# Use atan2 instead of acos to calc angle; atan2(x,y) of the point we potentially want to add import random from collections import namedtuple import matplotlib.pyplot as plt from math import acos, sqrt Point = namedtuple('Point', 'x y') Vector = namedtuple('Vector', 'x y') def gen_point(): a = random.uniform(1, 5) b = random.uniform(1, 5) x_i = random.uniform(1, 5) p_i = Point(x_i, a * x_i + b) return p_i def calc_angle(v1: Vector, v2: Vector) -> float: dot = (v1.x * v2.x) + (v1.y * v2.y) len_1 = sqrt(v1.x**2 + v1.y**2) len_2 = sqrt(v2.x**2 + v2.y**2) tmp = dot / (len_1 * len_2) # pls hmmmmmmm = round(tmp, 6) return acos(hmmmmmmm) def calc_vector(p1: Point, p2: Point) -> Vector: return Vector((p2.x - p1.x), (p2.y - p1.y)) def display(points, hull): x = [point.x for point in points] y = [point.y for point in points] h_x = [point.x for point in hull] h_y = [point.y for point in hull] plt.plot(h_x, h_y, 'ro-') plt.scatter(x, y) plt.show() def rapper(points: set): min_pt = min(points) hull = [min_pt] comp_vec = Vector(0, 1) while True: hull.append(min(points - {hull[-1]}, key=lambda p: calc_angle(comp_vec, calc_vector(hull[-1], p)))) comp_vec = calc_vector(hull[-2], hull[-1]) display(points, hull) if hull[-1] == min_pt: break return hull points = {gen_point() for _ in range(30)} hull = rapper(points)