🤖 Repository layout updated to latest version
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# WARNING!
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# THIS IS AN AUTOGENERATED FILE!
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# MANUAL CHANGES CAN AND WILL BE OVERWRITTEN!
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name: LÖVE/Lua Library
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name: LÖVE/Lua Library
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on: [push]
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on:
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push:
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paths-ignore: ['README.md', '.gitignore', 'LICENSE', 'CONVENTIONS.md']
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jobs:
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jobs:
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Test:
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Lua-Testing:
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uses: jmaa/workflows/.gitea/workflows/lua-testing.yaml@v6.21
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runs-on: ubuntu-latest
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steps:
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- name: Install Lua
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run: |
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apt-get update
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apt-get install -y luajit
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- name: Check out repository code
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uses: actions/checkout@v3
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- name: Run testing library
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run: luajit test/init.lua
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Static-Analysis:
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Static-Analysis:
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uses: jmaa/workflows/.gitea/workflows/lua-static-analysis.yaml@v6.21
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runs-on: ubuntu-latest
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steps:
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- name: Check out repository code
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uses: actions/checkout@v3
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- name: Luacheck linter
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uses: https://github.com/lunarmodules/luacheck@v1.1.1
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19
.gitignore
vendored
Normal file
19
.gitignore
vendored
Normal file
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# WARNING!
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# THIS IS AN AUTOGENERATED FILE!
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# MANUAL CHANGES CAN AND WILL BE OVERWRITTEN!
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# Löve: Exclude build items
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/bin/
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/lib/
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.love-cache/
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# Compiled Lua sources
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luac.out
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# Misc (Image, MacOS, Backups) files
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*.psd
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*~
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.DS_Store
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# Tools
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*.tiled-session
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-- WARNING!
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-- THIS IS AN AUTOGENERATED FILE!
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-- MANUAL CHANGES CAN AND WILL BE OVERWRITTEN!
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std = "love+max"
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std = "love+max"
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cache = true
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cache = true
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include_files = {"**.lua", "*.luacheckrc"}
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include_files = {"**.lua", "*.luacheckrc"}
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2
LICENSE
2
LICENSE
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Copyright (c) 2018-2024 Jon Michael Aanes
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Copyright (c) 2018-2025 Jon Michael Aanes
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All rights reserved.
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All rights reserved.
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27
README.md
27
README.md
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<!--- WARNING --->
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<!-- WARNING! -->
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<!--- THIS IS AN AUTO-GENERATED FILE --->
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<!-- THIS IS AN AUTOGENERATED FILE! -->
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<!--- MANUAL CHANGES CAN AND WILL BE OVERWRITTEN --->
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<!-- MANUAL CHANGES CAN AND WILL BE OVERWRITTEN! -->
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# Spritesheet
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# Checks that LÖVE is defined; if not, run in information loading
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Library for managing sprite sheets of textures and animations.
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mode only.
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Has support for both individual images in spritesheets and animations. This
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## Dependencies
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can be specified from a lua file placed beside the spritesheet image file.
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## Notes
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This project requires [PUC Lua 5.1](https://www.tecgraf.puc-rio.br/lua/mirror/versions.html#5.1) or [LuaJIT](https://luajit.org/luajit.html). Newer versions of PUC Lua are not supported.
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- When drawing an image or animation when a shader is defined the library may
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This project does not have any library requirements 😎
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send certain useful constants along, notably `spritesheet_inverse_width` and
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`spritesheet_inverse_height`.
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# License
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## Contributing
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Feel free to submit pull requests. Please follow the [Code Conventions](CONVENTIONS.md) when doing so.
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## License
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```
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```
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Copyright (c) 2018-2024 Jon Michael Aanes
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Copyright (c) 2018-2025 Jon Michael Aanes
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All rights reserved.
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All rights reserved.
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```
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```
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7
init.lua
7
init.lua
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return require ((...) .. '.spritesheet')
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-- WARNING!
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-- THIS IS AN AUTOGENERATED FILE!
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-- MANUAL CHANGES CAN AND WILL BE OVERWRITTEN!
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-- This file automatically redirects to "spritesheet.lua"
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return require (((...) ~= 'init' and (...) .. '.' or '') .. 'spritesheet')
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