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CMakeLists.txt
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7
CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(MatrixTests C)
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set(CMAKE_C_STANDARD 11)
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add_executable(MatrixTests main.c)
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target_link_libraries(MatrixTests m)
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159
main.c
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main.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <math.h>
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float vectors_dot_prod(const float *x, const float *y, int n) {
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float res = 0.0;
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int i;
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for (i = 0; i < n; i++) {
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res += x[i] * y[i];
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}
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return res;
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}
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float** Make2DFloatArray(int arraySizeX, int arraySizeY) {
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float** theArray;
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theArray = (float**) malloc(arraySizeX*sizeof(float*));
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for (int i = 0; i < arraySizeX; i++)
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theArray[i] = (float*) malloc(arraySizeY*sizeof(float));
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return theArray;
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}
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float calc_sigmoid(float x) {
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return (1 / (1 + expf(-x)));
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}
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float sigmoid_deriv(float x) {
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float sigmoid_computed = calc_sigmoid(x);
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return sigmoid_computed * (1 - sigmoid_computed);
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}
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float* vector_matrix_prod(float **x, const float *y, int rows, int cols) {
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int col, row;
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float *result = (float *)malloc(cols * sizeof(float *));
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float res;
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for (col = 0; col < cols; col++) {
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int column = col;
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res = 0.0;
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for (row = 0; row < rows; row++) {
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res += y[row] * x[row][column];
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}
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result[column] = res;
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}
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return result;
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}
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void print_vector(float *x, int size) {
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printf("Vector is\n");
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for (int i = 0; i < size; i++) {
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printf("%f\t", x[i]);
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}
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printf("\n\n");
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}
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void print_matrix(float **x, int rows, int cols) {
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printf("Matrix is\n");
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for (int row=0; row < rows; row++) {
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for (int col=0; col < cols; col++) {
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printf("%f\t", x[row][col]);
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}
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printf("\n");
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}
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}
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float genRand()
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{
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float num = ((float)rand()/(float)(RAND_MAX/2)) - 1;
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return num;
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}
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float* create_starting_board() {
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float* input = (float *)malloc(26 * sizeof(float *));
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float tmp_input[26] = {0, 2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2, 0};
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for (int i=0; i < 26; i++) {
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input[i] = tmp_input[i];
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}
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return input;
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}
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float* create_1D_layer(int size) {
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float *input = (float *)malloc(size * sizeof(float *));
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int i;
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for (i=0; i<size; i++)
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input[i] = 0.01;
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//input[i] = genRand();
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return input;
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}
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float** create_ND_layer(int rows, int cols) {
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float** matrix = Make2DFloatArray(rows, cols);
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for (int i=0; i<rows; i++) {
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for (int j=0; j<cols; j++) {
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matrix[i][j] = 0.4;
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//matrix[i][j] = genRand();
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}
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}
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return matrix;
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}
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float* perform_activation(float* res_vector, int size) {
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float* activated_res = (float *)malloc(size * sizeof(float *));
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for (int i=0; i < size; i++) {
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activated_res[i] = calc_sigmoid(res_vector[i]);
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}
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return activated_res;
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}
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float feed_forward(float* input, float** hidden, float* output, int input_size, int hidden_size) {
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float* hidden_res = vector_matrix_prod(hidden, input, input_size, hidden_size);
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float* activated_res = perform_activation(hidden_res, hidden_size);
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float output_res = vectors_dot_prod(activated_res, output, hidden_size);
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float activated_output = calc_sigmoid(output_res);
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return activated_output;
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}
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float TD_error(float expected, float actual) {
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return expected - actual;
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}
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int main() {
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srand((unsigned int) time(0));
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clock_t begin = clock();
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const int input_size = 26;
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const int hidden_size = 40;
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const int output_size = 1;
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float* input_layer = create_starting_board();
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float** hidden_layer = create_ND_layer(input_size, hidden_size);
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float* output_layer = create_1D_layer(hidden_size);
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float activated_output;
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for (int i=0; i < 20000; i++) {
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activated_output = feed_forward(input_layer, hidden_layer, output_layer, input_size, hidden_size);
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}
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// print_vector(input, input_size);
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// print_matrix(matrix, input_size, hidden_size);
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// print_vector(hidden_res, hidden_size);
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// print_vector(output_layer, hidden_size);
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clock_t end = clock();
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double time_spent = (double)(end - begin) / CLOCKS_PER_SEC;
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printf("\nSpent %f time\nand the final result is %f",time_spent, activated_output);
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}
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