using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.ObjdetectModule; using OpenCVForUnity.UnityUtils; using OpenCVForUnity.UtilsModule; using UnityEngine; using OpenCVForUnity.Calib3dModule; using System.Linq; using Vuforia; public class homo_draw : MonoBehaviour { public Camera cam; public GameObject corner1; public GameObject corner2; public GameObject corner3; public GameObject corner4; public GameObject fingerQuad; //Default values: guessed, not calibrated public float fx = 650; public float fy = 650; public float cx = 320; public float cy = 240; private int width = 600; private int height = 424; private MatOfPoint2f dstPoints; private Texture2D planeOutText; private Mat camImageMat; private Renderer planeRend; public int DarknessThreshold; private Mat drawingMat; void Start() { dstPoints = new MatOfPoint2f(); dstPoints.alloc(4); /*dstPoints.put(0, 0, 0, height); dstPoints.put(1, 0, width, height); dstPoints.put(3, 0, width, 0); dstPoints.put(2, 0, 0, 0);*/ dstPoints.put(2, 0, 0, 0); dstPoints.put(3, 0, width, 0); dstPoints.put(0, 0, 0, height); dstPoints.put(1, 0, width, height); planeRend = GameObject.Find("Plane").GetComponent(); planeOutText = new Texture2D(width, height, TextureFormat.RGBA32, false); } void Update() { //Access camera image provided by Vuforia Image camImg = CameraDevice.Instance.GetCameraImage(Image.PIXEL_FORMAT.RGBA8888); if (camImg != null) { if (camImg != null) { if (camImageMat == null) { camImageMat = new Mat(camImg.Height, camImg.Width, CvType.CV_8UC4); drawingMat = new Mat(camImageMat.rows(), camImageMat.cols(), CvType.CV_8UC4, new Scalar(0, 0, 0, 0)); } camImageMat.put(0, 0, camImg.Pixels); } //---- TRANSFORM/PROJECT CORNER WORLD COORDINATES TO IMAGE COORDINATES ---- Vector3 worldPnt1 = corner1.transform.position; Vector3 worldPnt2 = corner2.transform.position; Vector3 worldPnt3 = corner3.transform.position; Vector3 worldPnt4 = corner4.transform.position; Vector3 fingerPnt = fingerQuad.transform.position; //See lecture slides Matrix4x4 Rt = cam.transform.worldToLocalMatrix; Matrix4x4 A = Matrix4x4.identity; A.m00 = fx; A.m11 = fy; A.m02 = cx; A.m12 = cy; //See equation for pinhole camera model Matrix4x4 worldToImage = A * Rt; //Apply transform to get homogeneous image coordinates Vector3 hUV1 = worldToImage.MultiplyPoint3x4(worldPnt1); Vector3 hUV2 = worldToImage.MultiplyPoint3x4(worldPnt2); Vector3 hUV3 = worldToImage.MultiplyPoint3x4(worldPnt3); Vector3 hUV4 = worldToImage.MultiplyPoint3x4(worldPnt4); Vector3 hUV5 = worldToImage.MultiplyPoint3x4(fingerPnt); //hUV are the image coordinates in homogeneous coordinates, we need to normalize, i.e., divide by Z to get to Cartesian coordinates Vector2 uv1 = new Vector2(hUV1.x, hUV1.y) / hUV1.z; Vector2 uv2 = new Vector2(hUV2.x, hUV2.y) / hUV2.z; Vector2 uv3 = new Vector2(hUV3.x, hUV3.y) / hUV3.z; Vector2 uv4 = new Vector2(hUV4.x, hUV4.y) / hUV4.z; Vector2 uv5 = new Vector2(hUV5.x, hUV5.y) / hUV5.z; //Do not forget to alloc before putting values into a MatOfPoint2f (see Start() above) //We need to flip the v-coordinates, see coordinate system overview float maxV = camImg.Height - 1; MatOfPoint2f imagePoints = new MatOfPoint2f(); imagePoints.alloc(4); imagePoints.put(0, 0, uv1.x, maxV - uv1.y); imagePoints.put(1, 0, uv2.x, maxV - uv2.y); imagePoints.put(2, 0, uv3.x, maxV - uv3.y); imagePoints.put(3, 0, uv4.x, maxV - uv4.y); //Debug draw points using OpenCV's drawing functions Point imgPnt1 = new Point(imagePoints.get(0, 0)); Point imgPnt2 = new Point(imagePoints.get(1, 0)); Point imgPnt3 = new Point(imagePoints.get(2, 0)); Point imgPnt4 = new Point(imagePoints.get(3, 0)); Point imgPnt5 = new Point(uv5.x, maxV - uv5.y); Mat camImgCopy = camImageMat.clone(); Mat outputMat = camImgCopy.clone(); if (false) { Imgproc.circle(camImageMat, imgPnt1, 5, new Scalar(255, 0, 0, 255)); Imgproc.circle(camImageMat, imgPnt2, 5, new Scalar(0, 255, 0, 255)); Imgproc.circle(camImageMat, imgPnt3, 5, new Scalar(0, 0, 255, 255)); Imgproc.circle(camImageMat, imgPnt4, 5, new Scalar(255, 255, 0, 255)); } Mat homo = Calib3d.findHomography(imagePoints, dstPoints); Mat output = camImgCopy.clone(); //Mat outputSkullMat = skullTextureMat.clone(); Imgproc.warpPerspective(camImageMat, output, homo, output.size()); Imgproc.circle(output, new Point(45, 390), 5, new Scalar(255, 0, 0, 255)); var r = output.get(390, 45)[0]; var g = output.get(390, 45)[1]; var b = output.get(390, 45)[2]; var c_r = output.get(215, 45)[0]; var c_g = output.get(215, 45)[1]; var c_b = output.get(215, 45)[2]; Mat yetAnotherClone = camImgCopy.clone(); print(r + g + b); if (r+g+b < DarknessThreshold) { print("finger lol"); var lelImg = output.clone(); Imgproc.cvtColor(output, lelImg, Imgproc.COLOR_BGR2HSV); var newOutput = output.clone(); MatDisplay.DisplayMat(newOutput, MatDisplaySettings.BOTTOM_LEFT); var nicePoint = LocateFinger(newOutput); if (nicePoint != null) { print("Finger Found"); Imgproc.circle(drawingMat, nicePoint, 5, new Scalar(c_r, c_g, c_b, 255), -1); } MatDisplay.MatToTexture(newOutput, ref planeOutText); planeRend.sharedMaterial.mainTexture = planeOutText; } Mat circleClone = drawingMat.clone(); Imgproc.warpPerspective(drawingMat, circleClone, homo.inv(), circleClone.size()); Core.addWeighted(camImageMat, 0.95f, circleClone, 0.7f, 0.0f, yetAnotherClone); //Display the Mat that includes video feed and debug points MatDisplay.DisplayMat(yetAnotherClone, MatDisplaySettings.FULL_BACKGROUND); imagePoints.Dispose(); } } Point LocateFinger(Mat fingerMat) { for (int i = 70; i < height-30; i++) { for (int j = 85; j < width-30; j++) { if (fingerMat.get(i, j)[0] == 255) { return new Point(j, i); } } } return null; } }