Integrate publish into build
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@ -1,39 +0,0 @@
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name: LÖVE Game - Publish
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on:
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workflow_call:
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inputs:
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ITCH_USERNAME:
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required: true
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ITCH_GAME_ID:
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required: true
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secrets:
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BUTLER_API_KEY:
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required: true
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jobs:
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Deploy:
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name: Upload to Itch
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runs-on: ubuntu-latest
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strategy:
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fail-fast: true
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matrix:
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channel: # TODO
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- win64
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- love
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name: Deploy - Itch.io ${{ matrix.template }}
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steps:
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- uses: actions/download-artifact@v3
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with:
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name: ${{ matrix.channel }}
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path: build/${{ matrix.channel }}
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- uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
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gameData: ./build/${{ matrix.template }}
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itchUsername: ${{ inputs.ITCH_USERNAME }}
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itchGameId: ${{ inputs.ITCH_GAME_ID }}
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buildChannel: ${{ matrix.channel }}
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buildNumber: ${{ needs.version.outputs.version_hash }} # TODO
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@ -1,9 +1,17 @@
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name: LÖVE Game - Build
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name: LÖVE Game
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on:
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workflow_call:
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inputs:
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PUBLISH:
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required: true
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ITCH_USERNAME:
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required: false
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ITCH_GAME_ID:
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required: false
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secrets:
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BUTLER_API_KEY:
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required: false
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PIPELINE_WORKER_SSH_KEY:
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required: true
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PIPELINE_WORKER_KNOWN_HOSTS:
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@ -12,7 +20,7 @@ on:
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required: true
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jobs:
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Package:
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package:
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runs-on: ubuntu-latest
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steps:
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- run: apt-get update
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@ -37,9 +45,37 @@ jobs:
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name: "${{ github.event.repository.name }}.love"
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path: "${{ github.workspace }}/bin/*.love"
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if-no-files-found: error
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- name: Uploading artifacts (win64)
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uses: actions/upload-artifact@v3
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# TODO: Fix
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# - name: Uploading artifacts (win64)
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# uses: actions/upload-artifact@v3
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# with:
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# name: "${{ github.event.repository.name }}-win64.zip"
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# path: "${{ github.workspace }}/bin/*-win64.zip"
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# if-no-files-found: error
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deploy:
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name: Upload to Itch
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runs-on: ubuntu-latest
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needs: [package]
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if: ${{ input.PUBLISH }}
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strategy:
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fail-fast: true
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matrix:
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channel: # TODO
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- love
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#- win64 # TODO
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name: Deploy - Itch.io ${{ matrix.template }}
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steps:
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- uses: actions/download-artifact@v3
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with:
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name: "${{ github.event.repository.name }}-win64.zip"
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path: "${{ github.workspace }}/bin/*-win64.zip"
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if-no-files-found: error
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name: ${{ matrix.channel }}
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path: build/${{ matrix.channel }}
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- uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
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gameData: ./build/${{ matrix.template }}
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itchUsername: ${{ inputs.ITCH_USERNAME }}
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itchGameId: ${{ inputs.ITCH_GAME_ID }}
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buildChannel: ${{ matrix.channel }}
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buildNumber: ${{ needs.version.outputs.version_hash }} # TODO
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