// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) /*=============================================================================== Copyright 2017 PTC Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ===============================================================================*/ Shader "Custom/ClippingMask" { // Used to clip objects outside of the Vuforia Video Background SubShader { // Render the mask after regular geometry and transparent things but // but before any other overlays Tags {"Queue" = "Overlay-10" } Lighting Off ZTest Always ZWrite On // Draw black background into the RGBA channel Color (0,0,0,0) ColorMask RGBA // Do nothing specific in the pass: Pass {} } }