Release?
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@ -35,8 +35,14 @@ jobs:
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User ${{ secrets.PIPELINE_WORKER_USERNAME }}
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User ${{ secrets.PIPELINE_WORKER_USERNAME }}
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- name: Check out repository
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- name: Check out repository
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uses: actions/checkout@v3
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uses: actions/checkout@v3
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# Create artifacts
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- name: Creating binaries
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- name: Creating binaries
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run: fish ${{ github.workspace }}/assemble release
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run: fish ${{ github.workspace }}/assemble release
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# Upload produced artifacts
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- name: Uploading artifacts (love)
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- name: Uploading artifacts (love)
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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with:
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with:
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@ -49,15 +55,19 @@ jobs:
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name: "${{ github.event.repository.name }}-win64.zip"
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name: "${{ github.event.repository.name }}-win64.zip"
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path: "${{ github.workspace }}/bin/*-win64.zip"
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path: "${{ github.workspace }}/bin/*-win64.zip"
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if-no-files-found: error
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if-no-files-found: error
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- name: Look around
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run: ls -lR bin
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# Determine files
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- name: Finding love
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- name: Finding love
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id: findfiles
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id: findfiles
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run: |
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run: |
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echo "love="$(ls bin/*.love) >> "$GITHUB_OUTPUT"
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echo "love="$(ls bin/*.love) >> "$GITHUB_OUTPUT"
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echo "win64="$(ls bin/*-win64.zip) >> "$GITHUB_OUTPUT"
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echo "win64="$(ls bin/*-win64.zip) >> "$GITHUB_OUTPUT"
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# Upload to itch
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- uses: KikimoraGames/itch-publish@v0.0.3
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- uses: KikimoraGames/itch-publish@v0.0.3
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if: always()
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if: always() && github.event_name == 'release' && ITCH_GAME_ID
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with:
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with:
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butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
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butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
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gameData: ${{ steps.findfiles.outputs.love }}
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gameData: ${{ steps.findfiles.outputs.love }}
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@ -65,7 +75,7 @@ jobs:
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itchGameId: ${{ inputs.ITCH_GAME_ID }}
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itchGameId: ${{ inputs.ITCH_GAME_ID }}
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buildChannel: love-linux-win-mac
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buildChannel: love-linux-win-mac
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- uses: KikimoraGames/itch-publish@v0.0.3
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- uses: KikimoraGames/itch-publish@v0.0.3
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if: always() && github.event_name == 'release'
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if: always() && github.event_name == 'release' && ITCH_GAME_ID
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with:
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with:
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butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
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butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
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gameData: ${{ steps.findfiles.outputs.win64 }}
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gameData: ${{ steps.findfiles.outputs.win64 }}
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