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Load test as separate file

This commit is contained in:
Jon Michael Aanes 2024-04-04 00:02:11 +02:00
parent 109dd4588a
commit d59bcdb676
Signed by: Jmaa
SSH Key Fingerprint: SHA256:Ab0GfHGCblESJx7JRE4fj4bFy/KRpeLhi41y4pF3sNA
2 changed files with 122 additions and 6 deletions

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@ -0,0 +1,60 @@
name: LÖVE Game Load Test
on:
workflow_call:
inputs:
VERSION:
required: true
ITCH_USERNAME:
required: false
ITCH_GAME_ID:
required: false
STEAM_APP_ID:
required: false
STEAM_RELEASE_BRANCH:
required: false
secrets:
PIPELINE_WORKER_SSH_KEY:
type: string
required: true
PIPELINE_WORKER_KNOWN_HOSTS:
type: string
required: true
PIPELINE_WORKER_USERNAME:
type: string
required: true
BUTLER_API_KEY:
type: string
required: false
STEAM_USERNAME:
type: string
required: false
STEAM_CONFIG_VDF:
type: string
required: false
jobs:
game-load-test:
runs-on: ubuntu-latest
steps:
- run: apt-get update
- run: apt-get install -y fish luajit optipng ffmpeg zip rsync love
- name: Setting up SSH
uses: https://github.com/shimataro/ssh-key-action@v2.5.1
with:
key: ${{ secrets.PIPELINE_WORKER_SSH_KEY }}
name: id_rsa
known_hosts: ${{ secrets.PIPELINE_WORKER_KNOWN_HOSTS }}
config: |
Host gitfub
HostName gitfub.space
User ${{ secrets.PIPELINE_WORKER_USERNAME }}
- name: Check out repository
uses: actions/checkout@v3
# Create artifacts
- name: Building game
run: fish ${{ github.workspace }}/assemble love
- name: Trying to start game
run: LIBGL_ALWAYS_SOFTWARE=1 love bin/love

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@ -34,11 +34,11 @@ on:
required: false required: false
jobs: jobs:
game-load-test: package:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- run: apt-get update - run: apt-get update
- run: apt-get install -y fish luajit optipng ffmpeg zip rsync love - run: apt-get install -y fish luajit optipng ffmpeg zip rsync
- name: Setting up SSH - name: Setting up SSH
uses: https://github.com/shimataro/ssh-key-action@v2.5.1 uses: https://github.com/shimataro/ssh-key-action@v2.5.1
with: with:
@ -54,7 +54,63 @@ jobs:
# Create artifacts # Create artifacts
- name: Building game - name: Creating binaries
run: fish ${{ github.workspace }}/assemble love run: fish ${{ github.workspace }}/assemble release
- name: Trying to start game
run: LIBGL_ALWAYS_SOFTWARE=1 love bin/love # Upload produced artifacts
- name: Uploading artifacts (love)
uses: actions/upload-artifact@v3
with:
name: "${{ github.event.repository.name }}.love"
path: "${{ github.workspace }}/bin/*.love"
if-no-files-found: error
- name: Uploading artifacts (win64)
uses: actions/upload-artifact@v3
with:
name: "${{ github.event.repository.name }}-win64.zip"
path: "${{ github.workspace }}/bin/*-win64.zip"
if-no-files-found: error
# Determine files
- name: Finding love
id: findfiles
run: |
echo "love="$(ls bin/*.love) >> "$GITHUB_OUTPUT"
echo "win64="$(ls bin/*-win64.zip) >> "$GITHUB_OUTPUT"
# Upload to itch
- uses: KikimoraGames/itch-publish@v0.0.3
if: always() && github.event_name == 'release' && inputs.ITCH_GAME_ID
with:
butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
gameData: ${{ steps.findfiles.outputs.love }}
itchUsername: ${{ inputs.ITCH_USERNAME }}
itchGameId: ${{ inputs.ITCH_GAME_ID }}
buildChannel: love-linux-mac
- uses: KikimoraGames/itch-publish@v0.0.3
if: always() && github.event_name == 'release' && inputs.ITCH_GAME_ID
with:
butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
gameData: ${{ steps.findfiles.outputs.win64 }}
itchUsername: ${{ inputs.ITCH_USERNAME }}
itchGameId: ${{ inputs.ITCH_GAME_ID }}
buildChannel: win64
# Upload to steam
- uses: game-ci/steam-deploy@v3
if: always() && github.event_name == 'release' && inputs.STEAM_APP_ID
with:
username: ${{ secrets.STEAM_USERNAME }}
configVdf: ${{ secrets.STEAM_CONFIG_VDF }}
appId: ${{ inputs.STEAM_APP_ID }}
buildDescription: ${{ inputs.VERSION }}
rootPath: bin
#depot1Path: StandaloneWindows64
depot2Path: build-win64
releaseBranch: ${{ secrets.STEAM_RELEASE_BRANCH }}