Code quality
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# Spritesheet
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Tiny library for working with textures and animated textures.
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@ -8,4 +7,3 @@ Tiny library for working with textures and animated textures.
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- When drawing an image or animation when a shader is defined the library may
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send certain useful constants along, notably `spritesheet_inverse_width` and
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`spritesheet_inverse_height`.
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--- Library for managing spritesheets.
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---
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--- Has support for both individual images in spritesheets and animations. This
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--- can be specified from a lua file placed beside the spritesheet image file.
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local error_orig = error
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local error, error_internal do
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error, error_internal = error_orig, error_orig
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error_orig = nil
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local success, errorlib = pcall(require,'errors')
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error, error_internal = error, error
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local success, errorlib = pcall(require, 'errors')
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if success then
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error = errorlib 'spritesheet'
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error_internal = error.internal
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@ -24,7 +26,7 @@ end
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-- Util
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local function calculate_animation_duration (self, frame_i)
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local frame_i = frame_i or math.huge
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frame_i = frame_i or math.huge
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assert(type(self) == 'table')
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assert(type(frame_i) == 'number')
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@ -119,16 +121,16 @@ local Animation = {}
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Animation.__index = Animation
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function Animation.new (self)
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assert(type(self) == 'table')
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assert(type(self) == 'table' and self ~= Animation)
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assert(type(self.time) == 'table' or type(self.time) == 'number' and self.time > 0 or type(self.time_total) == 'number')
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assert(#self > 0)
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assert(type(self.time) == 'number' or type(self.time_total) == 'number' or #self == #self.time)
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if self.time_total then assert(self.time == nil) end
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assert(self.wrap == nil or self.wrap == true or self.wrap == false)
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local self = setmetatable(self, Animation)
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self.duration = calculate_animation_duration(self)
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self.is_animation = true
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setmetatable(self, Animation)
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self.duration = calculate_animation_duration(self)
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self.is_animation = true
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-- Contact frame?
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if self.contact_frame then
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@ -282,9 +284,9 @@ local function load_quad_data (filename)
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local chunk, error_msg
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if define_love then
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chunk, error_msg = love.filesystem.load(filename..'.lua')
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chunk, error_msg = love.filesystem.load(filename..filetype)
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else
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chunk, error_msg = loadfile(filename..'.lua')
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chunk, error_msg = loadfile(filename..filetype)
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end
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if chunk then
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@ -1 +1 @@
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-- TODO
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require 'spritesheet'
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