//============================================================================== //Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc. //All Rights Reserved. //============================================================================== Shader "Transparent/VertexLit with Z" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} } SubShader { Tags {"RenderType"="Transparent" "Queue"="Transparent"} // Render into depth buffer only Pass { ColorMask 0 } // Render normally Pass { ZWrite On Blend SrcAlpha OneMinusSrcAlpha ColorMask RGB Material { Diffuse [_Color] Ambient [_Color] } Lighting On SetTexture [_MainTex] { Combine texture * primary DOUBLE, texture * primary } } } }