using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// MatchTemplate Example /// An example of template matching using the Imgproc.matchTemplate function. /// http://docs.opencv.org/3.2.0/de/da9/tutorial_template_matching.html /// public class MatchTemplateExample : MonoBehaviour { // Use this for initialization void Start () { Texture2D imgTexture = Resources.Load ("lena") as Texture2D; Texture2D tempTexture = Resources.Load ("template") as Texture2D; Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC4); Mat tempMat = new Mat (tempTexture.height, tempTexture.width, CvType.CV_8UC4); Utils.texture2DToMat (imgTexture, imgMat); Utils.texture2DToMat (tempTexture, tempMat); //Create the result mat int result_cols = imgMat.cols () - tempMat.cols () + 1; int result_rows = imgMat.rows () - tempMat.rows () + 1; Mat result = new Mat (result_rows, result_cols, CvType.CV_32FC1); int match_method = Imgproc.TM_CCOEFF_NORMED; Imgproc.matchTemplate (imgMat, tempMat, result, match_method); Imgproc.threshold (result, result, 0.8, 1.0, Imgproc.THRESH_TOZERO);//threshold = 0.8 for (int i = 0; i < result.rows (); i++) { for (int j = 0; j < result.cols (); j++) { if (result.get (i, j) [0] > 0) { Imgproc.rectangle (imgMat, new Point (j, i), new Point (j + tempMat.cols (), i + tempMat.rows ()), new Scalar (255, 0, 0, 255), 2); Debug.Log ("value" + result.get (i, j) [0]); } } } Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false); Utils.matToTexture2D (imgMat, texture); gameObject.GetComponent ().material.mainTexture = texture; } // Update is called once per frame void Update () { } /// /// Raises the back button click event. /// public void OnBackButtonClick () { SceneManager.LoadScene ("OpenCVForUnityExample"); } } }