using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;

namespace OpenCVForUnity.VideoModule
{

    // C++: class VariationalRefinement
    //javadoc: VariationalRefinement

    public class VariationalRefinement : DenseOpticalFlow
    {

        protected override void Dispose (bool disposing)
        {
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
video_VariationalRefinement_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
            return;
#endif
        }

        protected internal VariationalRefinement (IntPtr addr) : base (addr) { }

        // internal usage only
        public static new VariationalRefinement __fromPtr__ (IntPtr addr) { return new VariationalRefinement (addr); }

        //
        // C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create()
        //

        //javadoc: VariationalRefinement::create()
        public static VariationalRefinement create ()
        {
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        VariationalRefinement retVal = VariationalRefinement.__fromPtr__(video_VariationalRefinement_create_10());
        
        return retVal;
#else
            return null;
#endif
        }


        //
        // C++:  float cv::VariationalRefinement::getAlpha()
        //

        //javadoc: VariationalRefinement::getAlpha()
        public float getAlpha ()
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        float retVal = video_VariationalRefinement_getAlpha_10(nativeObj);
        
        return retVal;
#else
            return -1;
#endif
        }


        //
        // C++:  float cv::VariationalRefinement::getDelta()
        //

        //javadoc: VariationalRefinement::getDelta()
        public float getDelta ()
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        float retVal = video_VariationalRefinement_getDelta_10(nativeObj);
        
        return retVal;
#else
            return -1;
#endif
        }


        //
        // C++:  float cv::VariationalRefinement::getGamma()
        //

        //javadoc: VariationalRefinement::getGamma()
        public float getGamma ()
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        float retVal = video_VariationalRefinement_getGamma_10(nativeObj);
        
        return retVal;
#else
            return -1;
#endif
        }


        //
        // C++:  float cv::VariationalRefinement::getOmega()
        //

        //javadoc: VariationalRefinement::getOmega()
        public float getOmega ()
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        float retVal = video_VariationalRefinement_getOmega_10(nativeObj);
        
        return retVal;
#else
            return -1;
#endif
        }


        //
        // C++:  int cv::VariationalRefinement::getFixedPointIterations()
        //

        //javadoc: VariationalRefinement::getFixedPointIterations()
        public int getFixedPointIterations ()
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        int retVal = video_VariationalRefinement_getFixedPointIterations_10(nativeObj);
        
        return retVal;
#else
            return -1;
#endif
        }


        //
        // C++:  int cv::VariationalRefinement::getSorIterations()
        //

        //javadoc: VariationalRefinement::getSorIterations()
        public int getSorIterations ()
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        int retVal = video_VariationalRefinement_getSorIterations_10(nativeObj);
        
        return retVal;
#else
            return -1;
#endif
        }


        //
        // C++:  void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v)
        //

        //javadoc: VariationalRefinement::calcUV(I0, I1, flow_u, flow_v)
        public void calcUV (Mat I0, Mat I1, Mat flow_u, Mat flow_v)
        {
            ThrowIfDisposed ();
            if (I0 != null) I0.ThrowIfDisposed ();
            if (I1 != null) I1.ThrowIfDisposed ();
            if (flow_u != null) flow_u.ThrowIfDisposed ();
            if (flow_v != null) flow_v.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        video_VariationalRefinement_calcUV_10(nativeObj, I0.nativeObj, I1.nativeObj, flow_u.nativeObj, flow_v.nativeObj);
        
        return;
#else
            return;
#endif
        }


        //
        // C++:  void cv::VariationalRefinement::setAlpha(float val)
        //

        //javadoc: VariationalRefinement::setAlpha(val)
        public void setAlpha (float val)
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        video_VariationalRefinement_setAlpha_10(nativeObj, val);
        
        return;
#else
            return;
#endif
        }


        //
        // C++:  void cv::VariationalRefinement::setDelta(float val)
        //

        //javadoc: VariationalRefinement::setDelta(val)
        public void setDelta (float val)
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        video_VariationalRefinement_setDelta_10(nativeObj, val);
        
        return;
#else
            return;
#endif
        }


        //
        // C++:  void cv::VariationalRefinement::setFixedPointIterations(int val)
        //

        //javadoc: VariationalRefinement::setFixedPointIterations(val)
        public void setFixedPointIterations (int val)
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        video_VariationalRefinement_setFixedPointIterations_10(nativeObj, val);
        
        return;
#else
            return;
#endif
        }


        //
        // C++:  void cv::VariationalRefinement::setGamma(float val)
        //

        //javadoc: VariationalRefinement::setGamma(val)
        public void setGamma (float val)
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        video_VariationalRefinement_setGamma_10(nativeObj, val);
        
        return;
#else
            return;
#endif
        }


        //
        // C++:  void cv::VariationalRefinement::setOmega(float val)
        //

        //javadoc: VariationalRefinement::setOmega(val)
        public void setOmega (float val)
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        video_VariationalRefinement_setOmega_10(nativeObj, val);
        
        return;
#else
            return;
#endif
        }


        //
        // C++:  void cv::VariationalRefinement::setSorIterations(int val)
        //

        //javadoc: VariationalRefinement::setSorIterations(val)
        public void setSorIterations (int val)
        {
            ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
        
        video_VariationalRefinement_setSorIterations_10(nativeObj, val);
        
        return;
#else
            return;
#endif
        }


#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
        const string LIBNAME = "__Internal";
#else
        const string LIBNAME = "opencvforunity";
#endif



        // C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create()
        [DllImport (LIBNAME)]
        private static extern IntPtr video_VariationalRefinement_create_10 ();

        // C++:  float cv::VariationalRefinement::getAlpha()
        [DllImport (LIBNAME)]
        private static extern float video_VariationalRefinement_getAlpha_10 (IntPtr nativeObj);

        // C++:  float cv::VariationalRefinement::getDelta()
        [DllImport (LIBNAME)]
        private static extern float video_VariationalRefinement_getDelta_10 (IntPtr nativeObj);

        // C++:  float cv::VariationalRefinement::getGamma()
        [DllImport (LIBNAME)]
        private static extern float video_VariationalRefinement_getGamma_10 (IntPtr nativeObj);

        // C++:  float cv::VariationalRefinement::getOmega()
        [DllImport (LIBNAME)]
        private static extern float video_VariationalRefinement_getOmega_10 (IntPtr nativeObj);

        // C++:  int cv::VariationalRefinement::getFixedPointIterations()
        [DllImport (LIBNAME)]
        private static extern int video_VariationalRefinement_getFixedPointIterations_10 (IntPtr nativeObj);

        // C++:  int cv::VariationalRefinement::getSorIterations()
        [DllImport (LIBNAME)]
        private static extern int video_VariationalRefinement_getSorIterations_10 (IntPtr nativeObj);

        // C++:  void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v)
        [DllImport (LIBNAME)]
        private static extern void video_VariationalRefinement_calcUV_10 (IntPtr nativeObj, IntPtr I0_nativeObj, IntPtr I1_nativeObj, IntPtr flow_u_nativeObj, IntPtr flow_v_nativeObj);

        // C++:  void cv::VariationalRefinement::setAlpha(float val)
        [DllImport (LIBNAME)]
        private static extern void video_VariationalRefinement_setAlpha_10 (IntPtr nativeObj, float val);

        // C++:  void cv::VariationalRefinement::setDelta(float val)
        [DllImport (LIBNAME)]
        private static extern void video_VariationalRefinement_setDelta_10 (IntPtr nativeObj, float val);

        // C++:  void cv::VariationalRefinement::setFixedPointIterations(int val)
        [DllImport (LIBNAME)]
        private static extern void video_VariationalRefinement_setFixedPointIterations_10 (IntPtr nativeObj, int val);

        // C++:  void cv::VariationalRefinement::setGamma(float val)
        [DllImport (LIBNAME)]
        private static extern void video_VariationalRefinement_setGamma_10 (IntPtr nativeObj, float val);

        // C++:  void cv::VariationalRefinement::setOmega(float val)
        [DllImport (LIBNAME)]
        private static extern void video_VariationalRefinement_setOmega_10 (IntPtr nativeObj, float val);

        // C++:  void cv::VariationalRefinement::setSorIterations(int val)
        [DllImport (LIBNAME)]
        private static extern void video_VariationalRefinement_setSorIterations_10 (IntPtr nativeObj, int val);

        // native support for java finalize()
        [DllImport (LIBNAME)]
        private static extern void video_VariationalRefinement_delete (IntPtr nativeObj);

    }
}