BerGeo/h2/quick_hull.py

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import random
from collections import namedtuple
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from enum import Enum, auto
from math import sqrt
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from typing import Set
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import matplotlib.pyplot as plt
Point = namedtuple('Point', 'x y')
class Side(Enum):
ON = auto()
ABOVE = auto()
BELOW = auto()
def display(points, hull):
x = [point.x for point in points]
y = [point.y for point in points]
h_x = [point.x for point in hull]
h_y = [point.y for point in hull]
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plt.plot(h_x, h_y, 'ro')
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plt.scatter(x, y)
plt.show()
def gen_point():
a = random.uniform(1, 5)
b = random.uniform(1, 5)
x_i = random.uniform(1, 5)
p_i = Point(x_i, a * x_i + b)
return p_i
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def distance(a, b, c):
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nom = abs((b.y - a.y) * c.x - (b.x - a.x) * c.y + b.x * a.y - b.y * a.x)
den = sqrt((b.y - a.y) ** 2 + (b.x - a.x) ** 2)
return nom / den
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def is_left(a: Point, b: Point, c: Point):
return ((b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x)) > 0
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def quick_hull(points: Set[Point]):
assert len(points) >= 2
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left = min(points)
right = max(points)
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hull = {left, right}
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points = points - hull
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find_hull({p for p in points if not is_left(left, right, p)},
left,
right,
hull)
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find_hull({p for p in points if not is_left(right, left, p)},
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right,
left,
hull)
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return hull
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def find_hull(points: Set[Point], p: Point, q: Point, hull: Set[Point]):
if not points:
return
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farthest = max(points, key=lambda point: abs(distance(p, q, point)))
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hull.add(farthest)
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points.remove(farthest)
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find_hull({po for po in points if not is_left(p, farthest, po)},
p,
farthest,
hull)
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find_hull({po for po in points if not is_left(farthest, q, po)},
farthest,
q,
hull)
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points = {gen_point() for _ in range(30)}
hull = quick_hull(points)
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display(points, hull)