advancedskrald/projectproposal/projectproposal.lyx~

272 lines
6.3 KiB
Plaintext
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#LyX 2.3 created this file. For more info see http://www.lyx.org/
\lyxformat 544
\begin_document
\begin_header
\save_transient_properties true
\origin unavailable
\textclass article
\begin_preamble
\usepackage{newpxtext,newpxmath}
\end_preamble
\use_default_options false
\begin_modules
theorems-ams
theorems-sec
eqs-within-sections
figs-within-sections
tabs-within-sections
theorems-named
\end_modules
\maintain_unincluded_children false
\language british
\language_package default
\inputencoding utf8
\fontencoding global
\font_roman "default" "default"
\font_sans "default" "default"
\font_typewriter "default" "default"
\font_math "auto" "auto"
\font_default_family default
\use_non_tex_fonts false
\font_sc false
\font_osf false
\font_sf_scale 100 100
\font_tt_scale 100 100
\use_microtype false
\use_dash_ligatures true
\graphics default
\default_output_format default
\output_sync 0
\bibtex_command default
\index_command default
\paperfontsize default
\spacing other 1.15
\use_hyperref true
\pdf_bookmarks true
\pdf_bookmarksnumbered false
\pdf_bookmarksopen false
\pdf_bookmarksopenlevel 1
\pdf_breaklinks false
\pdf_pdfborder true
\pdf_colorlinks false
\pdf_backref false
\pdf_pdfusetitle true
\papersize a4paper
\use_geometry false
\use_package amsmath 2
\use_package amssymb 2
\use_package cancel 0
\use_package esint 1
\use_package mathdots 0
\use_package mathtools 0
\use_package mhchem 0
\use_package stackrel 0
\use_package stmaryrd 0
\use_package undertilde 0
\cite_engine basic
\cite_engine_type default
\biblio_style plain
\use_bibtopic false
\use_indices false
\paperorientation portrait
\suppress_date false
\justification true
\use_refstyle 0
\use_minted 0
\index Index
\shortcut idx
\color #008000
\end_index
\leftmargin 0cm
\rightmargin 0cm
\secnumdepth 3
\tocdepth 2
\paragraph_separation indent
\paragraph_indentation default
\is_math_indent 0
\math_numbering_side default
\quotes_style english
\dynamic_quotes 0
\papercolumns 1
\papersides 1
\paperpagestyle default
\tracking_changes false
\output_changes false
\html_math_output 0
\html_css_as_file 0
\html_be_strict false
\end_header
\begin_body
\begin_layout Title
AAR: Project Proposal
\end_layout
\begin_layout Author
Casper V.
Kristensen - 201509411
\begin_inset Newline newline
\end_inset
Alexander Munch-Hansen - 201505956
\end_layout
\begin_layout Section
Envisioned Use Case
\end_layout
\begin_layout Standard
We wish to create an augmented reality multiplayer chess experience.
Each player will be playing separately at their own chess board using their
own physical pieces, while the opponent's pieces which are not present
physically will be rendered through a see-through head mounted display
like the Hololense.
We envision the final product to look similar to this
\begin_inset Foot
status open
\begin_layout Plain Layout
\begin_inset Flex URL
status open
\begin_layout Plain Layout
https://www.youtube.com/embed/Geyr95Nl8mc?start=4&end=23&autoplay=1
\end_layout
\end_inset
\end_layout
\end_inset
project by Günther et al.
\begin_inset CommandInset citation
LatexCommand cite
key "Gunther:2018:CET:3170427.3188647"
literal "false"
\end_inset
.
\end_layout
\begin_layout Section
Actual Plan
\end_layout
\begin_layout Standard
Instead of using a HoloLens, we can implement the system using a webcam
and setup similar to that of the Augmented Reality course.
We will utilise machine learning to recognise the board state from the
camera image, which, most notably, involves identifying the different board
pieces and their position on the board.
\end_layout
\begin_layout Standard
To begin with, getting the system working from the perspective of a single
user does not require being able to separate black and white pieces, since
each player will only play using their own physical ones.
Once a method for detecting a single colour has been developed, however,
expanding the dataset to include the other one should be trivial.
\end_layout
\begin_layout Standard
In addition to reducing the scope by colour, we will also start by implementing
an algorithm for identifying only two or three different and easily distinguish
able pieces like the pawn, knight, and king.
Expanding the algorithm to the remaining pieces may prove difficult, since,
for example, the original
\begin_inset Foot
status collapsed
\begin_layout Plain Layout
https://en.wikipedia.org/wiki/Staunton_chess_set
\end_layout
\end_inset
pawn and bishop may look similar, in which case we will have to look into
creating our own.
\end_layout
\begin_layout Standard
Another issue is occluding the virtual pieces with the real ones, allowing
for a seamless augmented reality experience.
To utilise our knowledge from the previous course we would hope to use
the Unity game engine for this task, however, as some OpenCV functionality
is unavailable through the OpenCVForUnity module, we may have to use other
frameworks for the object detection, and therefore also for rendering virtual
objects, considering integration and operability.
\end_layout
\begin_layout Standard
Lastly, as shown in the video by Günther et al., showing where each piece
is allowed to move upon picking it up or pointing to it could increase
the usefulness of the system, as well as the scope of the project, if there
is time to do so.
\end_layout
\begin_layout Subsection
Milestones
\end_layout
\begin_layout Enumerate
Persuade lecturer or TA into letting us use cool new HoloLens rather than
boring old webcam.
\end_layout
\begin_layout Enumerate
Implement board detection and homography/warping.
\end_layout
\begin_layout Enumerate
Gather initial dataset for 2-3 pieces of a single colour based on previous
step and simple script.
\end_layout
\begin_layout Enumerate
Implement and train machine learning algorithm for classification of pieces
in reduced dataset.
\end_layout
\begin_layout Enumerate
Virtual object rendering and occlusion between real and augmented pieces.
\end_layout
\begin_layout Enumerate
Integration with open source chess engine to show player optimal move.
\end_layout
\begin_layout Enumerate
Expand
\end_layout
\begin_layout Enumerate
Expand dataset to include both black and white pieces.
\end_layout
\begin_layout Standard
\begin_inset Newpage newpage
\end_inset
\end_layout
\begin_layout Standard
\begin_inset CommandInset bibtex
LatexCommand bibtex
btprint "btPrintAll"
bibfiles "bib"
options "plain"
\end_inset
\end_layout
\end_body
\end_document