using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
using OpenCVForUnity.UnityUtils.Helper;
namespace OpenCVForUnityExample
{
///
/// Circle Detection Example
/// An example of circle detection using the Imgproc.HoughCircles function.
/// http://docs.opencv.org/3.1.0/d4/d70/tutorial_hough_circle.html
///
[RequireComponent (typeof(WebCamTextureToMatHelper))]
public class CircleDetectionExample : MonoBehaviour
{
///
/// The texture.
///
Texture2D texture;
///
/// The webcam texture to mat helper.
///
WebCamTextureToMatHelper webCamTextureToMatHelper;
///
/// The gray mat.
///
Mat grayMat;
///
/// The FPS monitor.
///
FpsMonitor fpsMonitor;
// Use this for initialization
void Start ()
{
fpsMonitor = GetComponent ();
webCamTextureToMatHelper = gameObject.GetComponent ();
#if UNITY_ANDROID && !UNITY_EDITOR
// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
#endif
webCamTextureToMatHelper.Initialize ();
}
///
/// Raises the web cam texture to mat helper initialized event.
///
public void OnWebCamTextureToMatHelperInitialized ()
{
Debug.Log ("OnWebCamTextureToMatHelperInitialized");
Mat webCamTextureMat = webCamTextureToMatHelper.GetMat ();
texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false);
gameObject.GetComponent ().material.mainTexture = texture;
gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1);
Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
if (fpsMonitor != null) {
fpsMonitor.Add ("width", webCamTextureMat.width ().ToString ());
fpsMonitor.Add ("height", webCamTextureMat.height ().ToString ());
fpsMonitor.Add ("orientation", Screen.orientation.ToString ());
}
float width = webCamTextureMat.width ();
float height = webCamTextureMat.height ();
float widthScale = (float)Screen.width / width;
float heightScale = (float)Screen.height / height;
if (widthScale < heightScale) {
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
} else {
Camera.main.orthographicSize = height / 2;
}
grayMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC1);
}
///
/// Raises the web cam texture to mat helper disposed event.
///
public void OnWebCamTextureToMatHelperDisposed ()
{
Debug.Log ("OnWebCamTextureToMatHelperDisposed");
if (grayMat != null)
grayMat.Dispose ();
if (texture != null) {
Texture2D.Destroy (texture);
texture = null;
}
}
///
/// Raises the web cam texture to mat helper error occurred event.
///
/// Error code.
public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode)
{
Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
}
// Update is called once per frame
void Update ()
{
if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) {
Mat rgbaMat = webCamTextureToMatHelper.GetMat ();
Imgproc.cvtColor (rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
using (Mat circles = new Mat ()) {
Imgproc.HoughCircles (grayMat, circles, Imgproc.CV_HOUGH_GRADIENT, 2, 10, 160, 50, 10, 40);
Point pt = new Point ();
for (int i = 0; i < circles.cols (); i++) {
double[] data = circles.get (0, i);
pt.x = data [0];
pt.y = data [1];
double rho = data [2];
Imgproc.circle (rgbaMat, pt, (int)rho, new Scalar (255, 0, 0, 255), 5);
}
}
// Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Utils.matToTexture2D (rgbaMat, texture, webCamTextureToMatHelper.GetBufferColors ());
}
}
///
/// Raises the destroy event.
///
void OnDestroy ()
{
webCamTextureToMatHelper.Dispose ();
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick ()
{
SceneManager.LoadScene ("OpenCVForUnityExample");
}
///
/// Raises the play button click event.
///
public void OnPlayButtonClick ()
{
webCamTextureToMatHelper.Play ();
}
///
/// Raises the pause button click event.
///
public void OnPauseButtonClick ()
{
webCamTextureToMatHelper.Pause ();
}
///
/// Raises the stop button click event.
///
public void OnStopButtonClick ()
{
webCamTextureToMatHelper.Stop ();
}
///
/// Raises the change camera button click event.
///
public void OnChangeCameraButtonClick ()
{
webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing ();
}
}
}