Load test as separate file
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.gitea/workflows/love2d-load-test.yaml
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60
.gitea/workflows/love2d-load-test.yaml
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@ -0,0 +1,60 @@
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name: LÖVE Game Load Test
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on:
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workflow_call:
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inputs:
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VERSION:
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required: true
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ITCH_USERNAME:
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required: false
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ITCH_GAME_ID:
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required: false
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STEAM_APP_ID:
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required: false
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STEAM_RELEASE_BRANCH:
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required: false
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secrets:
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PIPELINE_WORKER_SSH_KEY:
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type: string
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required: true
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PIPELINE_WORKER_KNOWN_HOSTS:
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type: string
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required: true
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PIPELINE_WORKER_USERNAME:
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type: string
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required: true
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BUTLER_API_KEY:
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type: string
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required: false
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STEAM_USERNAME:
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type: string
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required: false
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STEAM_CONFIG_VDF:
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type: string
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required: false
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jobs:
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game-load-test:
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runs-on: ubuntu-latest
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steps:
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- run: apt-get update
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- run: apt-get install -y fish luajit optipng ffmpeg zip rsync love
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- name: Setting up SSH
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uses: https://github.com/shimataro/ssh-key-action@v2.5.1
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with:
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key: ${{ secrets.PIPELINE_WORKER_SSH_KEY }}
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name: id_rsa
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known_hosts: ${{ secrets.PIPELINE_WORKER_KNOWN_HOSTS }}
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config: |
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Host gitfub
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HostName gitfub.space
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User ${{ secrets.PIPELINE_WORKER_USERNAME }}
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- name: Check out repository
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uses: actions/checkout@v3
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# Create artifacts
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- name: Building game
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run: fish ${{ github.workspace }}/assemble love
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- name: Trying to start game
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run: LIBGL_ALWAYS_SOFTWARE=1 love bin/love
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@ -34,11 +34,11 @@ on:
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required: false
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required: false
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jobs:
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jobs:
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game-load-test:
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package:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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steps:
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steps:
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- run: apt-get update
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- run: apt-get update
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- run: apt-get install -y fish luajit optipng ffmpeg zip rsync love
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- run: apt-get install -y fish luajit optipng ffmpeg zip rsync
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- name: Setting up SSH
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- name: Setting up SSH
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uses: https://github.com/shimataro/ssh-key-action@v2.5.1
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uses: https://github.com/shimataro/ssh-key-action@v2.5.1
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with:
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with:
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@ -54,7 +54,63 @@ jobs:
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# Create artifacts
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# Create artifacts
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- name: Building game
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- name: Creating binaries
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run: fish ${{ github.workspace }}/assemble love
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run: fish ${{ github.workspace }}/assemble release
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- name: Trying to start game
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run: LIBGL_ALWAYS_SOFTWARE=1 love bin/love
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# Upload produced artifacts
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- name: Uploading artifacts (love)
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uses: actions/upload-artifact@v3
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with:
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name: "${{ github.event.repository.name }}.love"
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path: "${{ github.workspace }}/bin/*.love"
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if-no-files-found: error
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- name: Uploading artifacts (win64)
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uses: actions/upload-artifact@v3
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with:
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name: "${{ github.event.repository.name }}-win64.zip"
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path: "${{ github.workspace }}/bin/*-win64.zip"
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if-no-files-found: error
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# Determine files
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- name: Finding love
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id: findfiles
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run: |
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echo "love="$(ls bin/*.love) >> "$GITHUB_OUTPUT"
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echo "win64="$(ls bin/*-win64.zip) >> "$GITHUB_OUTPUT"
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# Upload to itch
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- uses: KikimoraGames/itch-publish@v0.0.3
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if: always() && github.event_name == 'release' && inputs.ITCH_GAME_ID
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with:
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butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
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gameData: ${{ steps.findfiles.outputs.love }}
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itchUsername: ${{ inputs.ITCH_USERNAME }}
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itchGameId: ${{ inputs.ITCH_GAME_ID }}
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buildChannel: love-linux-mac
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- uses: KikimoraGames/itch-publish@v0.0.3
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if: always() && github.event_name == 'release' && inputs.ITCH_GAME_ID
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with:
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butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
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gameData: ${{ steps.findfiles.outputs.win64 }}
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itchUsername: ${{ inputs.ITCH_USERNAME }}
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itchGameId: ${{ inputs.ITCH_GAME_ID }}
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buildChannel: win64
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# Upload to steam
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- uses: game-ci/steam-deploy@v3
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if: always() && github.event_name == 'release' && inputs.STEAM_APP_ID
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with:
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username: ${{ secrets.STEAM_USERNAME }}
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configVdf: ${{ secrets.STEAM_CONFIG_VDF }}
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appId: ${{ inputs.STEAM_APP_ID }}
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buildDescription: ${{ inputs.VERSION }}
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rootPath: bin
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#depot1Path: StandaloneWindows64
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depot2Path: build-win64
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releaseBranch: ${{ secrets.STEAM_RELEASE_BRANCH }}
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