using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System; using System.Collections; using System.Collections.Generic; using OpenCVForUnity.CoreModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// Mat Basic Processing Example /// public class MatBasicProcessingExample : MonoBehaviour { public ScrollRect exampleCodeScrollRect; public UnityEngine.UI.Text exampleCodeText; public ScrollRect executionResultScrollRect; public UnityEngine.UI.Text executionResultText; // Use this for initialization IEnumerator Start () { // fix the screen orientation. Screen.orientation = ScreenOrientation.LandscapeLeft; // wait for the screen orientation to change. yield return null; } // Update is called once per frame void Update () { } /// /// Raises the destroy event. /// void OnDestroy () { Screen.orientation = ScreenOrientation.AutoRotation; } private void UpdateScrollRect () { exampleCodeScrollRect.verticalNormalizedPosition = executionResultScrollRect.verticalNormalizedPosition = 1f; } public void OnBackButtonClick () { SceneManager.LoadScene ("OpenCVForUnityExample"); } public void OnInitializationExampleButtonClick () { // // initialization example // // 3x3 matrix (set array value) Mat mat1 = new Mat (3, 3, CvType.CV_64FC1); mat1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); Debug.Log ("mat1=" + mat1.dump ()); // 2x2 rotation matrix double angle = 30, a = Math.Cos (angle * Math.PI / 180), b = Math.Sin (angle * Math.PI / 180); Mat mat2 = new Mat (2, 2, CvType.CV_64FC1); mat2.put (0, 0, a, -b, b, a); Debug.Log ("mat2=" + mat2.dump ()); // 5x5 all 1’s matrix Mat mat3 = Mat.ones (5, 5, CvType.CV_64FC1); Debug.Log ("mat3=" + mat3.dump ()); // 5x5 all zero’s matrix Mat mat4 = Mat.zeros (5, 5, CvType.CV_64FC1); Debug.Log ("mat4=" + mat4.dump ()); // 5x5 identity matrix Mat mat5 = Mat.eye (5, 5, CvType.CV_64FC1); Debug.Log ("mat5=" + mat5.dump ()); // 3x3 initialize with a constant Mat mat6 = new Mat (3, 3, CvType.CV_64FC1, new Scalar (5)); Debug.Log ("mat6=" + mat6.dump ()); // 3x2 initialize with a uniform distribution random number Mat mat7 = new Mat (3, 2, CvType.CV_8UC1); Core.randu (mat7, 0, 256); Debug.Log ("mat7=" + mat7.dump ()); // 3x2 initialize with a normal distribution random number Mat mat8 = new Mat (3, 2, CvType.CV_8UC1); Core.randn (mat8, 128, 10); Debug.Log ("mat8=" + mat8.dump ()); exampleCodeText.text = @" // // initialization example // // 3x3 matrix (set array value) Mat mat1 = new Mat (3, 3, CvType.CV_64FC1); mat1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); Debug.Log (""mat1="" + mat1.dump()); // 2x2 rotation matrix double angle = 30, a = Math.Cos(angle*Math.PI/180), b = Math.Sin(angle*Math.PI/180); Mat mat2 = new Mat (2, 2, CvType.CV_64FC1); mat2.put (0, 0, a, -b, b, a); Debug.Log (""mat2="" + mat2.dump()); // 5x5 all 1’s matrix Mat mat3 = Mat.ones(5, 5, CvType.CV_64FC1); Debug.Log (""mat3="" + mat3.dump()); // 5x5 all zero’s matrix Mat mat4 = Mat.zeros(5, 5, CvType.CV_64FC1); Debug.Log (""mat4="" + mat4.dump()); // 5x5 identity matrix Mat mat5 = Mat.eye(5, 5, CvType.CV_64FC1); Debug.Log (""mat5="" + mat5.dump()); // 3x3 initialize with a constant Mat mat6 = new Mat (3, 3, CvType.CV_64FC1, new Scalar(5)); Debug.Log (""mat6="" + mat6.dump()); // 3x2 initialize with a uniform distribution random number Mat mat7 = new Mat (3, 2, CvType.CV_8UC1); Core.randu (mat7, 0, 256); Debug.Log (""mat7="" + mat7.dump()); // 3x2 initialize with a normal distribution random number Mat mat8 = new Mat (3, 2, CvType.CV_8UC1); Core.randn (mat8, 128, 10); Debug.Log (""mat8="" + mat8.dump()); "; executionResultText.text = "mat1=" + mat1.dump () + "\n"; executionResultText.text += "mat2=" + mat2.dump () + "\n"; executionResultText.text += "mat3=" + mat3.dump () + "\n"; executionResultText.text += "mat4=" + mat4.dump () + "\n"; executionResultText.text += "mat5=" + mat5.dump () + "\n"; executionResultText.text += "mat6=" + mat6.dump () + "\n"; executionResultText.text += "mat7=" + mat7.dump () + "\n"; executionResultText.text += "mat8=" + mat8.dump () + "\n"; UpdateScrollRect (); } public void OnMultiChannelExampleButtonClick () { // // multi channel example // // 64F, channels=1, 3x3 Mat mat1 = new Mat (3, 3, CvType.CV_64FC1); Debug.Log ("mat1"); Debug.Log (" dim:" + mat1.dims () + " elemSize1:" + mat1.elemSize1 () + " channel:" + mat1.channels ()); // 64F, channels=10, 3x3 Debug.Log ("mat2"); Mat mat2 = new Mat (3, 3, CvType.CV_64FC (10)); Debug.Log (" dim:" + mat2.dims () + " elemSize1:" + mat2.elemSize1 () + " channels:" + mat2.channels ()); exampleCodeText.text = @" // // multi channel example // // 64F, channels=1, 3x3 Mat mat1 = new Mat (3, 3, CvType.CV_64FC1); Debug.Log (""mat1""); Debug.Log ("" dim:"" + mat1.dims() + "" elemSize1:"" + mat1.elemSize1() + "" channel:"" + mat1.channels()); // 64F, channels=10, 3x3 Debug.Log (""mat2""); Mat mat2 = new Mat (3, 3, CvType.CV_64FC(10)); Debug.Log ("" dim:"" + mat2.dims() + "" elemSize1:"" + mat2.elemSize1() + "" channels:"" + mat2.channels()); "; executionResultText.text = "mat1" + "\n"; executionResultText.text += " dim:" + mat1.dims () + " elemSize1:" + mat1.elemSize1 () + " channels:" + mat1.channels () + "\n"; executionResultText.text += "mat2" + "\n"; executionResultText.text += " dim:" + mat2.dims () + " elemSize1" + mat2.elemSize1 () + " channels:" + mat2.channels () + "\n"; UpdateScrollRect (); } public void OnDumpExampleButtonClick () { // // dump example // // 8U, channels=1, 3x3 Mat mat1 = new Mat (3, 3, CvType.CV_8UC1, new Scalar (1)); // 8U, channels=4, 3x3 Mat mat2 = new Mat (3, 3, CvType.CV_8UC4, new Scalar (1, 2, 3, 4)); // dump Debug.Log ("mat1=" + mat1); Debug.Log ("mat1.dump()=" + mat1.dump ()); Debug.Log ("mat1=" + mat2); Debug.Log ("mat2.dump()=" + mat2.dump ()); exampleCodeText.text = @" // // dump example // // 8U, channels=1, 3x3 Mat mat1 = new Mat (3, 3, CvType.CV_8UC1, new Scalar(1)); // 8U, channels=4, 3x3 Mat mat2 = new Mat (3, 3, CvType.CV_8UC4, new Scalar(1, 2, 3, 4)); // dump Debug.Log (""mat1="" + mat1); Debug.Log (""mat1.dump()="" + mat1.dump()); Debug.Log (""mat1="" + mat2); Debug.Log (""mat2.dump()="" + mat2.dump()); "; executionResultText.text = "mat1=" + mat1 + "\n"; executionResultText.text += "mat1.dump()=" + mat1.dump () + "\n"; executionResultText.text += "mat2=" + mat2 + "\n"; executionResultText.text += "mat2.dump()=" + mat2.dump () + "\n"; UpdateScrollRect (); } public void OnCVExceptionHandlingExampleButtonClick () { // // CVException handling example // // 32F, channels=1, 3x3 Mat m1 = new Mat (3, 3, CvType.CV_32FC1); m1.put (0, 0, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f); // 8U, channels=1, 3x3 Mat m2 = new Mat (3, 3, CvType.CV_8UC1); m2.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // dump Debug.Log ("m1=" + m1); Debug.Log ("m1.dump()=" + m1.dump ()); Debug.Log ("m2=" + m2); Debug.Log ("m2.dump()=" + m2.dump ()); executionResultText.text = "m1=" + m1 + "\n"; executionResultText.text += "m1.dump()=" + m1.dump () + "\n"; executionResultText.text += "m2=" + m2 + "\n"; executionResultText.text += "m2.dump()=" + m2.dump () + "\n"; // CVException handling // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m3 = m1 / m2; // element type is different. Debug.Log ("m3=" + m3); Utils.setDebugMode (false); // Throw CVException. Utils.setDebugMode (true, true); try { Mat m4 = m1 / m2; // element type is different. Debug.Log ("m4=" + m4); } catch (Exception e) { Debug.Log ("CVException: " + e); executionResultText.text += "CVException: " + e + "\n"; } Utils.setDebugMode (false); exampleCodeText.text = @" // // CVException handling example // // 32F, channels=1, 3x3 Mat m1 = new Mat (3, 3, CvType.CV_32FC1); m1.put (0, 0, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f); // 8U, channels=1, 3x3 Mat m2 = new Mat (3, 3, CvType.CV_8UC1); m2.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // dump Debug.Log (""m1="" + m1); Debug.Log (""m1.dump()="" + m1.dump ()); Debug.Log (""m2="" + m2); Debug.Log (""m2.dump()="" + m2.dump ()); #if UNITY_STANDALONE || UNITY_EDITOR // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m3 = m1 / m2; Debug.Log(""m3="" + m3); Utils.setDebugMode (false); // Throw CVException. Utils.setDebugMode (true, true); try { Mat m4 = m1 / m2; Debug.Log(""m4="" + m4); } catch (Exception e) { Debug.Log (""CVException: "" + e); } Utils.setDebugMode (false); #else Debug.Log (""The setDebugMode method is only supported on WIN, MAC and LINUX.""); #endif "; UpdateScrollRect (); } public void OnPropertyExampleButtonClick () { // // property example // // 64F, channels=1, 3x4 Mat mat1 = new Mat (3, 3, CvType.CV_64FC1); // number of rows Debug.Log ("rows:" + mat1.rows ()); // number of columns Debug.Log ("cols:" + mat1.cols ()); // number of dimensions Debug.Log ("dims:" + mat1.dims ()); // size Debug.Log ("size[]:" + mat1.size ().width + ", " + mat1.size ().height); // bit depth ID Debug.Log ("depth (ID):" + mat1.depth () + "(=" + CvType.CV_64F + ")"); // number of channels Debug.Log ("channels:" + mat1.channels ()); // size of one element Debug.Log ("elemSize:" + mat1.elemSize () + "[byte]"); // size for one channel in one element Debug.Log ("elemSize1 (elemSize/channels):" + mat1.elemSize1 () + "[byte]"); // total number of elements Debug.Log ("total:" + mat1.total ()); // total number of channels within one step Debug.Log ("step1 (step/elemSize1):" + mat1.step1 ()); // is the data continuous? Debug.Log ("isContinuous:" + mat1.isContinuous ()); // is it a submatrix? Debug.Log ("isSubmatrix:" + mat1.isSubmatrix ()); // is the data empty? Debug.Log ("empty:" + mat1.empty ()); exampleCodeText.text = @" // // property example // // 64F, channels=1, 3x4 Mat mat1 = new Mat (3, 3, CvType.CV_64FC1); // number of rows Debug.Log (""rows:"" + mat1.rows()); // number of columns Debug.Log (""cols:"" + mat1.cols()); // number of dimensions Debug.Log (""dims:"" + mat1.dims()); // size Debug.Log (""size[]:"" + mat1.size().width + "", "" + mat1.size().height); // bit depth ID Debug.Log (""depth (ID):"" + mat1.depth() + ""(="" + CvType.CV_64F + "")""); // number of channels Debug.Log (""channels:"" + mat1.channels()); // size of one element Debug.Log (""elemSize:"" + mat1.elemSize() + ""[byte]""); // size for one channel in one element Debug.Log (""elemSize1 (elemSize/channels):"" + mat1.elemSize1() + ""[byte]""); // total number of elements Debug.Log (""total:"" + mat1.total()); // total number of channels within one step Debug.Log (""step1 (step/elemSize1):"" + mat1.step1()); // is the data continuous? Debug.Log (""isContinuous:"" + mat1.isContinuous()); // is it a submatrix? Debug.Log (""isSubmatrix:"" + mat1.isSubmatrix()); // is the data empty? Debug.Log (""empty:"" + mat1.empty()); "; executionResultText.text = "rows:" + mat1.rows () + "\n"; executionResultText.text += "cols:" + mat1.cols () + "\n"; executionResultText.text += "dims:" + mat1.dims () + "\n"; executionResultText.text += "size[]:" + mat1.size ().width + ", " + mat1.size ().height + "\n"; executionResultText.text += "depth (ID):" + mat1.depth () + "(=" + CvType.CV_64F + ")" + "\n"; executionResultText.text += "channels:" + mat1.channels () + "\n"; executionResultText.text += "elemSize:" + mat1.elemSize () + "\n"; executionResultText.text += "elemSize1 (elemSize/channels):" + mat1.elemSize1 () + "\n"; executionResultText.text += "total:" + mat1.total () + "\n"; executionResultText.text += "step1 (step/elemSize1):" + mat1.step1 () + "\n"; executionResultText.text += "isContinuous:" + mat1.isContinuous () + "\n"; executionResultText.text += "isSubmatrix:" + mat1.isSubmatrix () + "\n"; executionResultText.text += "empty:" + mat1.empty () + "\n"; UpdateScrollRect (); } public void OnFourArithmeticOperationExampleButtonClick () { // // four arithmetic operation example // // 64F, channels=1, 3x3 Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); Debug.Log ("m1=" + m1.dump ()); executionResultText.text = "m1=" + m1.dump () + "\n"; // matrix and scalar Mat m2 = m1 + new Scalar (3); Mat m3 = m1 - new Scalar (3); Mat m4 = m1 * 3; //scaling Mat m5 = m1 / 3; Debug.Log ("m1+3=" + m2.dump ()); Debug.Log ("m1-3=" + m3.dump ()); Debug.Log ("m1*3=" + m4.dump ()); Debug.Log ("m1/3=" + m5.dump ()); executionResultText.text += "m1+3=" + m2.dump () + "\n"; executionResultText.text += "m1-3=" + m3.dump () + "\n"; executionResultText.text += "m1*3=" + m4.dump () + "\n"; executionResultText.text += "m1/3=" + m5.dump () + "\n"; // matrix and matrix Mat m6 = m1 + m1; Mat m7 = m1.mul (m2); Mat m8 = m1.mul (m2, 2); //add scaling factor Debug.Log ("m1+m1=" + m6.dump ()); Debug.Log ("m1.mul(m2)=" + m7.dump ()); Debug.Log ("m1.mul(m2, 2)=" + m8.dump ()); executionResultText.text += "m1+m1=" + m6.dump () + "\n"; executionResultText.text += "m1.mul(m2)=" + m7.dump () + "\n"; executionResultText.text += "m1.mul(m2, 2)=" + m8.dump () + "\n"; // CVException handling // 8U, channels=1, 3x3 Mat m9 = new Mat (3, 3, CvType.CV_8UC1); m9.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // 64F, channels=1, 3x3 Mat m10 = new Mat (2, 2, CvType.CV_64FC1); m10.put (0, 0, 1.0, 2.0, 3.0, 4.0); // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m11 = m1 / m9; // element type is different. Debug.Log ("m1/m9=" + m11); executionResultText.text += "m1/m9=" + m11.dump () + "\n"; Mat m12 = m1 / m10; // matrix size is different. Debug.Log ("m1/m10=" + m12); executionResultText.text += "m1/m10=" + m12.dump () + "\n"; Utils.setDebugMode (false); exampleCodeText.text = @" // // four arithmetic operation example // // 64F, channels=1, 3x3 Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); Debug.Log (""m1="" + m1.dump ()); executionResultText.text = ""m1="" + m1.dump () + ""\n""; // matrix and scalar Mat m2 = m1 + new Scalar (3); Mat m3 = m1 - new Scalar (3); Mat m4 = m1 * 3; //scaling Mat m5 = m1 / 3; Debug.Log (""m1+3="" + m2.dump ()); Debug.Log (""m1-3="" + m3.dump ()); Debug.Log (""m1*3="" + m4.dump ()); Debug.Log (""m1/3="" + m5.dump ()); executionResultText.text += ""m1+3="" + m2.dump () + ""\n""; executionResultText.text += ""m1-3="" + m3.dump () + ""\n""; executionResultText.text += ""m1*3="" + m4.dump () + ""\n""; executionResultText.text += ""m1/3="" + m5.dump () + ""\n""; // matrix and matrix Mat m6 = m1 + m1; Mat m7 = m1.mul (m2); Mat m8 = m1.mul (m2, 2); //add scaling factor Debug.Log (""m1+m1="" + m6.dump ()); Debug.Log (""m1.mul(m2)="" + m7.dump ()); Debug.Log (""m1.mul(m2, 2)="" + m8.dump ()); executionResultText.text += ""m1+m1="" + m6.dump () + ""\n""; executionResultText.text += ""m1.mul(m2)="" + m7.dump () + ""\n""; executionResultText.text += ""m1.mul(m2, 2)="" + m8.dump () + ""\n""; // CVException handling // 8U, channels=1, 3x3 Mat m9 = new Mat (3, 3, CvType.CV_8UC1); m9.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // 64F, channels=1, 3x3 Mat m10 = new Mat (2, 2, CvType.CV_64FC1); m10.put (0, 0, 1.0, 2.0, 3.0, 4.0); // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m11 = m1 / m9; // element type is different. Debug.Log (""m1/m9="" + m11); executionResultText.text += ""m1/m9="" + m11.dump () + ""\n""; Mat m12 = m1 / m10; // matrix size is different. Debug.Log (""m1/m10="" + m12); executionResultText.text += ""m1/m10="" + m12.dump () + ""\n""; Utils.setDebugMode (false); "; UpdateScrollRect (); } public void OnConvertToExampleButtonClick () { // // convertTo example // // 64F, channels=1, 3x3 Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1.1, 1.2, 1.3, 2.1, 2.2, 2.3, 3.1, 3.2, 3.3); Debug.Log ("m1=" + m1.dump ()); // dst mat, type Mat m2 = new Mat (); m1.convertTo (m2, CvType.CV_8U); Debug.Log ("m2=" + m2.dump ()); // dst mat, type, scale factor, added to the scaled value Mat m3 = new Mat (); m1.convertTo (m3, CvType.CV_8U, 2, 10); Debug.Log ("m3=" + m3.dump ()); exampleCodeText.text = @" // // convertTo example // // 64F, channels=1, 3x3 Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1.1, 1.2, 1.3, 2.1, 2.2, 2.3, 3.1, 3.2, 3.3); Debug.Log (""m1="" + m1.dump()); // dst mat, type Mat m2 = new Mat (); m1.convertTo (m2, CvType.CV_8U); Debug.Log (""m2="" + m2.dump()); // dst mat, type, scale factor, added to the scaled value Mat m3 = new Mat (); m1.convertTo (m3, CvType.CV_8U, 2, 10); Debug.Log (""m3="" + m3.dump()); "; executionResultText.text = "m1=" + m1.dump () + "\n"; executionResultText.text += "m2=" + m2.dump () + "\n"; executionResultText.text += "m3=" + m3.dump () + "\n"; UpdateScrollRect (); } public void OnReshapeExampleButtonClick () { // // reshape example // // 64F, channels=1, 3x4 Mat m1 = new Mat (3, 4, CvType.CV_64FC1); m1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12); Debug.Log ("m1=" + m1.dump ()); Debug.Log ("ch=" + m1.channels ()); // channels=2, 3x2 Mat m2 = m1.reshape (2); Debug.Log ("m2=" + m2.dump ()); Debug.Log ("ch=" + m2.channels ()); // channels=1, 2x6 Mat m3 = m1.reshape (1, 2); Debug.Log ("m3=" + m3.dump ()); Debug.Log ("ch=" + m3.channels ()); exampleCodeText.text = @" // // reshape example // // 64F, channels=1, 3x4 Mat m1 = new Mat (3, 4, CvType.CV_64FC1); m1.put (0, 0, 1,2,3,4,5,6,7,8,9,10,11,12); Debug.Log (""m1="" + m1.dump()); Debug.Log (""ch="" + m1.channels()); // channels=2, 3x2 Mat m2 = m1.reshape (2); Debug.Log (""m2="" + m2.dump()); Debug.Log (""ch="" + m2.channels()); // channels=1, 2x6 Mat m3 = m1.reshape (1, 2); Debug.Log (""m3="" + m3.dump()); Debug.Log (""ch="" + m3.channels()); "; executionResultText.text = "m1=" + m1.dump () + "\n"; executionResultText.text += "ch=" + m1.channels () + "\n"; executionResultText.text += "m2=" + m2.dump () + "\n"; executionResultText.text += "ch=" + m2.channels () + "\n"; executionResultText.text += "m3=" + m3.dump () + "\n"; executionResultText.text += "ch=" + m3.channels () + "\n"; UpdateScrollRect (); } public void OnRangeExampleButtonClick () { // // range example // // 64F, channels=1, 3x3 Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); Debug.Log ("m1=" + m1.dump ()); // all rows Debug.Log ("m1.rowRange(Range.all())=" + m1.rowRange (Range.all ()).dump ()); // rowRange(0,2) Debug.Log ("m1.rowRange(new Range(0,2))=" + m1.rowRange (new Range (0, 2)).dump ()); // row(0) Debug.Log ("m1.row(0)=" + m1.row (0).dump ()); // all cols Debug.Log ("m1.colRange(Range.all())=" + m1.colRange (Range.all ()).dump ()); // colRange(0,2) Debug.Log ("m1.colRange(new Range(0,2))=" + m1.colRange (new Range (0, 2)).dump ()); // col(0) Debug.Log ("m1.col(0)=" + m1.col (0).dump ()); exampleCodeText.text = @" // // range example // // 64F, channels=1, 3x3 Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); Debug.Log (""m1="" + m1.dump()); // all rows Debug.Log (""m1.rowRange(Range.all())="" + m1.rowRange(Range.all()).dump()); // rowRange(0,2) Debug.Log (""m1.rowRange(new Range(0,2))="" + m1.rowRange(new Range(0,2)).dump()); // row(0) Debug.Log (""m1.row(0)="" + m1.row(0).dump()); // all cols Debug.Log (""m1.colRange(Range.all())="" + m1.colRange(Range.all()).dump()); // colRange(0,2) Debug.Log (""m1.colRange(new Range(0,2))="" + m1.colRange(new Range(0,2)).dump()); // col(0) Debug.Log (""m1.col(0)="" + m1.col(0).dump()); "; executionResultText.text = "m1=" + m1.dump () + "\n"; executionResultText.text += "m1.rowRange(Range.all())=" + m1.rowRange (Range.all ()).dump () + "\n"; executionResultText.text += "m1.rowRange(new Range(0,2))=" + m1.rowRange (new Range (0, 2)).dump () + "\n"; executionResultText.text += "m1.row(0)=" + m1.row (0).dump () + "\n"; executionResultText.text += "m1.colRange(Range.all())=" + m1.colRange (Range.all ()).dump () + "\n"; executionResultText.text += "m1.colRange(new Range(0,2))=" + m1.colRange (new Range (0, 2)).dump () + "\n"; executionResultText.text += "m1.col(0)=" + m1.col (0).dump () + "\n"; UpdateScrollRect (); } public void OnShallowCopyAndDeepCopyExampleButtonClick () { // // shallow copy and deep copy example // // 3x3 matrix Mat mat1 = new Mat (3, 3, CvType.CV_64FC1); mat1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // shallow copy Mat m_shallow = mat1; // deep copy (clone, copyTo) Mat m_deep1 = mat1.clone (); Mat m_deep2 = new Mat (); mat1.copyTo (m_deep2); Debug.Log ("mat1=" + mat1.dump ()); Debug.Log ("m_shallow=" + m_shallow.dump ()); Debug.Log ("m_deep1=" + m_deep1.dump ()); Debug.Log ("m_deep2=" + m_deep2.dump ()); executionResultText.text = "mat1=" + mat1.dump () + "\n"; executionResultText.text += "m_shallow=" + m_shallow.dump () + "\n"; executionResultText.text += "m_deep1=" + m_deep1.dump () + "\n"; executionResultText.text += "m_deep2=" + m_deep2.dump () + "\n"; // rewrite (0, 0) element of matrix mat1 mat1.put (0, 0, 100); Debug.Log ("mat1=" + mat1.dump ()); Debug.Log ("m_shallow=" + m_shallow.dump ()); Debug.Log ("m_deep1=" + m_deep1.dump ()); Debug.Log ("m_deep2=" + m_deep2.dump ()); executionResultText.text += "mat1=" + mat1.dump () + "\n"; executionResultText.text += "m_shallow=" + m_shallow.dump () + "\n"; executionResultText.text += "m_deep1=" + m_deep1.dump () + "\n"; executionResultText.text += "m_deep2=" + m_deep2.dump () + "\n"; Debug.Log ("mat1.Equals(m_shallow)=" + mat1.Equals (m_shallow)); Debug.Log ("mat1.Equals(m_deep1)=" + mat1.Equals (m_deep1)); Debug.Log ("mat1.Equals(m_deep2)=" + mat1.Equals (m_deep2)); executionResultText.text += "mat1.Equals(m_shallow)=" + mat1.Equals (m_shallow) + "\n"; executionResultText.text += "mat1.Equals(m_deep1)=" + mat1.Equals (m_deep1) + "\n"; executionResultText.text += "mat1.Equals(m_deep2)=" + mat1.Equals (m_deep2) + "\n"; exampleCodeText.text = @" // // shallow copy and deep copy example // // 3x3 matrix Mat mat1 = new Mat (3, 3, CvType.CV_64FC1); mat1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // shallow copy Mat m_shallow = mat1; // deep copy (clone, copyTo) Mat m_deep1 = mat1.clone(); Mat m_deep2 = new Mat(); mat1.copyTo (m_deep2); Debug.Log (""mat1="" + mat1.dump()); Debug.Log (""m_shallow="" + m_shallow.dump()); Debug.Log (""m_deep1="" + m_deep1.dump()); Debug.Log (""m_deep2="" + m_deep2.dump()); // rewrite (0, 0) element of matrix mat1 mat1.put(0, 0, 100); Debug.Log (""mat1="" + mat1.dump()); Debug.Log (""m_shallow="" + m_shallow.dump()); Debug.Log (""m_deep1="" + m_deep1.dump()); Debug.Log (""m_deep2="" + m_deep2.dump()); Debug.Log (""mat1.Equals(m_shallow)="" + mat1.Equals(m_shallow)); Debug.Log (""mat1.Equals(m_deep1)="" + mat1.Equals(m_deep1)); Debug.Log (""mat1.Equals(m_deep2)="" + mat1.Equals(m_deep2)); "; UpdateScrollRect (); } public void OnMergeExampleButtonClick () { // // simple composition: Merge example // // 2x2 matrix Mat m1 = new Mat (2, 2, CvType.CV_64FC1); m1.put (0, 0, 1.0, 2.0, 3.0, 4.0); Mat m2 = new Mat (2, 2, CvType.CV_64FC1); m2.put (0, 0, 1.1, 2.1, 3.1, 4.1); Mat m3 = new Mat (2, 2, CvType.CV_64FC1); m3.put (0, 0, 1.2, 2.2, 3.2, 4.2); List mv = new List (); mv.Add (m1); mv.Add (m2); mv.Add (m3); // merge Mat m_merged = new Mat (); Core.merge (mv, m_merged); // dump Debug.Log ("m_merged=" + m_merged.dump ()); exampleCodeText.text = @" // // simple composition: Merge example // // 2x2 matrix Mat m1 = new Mat (2, 2, CvType.CV_64FC1); m1.put (0, 0, 1.0, 2.0, 3.0, 4.0); Mat m2 = new Mat (2, 2, CvType.CV_64FC1); m2.put (0, 0, 1.1, 2.1, 3.1, 4.1); Mat m3 = new Mat (2, 2, CvType.CV_64FC1); m3.put (0, 0, 1.2, 2.2, 3.2, 4.2); List mv = new List(); mv.Add (m1); mv.Add (m2); mv.Add (m3); // merge Mat m_merged = new Mat(); Core.merge (mv, m_merged); // dump Debug.Log (""m_merged="" + m_merged.dump()); "; executionResultText.text = "m_merged=" + m_merged.dump () + "\n"; UpdateScrollRect (); } public void OnMixChannelsExampleButtonClick () { // // complex composition: mixChannels example // // 2x2 matrix Mat m1 = new Mat (2, 2, CvType.CV_64FC1); m1.put (0, 0, 1.0, 2.0, 3.0, 4.0); Mat m2 = new Mat (2, 2, CvType.CV_64FC1); m2.put (0, 0, 1.1, 2.1, 3.1, 4.1); Mat m3 = new Mat (2, 2, CvType.CV_64FC1); m3.put (0, 0, 1.2, 2.2, 3.2, 4.2); List mv = new List (); mv.Add (m1); mv.Add (m2); mv.Add (m3); // mat for output must be allocated. Mat m_mixed1 = new Mat (2, 2, CvType.CV_64FC2); Mat m_mixed2 = new Mat (2, 2, CvType.CV_64FC2); MatOfInt fromTo = new MatOfInt (0, 0, 1, 1, 1, 3, 2, 2); List mixv = new List (); mixv.Add (m_mixed1); mixv.Add (m_mixed2); // mix Core.mixChannels (mv, mixv, fromTo); // dump Debug.Log ("m_mixed1=" + m_mixed1.dump ()); Debug.Log ("m_mixed2=" + m_mixed2.dump ()); exampleCodeText.text = @" // // complex composition: mixChannels example // // 2x2 matrix Mat m1 = new Mat (2, 2, CvType.CV_64FC1); m1.put (0, 0, 1.0, 2.0, 3.0, 4.0); Mat m2 = new Mat (2, 2, CvType.CV_64FC1); m2.put (0, 0, 1.1, 2.1, 3.1, 4.1); Mat m3 = new Mat (2, 2, CvType.CV_64FC1); m3.put (0, 0, 1.2, 2.2, 3.2, 4.2); List mv = new List(); mv.Add (m1); mv.Add (m2); mv.Add (m3); // mat for output must be allocated. Mat m_mixed1 = new Mat(2, 2, CvType.CV_64FC2); Mat m_mixed2 = new Mat(2, 2, CvType.CV_64FC2); MatOfInt fromTo = new MatOfInt (0,0, 1,1, 1,3, 2,2); List mixv = new List (); mixv.Add (m_mixed1); mixv.Add (m_mixed2); // mix Core.mixChannels (mv, mixv, fromTo); // dump Debug.Log (""m_mixed1="" + m_mixed1.dump()); Debug.Log (""m_mixed2="" + m_mixed2.dump()); "; executionResultText.text = "m_mixed1=" + m_mixed1.dump () + "\n"; executionResultText.text += "m_mixed2=" + m_mixed2.dump () + "\n"; UpdateScrollRect (); } public void OnSplitExampleButtonClick () { // // split example // // channels=3, 2x3 matrix Mat m1 = new Mat (2, 3, CvType.CV_64FC3); m1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18); List planes = new List (); // split Core.split (m1, planes); // dump foreach (Mat item in planes) { Debug.Log (item.dump ()); } exampleCodeText.text = @" // // split example // // channels=3, 2x3 matrix Mat m1 = new Mat (2, 3, CvType.CV_64FC3); m1.put (0, 0, 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18); List planes = new List(); // split Core.split (m1, planes); // dump foreach (Mat item in planes) { Debug.Log (item.dump()); } "; executionResultText.text = ""; foreach (Mat item in planes) { executionResultText.text += item.dump () + "\n"; } UpdateScrollRect (); } public void OnReduceExampleButtonClick () { // // reduce example // // 3x3 matrix Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1, 5, 3, 4, 2, 6, 7, 8, 9); Mat v1 = new Mat (); Mat v2 = new Mat (); Mat v3 = new Mat (); Mat v4 = new Mat (); // reduce 3 x 3 matrix to one row Core.reduce (m1, v1, 0, Core.REDUCE_SUM); // total value of each column Core.reduce (m1, v2, 0, Core.REDUCE_AVG); // total average value of each column Core.reduce (m1, v3, 0, Core.REDUCE_MIN); // minimum value of each column Core.reduce (m1, v4, 0, Core.REDUCE_MAX); // maximum value of each column // dump Debug.Log ("m1=" + m1.dump ()); Debug.Log ("v1(sum)=" + v1.dump ()); Debug.Log ("v2(avg)=" + v2.dump ()); Debug.Log ("v3(min)=" + v3.dump ()); Debug.Log ("v4(max)=" + v4.dump ()); executionResultText.text = "m1=" + m1.dump () + "\n"; executionResultText.text += "v1(sum)=" + v1.dump () + "\n"; executionResultText.text += "v2(avg)=" + v2.dump () + "\n"; executionResultText.text += "v3(min)=" + v3.dump () + "\n"; executionResultText.text += "v4(max)=" + v4.dump () + "\n"; // reduce 3 x 3 matrix to one col Core.reduce (m1, v1, 1, Core.REDUCE_SUM); // total value of each row Core.reduce (m1, v2, 1, Core.REDUCE_AVG); // total average value of row Core.reduce (m1, v3, 1, Core.REDUCE_MIN); // minimum value of each row Core.reduce (m1, v4, 1, Core.REDUCE_MAX); // maximum value of each row // dump Debug.Log ("m1=" + m1.dump ()); Debug.Log ("v1(sum)=" + v1.dump ()); Debug.Log ("v2(avg)=" + v2.dump ()); Debug.Log ("v3(min)=" + v3.dump ()); Debug.Log ("v4(max)=" + v4.dump ()); executionResultText.text += "m1=" + m1.dump () + "\n"; executionResultText.text += "v1(sum)=" + v1.dump () + "\n"; executionResultText.text += "v2(avg)=" + v2.dump () + "\n"; executionResultText.text += "v3(min)=" + v3.dump () + "\n"; executionResultText.text += "v4(max)=" + v4.dump () + "\n"; exampleCodeText.text = @" // // reduce example // // 3x3 matrix Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1, 5, 3, 4, 2, 6, 7, 8, 9); Mat v1 = new Mat (); Mat v2 = new Mat (); Mat v3 = new Mat (); Mat v4 = new Mat (); // reduce 3 x 3 matrix to one row Core.reduce (m1, v1, 0, Core.REDUCE_SUM); // total value of each column Core.reduce (m1, v2, 0, Core.REDUCE_AVG); // total average value of each column Core.reduce (m1, v3, 0, Core.REDUCE_MIN); // minimum value of each column Core.reduce (m1, v4, 0, Core.REDUCE_MAX); // maximum value of each column // dump Debug.Log (""m1="" + m1.dump()); Debug.Log (""v1(sum)="" + v1.dump()); Debug.Log (""v2(avg)="" + v2.dump()); Debug.Log (""v3(min)="" + v3.dump()); Debug.Log (""v4(max)="" + v4.dump()); // reduce 3 x 3 matrix to one col Core.reduce (m1, v1, 1, Core.REDUCE_SUM); // total value of each row Core.reduce (m1, v2, 1, Core.REDUCE_AVG); // total average value of row Core.reduce (m1, v3, 1, Core.REDUCE_MIN); // minimum value of each row Core.reduce (m1, v4, 1, Core.REDUCE_MAX); // maximum value of each row // dump Debug.Log (""m1="" + m1.dump()); Debug.Log (""v1(sum)="" + v1.dump()); Debug.Log (""v2(avg)="" + v2.dump()); Debug.Log (""v3(min)="" + v3.dump()); Debug.Log (""v4(max)="" + v4.dump()); "; UpdateScrollRect (); } public void OnSubmatrixExampleButtonClick () { // // submatrix (ROI) example // // 3x3 matrix Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); Debug.Log ("m1=" + m1.dump ()); executionResultText.text = "m1=" + m1.dump () + "\n"; // get submatrix (ROI) of range (row[0_2] col[0_2]) Mat m2 = new Mat (m1, new OpenCVForUnity.CoreModule.Rect (0, 0, 2, 2)); Debug.Log ("m2=" + m2.dump ()); executionResultText.text += "m2=" + m2.dump () + "\n"; Debug.Log ("m2.submat()=" + m2.submat (0, 2, 0, 2).dump ()); executionResultText.text += "m2.submat()=" + m2.submat (0, 2, 0, 2).dump () + "\n"; // find the parent matrix size of the submatrix (ROI) m2 and its position in it Size wholeSize = new Size (); Point ofs = new Point (); m2.locateROI (wholeSize, ofs); Debug.Log ("wholeSize:" + wholeSize.width + "x" + wholeSize.height); Debug.Log ("offset:" + ofs.x + ", " + ofs.y); executionResultText.text += "wholeSize:" + wholeSize.width + "x" + wholeSize.height + "\n"; executionResultText.text += "offset:" + ofs.x + ", " + ofs.y + "\n"; // expand the range of submatrix (ROI) m2.adjustROI (0, 1, 0, 1); Debug.Log ("rows=" + m2.rows () + ", " + "cols=" + m2.cols ()); Debug.Log ("m2=" + m2.dump ()); executionResultText.text += "rows=" + m2.rows () + ", " + "cols=" + m2.cols () + "\n"; executionResultText.text += "m2=" + m2.dump () + "\n"; exampleCodeText.text = @" // // submatrix (ROI) example // // 3x3 matrix Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); Debug.Log (""m1="" + m1.dump ()); // get submatrix (ROI) of range (row[0_2] col[0_2]) Mat m2 = new Mat (m1, new OpenCVForUnity.CoreModule.Rect(0,0,2,2)); Debug.Log (""m2="" + m2.dump()); Debug.Log (""m2.submat()="" + m2.submat(0,2,0,2).dump()); // find the parent matrix size of the submatrix (ROI) m2 and its position in it Size wholeSize = new Size (); Point ofs = new Point (); m2.locateROI (wholeSize, ofs); Debug.Log (""wholeSize:"" + wholeSize.width + ""x"" + wholeSize.height); Debug.Log (""offset:"" + ofs.x + "", "" + ofs.y); // expand the range of submatrix (ROI) m2.adjustROI(0, 1, 0, 1); Debug.Log (""rows="" + m2.rows() + "", "" + ""cols="" + m2.cols()); Debug.Log (""m2="" + m2.dump()); "; UpdateScrollRect (); } public void OnRandShuffleExampleButtonClick () { // // randShuffle example // // 4x5 matrix Mat m1 = new Mat (4, 5, CvType.CV_64FC1); m1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20); Debug.Log ("m1(original)=" + m1.dump ()); executionResultText.text = "m1(original)=" + m1.dump () + "\n"; // shuffle Core.randShuffle (m1, UnityEngine.Random.value); Debug.Log ("m1(shuffle)=" + m1.dump ()); executionResultText.text += "m1(shuffle)=" + m1.dump () + "\n"; // submatrix Mat m2 = new Mat (m1, new OpenCVForUnity.CoreModule.Rect (1, 1, 3, 2)); Debug.Log ("m2(sub-matrix)=" + m2.dump ()); executionResultText.text += "m2(sub-matrix)=" + m2.dump () + "\n"; Core.randShuffle (m2, UnityEngine.Random.value); Debug.Log ("m2(sub-matrix)=" + m2.dump ()); Debug.Log ("m1=" + m1.dump ()); executionResultText.text += "m2(shuffle sub-matrix)=" + m2.dump () + "\n"; executionResultText.text += "m1=" + m1.dump () + "\n"; exampleCodeText.text = @" // // randShuffle example // // 4x5 matrix Mat m1 = new Mat (4, 5, CvType.CV_64FC1); m1.put (0, 0, 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20); Debug.Log (""m1(original)="" + m1.dump ()); // shuffle Core.randShuffle (m1, UnityEngine.Random.value); Debug.Log (""m1(shuffle)="" + m1.dump ()); // submatrix Mat m2 = new Mat (m1, new OpenCVForUnity.CoreModule.Rect(1,1,3,2)); Debug.Log (""m2(sub-matrix)="" + m2.dump()); Core.randShuffle (m2, UnityEngine.Random.value); Debug.Log (""m2(sub-matrix)="" + m2.dump()); Debug.Log (""m1="" + m1.dump ()); "; UpdateScrollRect (); } public void OnSortExampleButtonClick () { // // sort example // // 5x5 matrix Mat m1 = new Mat (5, 5, CvType.CV_8UC1); Core.randu (m1, 0, 25); Debug.Log ("m1=" + m1.dump ()); executionResultText.text = "m1=" + m1.dump () + "\n"; Mat dst_mat = new Mat (); // sort ascending Core.sort (m1, dst_mat, Core.SORT_EVERY_ROW | Core.SORT_ASCENDING); Debug.Log ("ROW|ASCENDING:" + dst_mat.dump ()); executionResultText.text += "ROW|ASCENDING:" + dst_mat.dump () + "\n"; // sort descending Core.sort (m1, dst_mat, Core.SORT_EVERY_ROW | Core.SORT_DESCENDING); Debug.Log ("ROW|DESCENDING:" + dst_mat.dump ()); executionResultText.text += "ROW|DESCENDING:" + dst_mat.dump () + "\n"; // sort ascending Core.sort (m1, dst_mat, Core.SORT_EVERY_COLUMN | Core.SORT_ASCENDING); Debug.Log ("COLUMN|ASCENDING:" + dst_mat.dump ()); executionResultText.text += "COLUMN|ASCENDING:" + dst_mat.dump () + "\n"; // sort descending Core.sort (m1, dst_mat, Core.SORT_EVERY_COLUMN | Core.SORT_DESCENDING); Debug.Log ("COLUMN|DESCENDING:" + dst_mat.dump ()); executionResultText.text += "COLUMN|DESCENDING:" + dst_mat.dump () + "\n"; exampleCodeText.text = @" // // sort example // // 5x5 matrix Mat m1 = new Mat (5, 5, CvType.CV_8UC1); Core.randu (m1, 0, 25); Debug.Log (""m1="" + m1.dump ()); executionResultText.text = ""m1="" + m1.dump() + ""\n""; Mat dst_mat = new Mat (); // sort ascending Core.sort (m1, dst_mat, Core.SORT_EVERY_ROW|Core.SORT_ASCENDING); Debug.Log (""ROW|ASCENDING:"" + dst_mat.dump ()); // sort descending Core.sort (m1, dst_mat, Core.SORT_EVERY_ROW|Core.SORT_DESCENDING); Debug.Log (""ROW|DESCENDING:"" + dst_mat.dump ()); // sort ascending Core.sort (m1, dst_mat, Core.SORT_EVERY_COLUMN|Core.SORT_ASCENDING); Debug.Log (""COLUMN|ASCENDING:"" + dst_mat.dump ()); // sort descending Core.sort (m1, dst_mat, Core.SORT_EVERY_COLUMN|Core.SORT_DESCENDING); Debug.Log (""COLUMN|DESCENDING:"" + dst_mat.dump ()); "; UpdateScrollRect (); } public void OnComparisonExampleButtonClick () { // // comparison example // // 3x3 matrix Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); Mat m2 = new Mat (3, 3, CvType.CV_64FC1); m2.put (0, 0, 9, 8, 7, 6, 5, 4, 3, 2, 1); Debug.Log ("m1=" + m1.dump ()); Debug.Log ("m2=" + m2.dump ()); executionResultText.text = "m1=" + m1.dump () + "\n"; executionResultText.text += "m2=" + m2.dump () + "\n"; Mat dst_mat = new Mat (); // GT (M1 > M2) Core.compare (m1, m2, dst_mat, Core.CMP_GT); Debug.Log ("GT (M1 > M2)=" + dst_mat.dump ()); executionResultText.text += "GT (M1 > M2)=" + dst_mat.dump () + "\n"; // GE (M1 >= M2) Core.compare (m1, m2, dst_mat, Core.CMP_GE); Debug.Log ("GE (M1 >= M2)=" + dst_mat.dump ()); executionResultText.text += "GE (M1 >= M2)=" + dst_mat.dump () + "\n"; // EQ (M1 == M2) Core.compare (m1, m2, dst_mat, Core.CMP_EQ); Debug.Log ("EQ (M1 == M2)=" + dst_mat.dump ()); executionResultText.text += "EQ (M1 == M2)=" + dst_mat.dump () + "\n"; // NE (M1 != M2) Core.compare (m1, m2, dst_mat, Core.CMP_NE); Debug.Log ("NE (M1 != M2)=" + dst_mat.dump ()); executionResultText.text += "NE (M1 != M2)=" + dst_mat.dump () + "\n"; // LE (M1 <= M2) Core.compare (m1, m2, dst_mat, Core.CMP_LE); Debug.Log ("LE (M1 <= M2)=" + dst_mat.dump ()); executionResultText.text += "LE (M1 <= M2)=" + dst_mat.dump () + "\n"; // LT (M1 < M2) Core.compare (m1, m2, dst_mat, Core.CMP_LT); Debug.Log ("LT (M1 < M2)=" + dst_mat.dump ()); executionResultText.text += "LT (M1 < M2)=" + dst_mat.dump () + "\n"; exampleCodeText.text = @" // // comparison example // // 3x3 matrix Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1,2,3,4,5,6,7,8,9); Mat m2 = new Mat (3, 3, CvType.CV_64FC1); m2.put (0, 0, 10,11,12,13,14,15,16,17,18); Debug.Log (""m1="" + m1.dump ()); Debug.Log (""m2="" + m2.dump ()); Mat dst_mat = new Mat (); // GT (M1 > M2) Core.compare (m1, m2, dst_mat, Core.CMP_GT); Debug.Log (""GT (M1 > M2)="" + dst_mat.dump ()); // GE (M1 >= M2) Core.compare (m1, m2, dst_mat, Core.CMP_GE); Debug.Log (""GE (M1 >= M2)="" + dst_mat.dump ()); // EQ (M1 == M2) Core.compare (m1, m2, dst_mat, Core.CMP_EQ); Debug.Log (""EQ (M1 == M2)="" + dst_mat.dump ()); // NE (M1 != M2) Core.compare (m1, m2, dst_mat, Core.CMP_NE); Debug.Log (""NE (M1 != M2)="" + dst_mat.dump ()); // LE (M1 <= M2) Core.compare (m1, m2, dst_mat, Core.CMP_LE); Debug.Log (""LE (M1 <= M2)="" + dst_mat.dump ()); // LT (M1 < M2) Core.compare (m1, m2, dst_mat, Core.CMP_LT); Debug.Log (""LT (M1 < M2)="" + dst_mat.dump ()); "; UpdateScrollRect (); } public void OnOperatorsExampleButtonClick () { // // operators example // // 3x3 matrix Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); Mat m2 = new Mat (3, 3, CvType.CV_64FC1); m2.put (0, 0, 10, 11, 12, 13, 14, 15, 16, 17, 18); Scalar s = new Scalar (5); double alpha = 3; Debug.Log ("m1=" + m1.dump ()); Debug.Log ("m2=" + m2.dump ()); Debug.Log ("s=" + s); Debug.Log ("alpha=" + alpha); executionResultText.text = "m1=" + m1.dump () + "\n"; executionResultText.text += "m2=" + m2.dump () + "\n"; executionResultText.text += "s=" + s + "\n"; executionResultText.text += "alpha=" + alpha + "\n"; // Addition, subtraction, negation: A+B, A-B, A+s, A-s, s+A, s-A, -A // (M1 + M2 = Core.add (M1, M2, M_dst)) Debug.Log ("m1+m2=" + (m1 + m2).dump ()); executionResultText.text += "m1+m2=" + (m1 + m2).dump () + "\n"; // (M1 + s = Core.add (M1, s, M_dst)) Debug.Log ("m1+s=" + (m1 + s).dump ()); executionResultText.text += "m1+s=" + (m1 + s).dump () + "\n"; // (M1 – M2 = Core.subtract (M1, M2, M_dst)) Debug.Log ("m1-m2=" + (m1 - m2).dump ()); executionResultText.text += "m1-m2=" + (m1 - m2).dump () + "\n"; // (M1 – s = Core.subtract (M1, s, M_dst)) Debug.Log ("m1-s=" + (m1 - s).dump ()); executionResultText.text += "m1-s=" + (m1 - s).dump () + "\n"; // (-M1 = Core.multiply (M1, Scalar.all (-1), M_dst)) Debug.Log ("-m1=" + (-m1).dump ()); executionResultText.text += "-m1=" + (-m1).dump () + "\n"; // Scaling: A*alpha A/alpha // (M1 * 3 = Core.multiply (M1, Scalar.all (3), M_dst)) Debug.Log ("m1*alpha=" + (m1 * alpha).dump ()); executionResultText.text += "m1*alpha=" + (m1 * alpha).dump () + "\n"; // (M1 / 3 = Core.divide (M1, Scalar.all (3), M_dst)) Debug.Log ("m1/alpha=" + (m1 / alpha).dump ()); executionResultText.text += "m1/alpha=" + (m1 / alpha).dump () + "\n"; // Per-element multiplication and division: A.mul(B), A/B, alpha/A // (M1.mul(M2) = M1.mul (M2)) Debug.Log ("m1.mul(m2)=" + (m1.mul (m2)).dump ()); executionResultText.text += "m1.mul(m2)=" + (m1.mul (m2)).dump () + "\n"; // (M1 / M2 = Core.divide (M1, M2, M_dst)) Debug.Log ("m1/m2=" + (m1 / m2).dump ()); executionResultText.text += "m1/m2=" + (m1 / m2).dump () + "\n"; // (3 / M1 = Core.divide (new Mat (M1.size (), M1.type (), Scalar.all (3)), M1, M_dst)) Debug.Log ("alpha/m2=" + (alpha / m2).dump ()); executionResultText.text += "alpha/m2=" + (alpha / m2).dump () + "\n"; // Matrix multiplication: A*B // (M1 * M2 = Core.gemm (M1, M2, 1, new Mat (), 0, M_dst)) Debug.Log ("m1*m2=" + (m1 * m2).dump ()); executionResultText.text += "m1*m2=" + (m1 * m2).dump () + "\n"; // Bitwise logical operations: A logicop B, A logicop s, s logicop A, ~A, where logicop is one of : &, |, ^. // (M1 & M2 = Core.bitwise_and (M1, M2, M_dst)) Debug.Log ("m1&m2=" + (m1 & m2).dump ()); executionResultText.text += "m1&m2=" + (m1 & m2).dump () + "\n"; // (M1 | M2 = Core.bitwise_or (M1, M2, M_dst)) Debug.Log ("m1|m2=" + (m1 | m2).dump ()); executionResultText.text += "m1|m2=" + (m1 | m2).dump () + "\n"; // (M1 ^ M2 = Core.bitwise_xor (M1, M2, M_dst)) Debug.Log ("m1^m2=" + (m1 ^ m2).dump ()); executionResultText.text += "m1^m2=" + (m1 ^ m2).dump () + "\n"; // (~M1 = Core.bitwise_not (M1, M_dst)) Debug.Log ("~m1=" + (~m1).dump ()); executionResultText.text += "~m1=" + (~m1).dump () + "\n"; // Note. // The assignment operator behavior is different from OpenCV (c ++). // For example, C = A + B will not be expanded to cv :: add (A, B, C). // Also cannot assign a scalar to Mat like C = s. exampleCodeText.text = @" // // operators example // // 3x3 matrix Mat m1 = new Mat (3, 3, CvType.CV_64FC1); m1.put (0, 0, 1,2,3,4,5,6,7,8,9); Mat m2 = new Mat (3, 3, CvType.CV_64FC1); m2.put (0, 0, 10,11,12,13,14,15,16,17,18); Scalar s = new Scalar (5); double alpha = 3; Debug.Log (""m1="" + m1.dump ()); Debug.Log (""m2="" + m2.dump ()); Debug.Log (""s="" + s); Debug.Log (""alpha="" + alpha); // Addition, subtraction, negation: A+B, A-B, A+s, A-s, s+A, s-A, -A // (M1 + M2 = Core.add (M1, M2, M_dst)) Debug.Log (""m1+m2="" + (m1 + m2).dump()); // (M1 + s = Core.add (M1, s, M_dst)) Debug.Log (""m1+s="" + (m1 + s).dump()); // (M1 – M2 = Core.subtract (M1, M2, M_dst)) Debug.Log (""m1-m2="" + (m1 - m2).dump()); // (M1 – s = Core.subtract (M1, s, M_dst)) Debug.Log (""m1-s="" + (m1 - s).dump()); // (-M1 = Core.multiply (M1, Scalar.all (-1), M_dst)) Debug.Log (""-m1="" + (-m1).dump()); // Scaling: A*alpha A/alpha // (M1 * 3 = Core.multiply (M1, Scalar.all (3), M_dst)) Debug.Log (""m1*alpha="" + (m1*alpha).dump()); // (M1 / 3 = Core.divide (M1, Scalar.all (3), M_dst)) Debug.Log (""m1/alpha="" + (m1/alpha).dump()); // Per-element multiplication and division: A.mul(B), A/B, alpha/A // (M1.mul(M2) = M1.mul (M2)) Debug.Log (""m1.mul(m2)="" + (m1.mul(m2)).dump()); // (M1 / M2 = Core.divide (M1, M2, M_dst)) Debug.Log (""m1/m2="" + (m1 / m2).dump()); // (3 / M1 = Core.divide (new Mat (M1.size (), M1.type (), Scalar.all (3)), M1, M_dst)) Debug.Log (""alpha/m2="" + (alpha / m2).dump()); // Matrix multiplication: A*B // (M1 * M2 = Core.gemm (M1, M2, 1, new Mat (), 0, M_dst)) Debug.Log (""m1*m2="" + (m1 * m2).dump()); // Bitwise logical operations: A logicop B, A logicop s, s logicop A, ~A, where logicop is one of : &, |, ^. // (M1 & M2 = Core.bitwise_and (M1, M2, M_dst)) Debug.Log (""m1&m2="" + (m1 & m2).dump()); // (M1 | M2 = Core.bitwise_or (M1, M2, M_dst)) Debug.Log (""m1|m2="" + (m1 | m2).dump()); // (M1 ^ M2 = Core.bitwise_xor (M1, M2, M_dst)) Debug.Log (""m1^m2="" + (m1 ^ m2).dump()); // (~M1 = Core.bitwise_not (M1, M_dst)) Debug.Log (""~m1="" + (~m1).dump()); // Note. // The assignment operator behavior is different from OpenCV (c ++). // For example, C = A + B will not be expanded to cv :: add (A, B, C). // Also cannot assign a scalar to Mat like C = s. "; UpdateScrollRect (); } public void OnGetAndPutExampleButtonClick () { // // get and put example // // channels=4 3x3 matrix Mat m1 = new Mat (3, 3, CvType.CV_8UC4, new Scalar (1, 2, 3, 4)); Debug.Log ("m1=" + m1.dump ()); executionResultText.text = "m1=" + m1.dump () + "\n"; // get an element value. double[] m1_1_1 = m1.get (1, 1); Debug.Log ("m1[1,1]=" + m1_1_1 [0] + ", " + m1_1_1 [1] + ", " + m1_1_1 [2] + ", " + m1_1_1 [3]); executionResultText.text += "m1[1,1]=" + m1_1_1 [0] + ", " + m1_1_1 [1] + ", " + m1_1_1 [2] + ", " + m1_1_1 [3] + "\n"; // get an array of all element values. byte[] m1_array = new byte[m1.total () * m1.channels ()]; m1.get (0, 0, m1_array); string dump_str = ""; foreach (var i in m1_array) { dump_str += i + ", "; } Debug.Log ("m1_array=" + dump_str); executionResultText.text += "m1_array=" + dump_str + "\n"; // another faster way. (use Utils.copyFromMat()) Utils.copyFromMat (m1, m1_array); dump_str = ""; foreach (var i in m1_array) { dump_str += i + ", "; } Debug.Log ("m1_array (use Utils.copyFromMat())=" + dump_str); executionResultText.text += "m1_array (use Utils.copyFromMat())=" + dump_str + "\n"; // put an element value in a matrix. Mat m2 = m1.clone (); m2.put (1, 1, 5, 6, 7, 8); Debug.Log ("m2=" + m2.dump ()); executionResultText.text += "m2=" + m2.dump () + "\n"; // put an array of element values in a matrix. byte[] m2_arr = new byte[] { 5, 6, 7, 8, 5, 6, 7, 8, 5, 6, 7, 8, 5, 6, 7, 8, 5, 6, 7, 8, 5, 6, 7, 8, 5, 6, 7, 8, 5, 6, 7, 8, 5, 6, 7, 8 }; m2.put (0, 0, m2_arr); Debug.Log ("m2=" + m2.dump ()); executionResultText.text += "m2=" + m2.dump () + "\n"; // another faster way. (use Utils.copyToMat()) Utils.copyToMat (m2_arr, m2); Debug.Log ("m2 (use Utils.copyToMat())=" + m2.dump ()); executionResultText.text += "m2 (use Utils.copyToMat())=" + m2.dump () + "\n"; // fill element values (setTo method) m2.setTo (new Scalar (100, 100, 100, 100)); Debug.Log ("m2=" + m2.dump ()); executionResultText.text += "m2=" + m2.dump () + "\n"; exampleCodeText.text = @" // // get and put example // // channels=4 3x3 matrix Mat m1 = new Mat (3, 3, CvType.CV_8UC4 , new Scalar(1,2,3,4)); Debug.Log (""m1="" + m1.dump ()); // get an element value. double[] m1_1_1 = m1.get(1,1); Debug.Log (""m1[1,1]="" + m1_1_1[0] + "", "" + m1_1_1[1] + "", "" + m1_1_1[2] + "", "" + m1_1_1[3]); // get an array of all element values. byte[] m1_array = new byte[m1.total () * m1.channels()]; m1.get (0, 0, m1_array); string dump_str = """"; foreach (var i in m1_array){ dump_str += i + "", ""; } Debug.Log (""m1_array="" + dump_str); // another faster way. (use Utils.copyFromMat()) Utils.copyFromMat (m1, m1_array); dump_str = """"; foreach (var i in m1_array) { dump_str += i + "", ""; } Debug.Log (""m1_array (use Utils.copyFromMat())="" + dump_str); // put an element value in a matrix. Mat m2 = m1.clone (); m2.put (1, 1, 5,6,7,8); Debug.Log (""m2="" + m2.dump ()); // put an array of element values in a matrix. byte[] m2_arr = new byte[]{5,6,7,8,5,6,7,8,5,6,7,8,5,6,7,8,5,6,7,8,5,6,7,8,5,6,7,8,5,6,7,8,5,6,7,8}; m2.put (0, 0, m2_arr); Debug.Log (""m2="" + m2.dump ()); // another faster way. (use Utils.copyToMat()) Utils.copyToMat (m2_arr, m2); Debug.Log (""m2 (use Utils.copyToMat())="" + m2.dump ()); // fill element values (setTo method) m2.setTo(new Scalar(100,100,100,100)); Debug.Log (""m2="" + m2.dump ()); "; UpdateScrollRect (); } public void OnAccessingPixelValueExampleButtonClick () { // // accessing pixel value example // // How access pixel value in an OpenCV Mat. // channels=4 10x10 matrix (RGBA color image) Mat src_img = new Mat (10, 10, CvType.CV_8UC4, new Scalar (0, 0, 0, 255)); Mat dst_img = new Mat (10, 10, CvType.CV_8UC4); Debug.Log ("src_img=" + src_img.dump ()); executionResultText.text = "src_img=" + src_img.dump () + "\n"; // Copies an OpenCV Mat data to a pixel data Array. byte[] img_array = new byte[src_img.total () * src_img.channels ()]; Utils.copyFromMat (src_img, img_array); int pixel_i = 0; int channels = src_img.channels (); int total = (int)src_img.total (); for (int i = 0; i < total; i++) { img_array [pixel_i] = (byte)i; img_array [pixel_i + 1] = (byte)i; img_array [pixel_i + 2] = (byte)i; // Advance to next pixel pixel_i += channels; } // Copies a pixel data Array to an OpenCV Mat data. Utils.copyToMat (img_array, dst_img); Debug.Log ("dst_img=" + dst_img.dump ()); executionResultText.text += "dst_img=" + dst_img.dump () + "\n"; exampleCodeText.text = @" // // accessing pixel value example // // How access pixel value in an OpenCV Mat. // channels=4 10x10 matrix (RGBA color image) Mat src_img = new Mat (10, 10, CvType.CV_8UC4, new Scalar (0, 0, 0, 255)); Mat dst_img = new Mat (10, 10, CvType.CV_8UC4); Debug.Log (""src_img="" + src_img.dump ()); // Copies an OpenCV Mat data to a pixel data Array. byte[] img_array = new byte[src_img.total () * src_img.channels()]; Utils.copyFromMat (src_img, img_array); int pixel_i = 0; int channels = src_img.channels(); int total = (int)src_img.total(); for (int i = 0; i < total; i++) { img_array [pixel_i] = (byte)i; img_array [pixel_i + 1] = (byte)i; img_array [pixel_i + 2] = (byte)i; // Advance to next pixel pixel_i += channels; } // Copies a pixel data Array to an OpenCV Mat data. Utils.copyToMat (img_array, dst_img); Debug.Log (""dst_img="" + dst_img.dump ()); "; UpdateScrollRect (); } } }