch (t.phase)
{
case TouchPhase.Moved:
float xAngle = t.deltaPosition.y * Speed;
float yAngle = -t.deltaPosition.x * Speed;
float zAngle = 0;
Cube.transform.Rotate (xAngle, yAngle, zAngle, Space.World);
break;
}
}
#else
//Mouse
if (Input.GetMouseButton (0)) {
if (EventSystem.current.IsPointerOverGameObject ())
return;
float xAngle = Input.GetAxis ("Mouse Y") * Speed * 80;
float yAngle = -Input.GetAxis ("Mouse X") * Speed * 80;
float zAngle = 0;
Cube.transform.Rotate (xAngle, yAngle, zAngle, Space.World);
}
#endif
}
}
}