Macos
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@ -71,6 +71,12 @@ jobs:
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name: "${{ github.event.repository.name }}-win64.zip"
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path: "${{ github.workspace }}/bin/*-win64.zip"
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if-no-files-found: error
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- name: Uploading artifacts (macos)
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uses: actions/upload-artifact@v3
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with:
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name: "${{ github.event.repository.name }}-macos.zip"
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path: "${{ github.workspace }}/bin/*-macos.zip"
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if-no-files-found: error
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# Determine files
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@ -79,6 +85,7 @@ jobs:
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run: |
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echo "love="$(ls bin/*.love) >> "$GITHUB_OUTPUT"
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echo "win64="$(ls bin/*-win64.zip) >> "$GITHUB_OUTPUT"
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echo "macos="$(ls bin/*-win64.zip) >> "$GITHUB_OUTPUT"
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# Upload to itch
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@ -89,7 +96,7 @@ jobs:
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gameData: ${{ steps.findfiles.outputs.love }}
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itchUsername: ${{ inputs.ITCH_USERNAME }}
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itchGameId: ${{ inputs.ITCH_GAME_ID }}
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buildChannel: love-linux-mac
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buildChannel: love-linux
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- uses: KikimoraGames/itch-publish@v0.0.3
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if: always() && github.event_name == 'release' && inputs.ITCH_GAME_ID
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@ -100,6 +107,15 @@ jobs:
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itchGameId: ${{ inputs.ITCH_GAME_ID }}
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buildChannel: win64
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- uses: KikimoraGames/itch-publish@v0.0.3
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if: always() && github.event_name == 'release' && inputs.ITCH_GAME_ID
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with:
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butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
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gameData: ${{ steps.findfiles.outputs.macos }}
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itchUsername: ${{ inputs.ITCH_USERNAME }}
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itchGameId: ${{ inputs.ITCH_GAME_ID }}
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buildChannel: mac
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# Upload to steam
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- uses: game-ci/steam-deploy@v3
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