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This commit is contained in:
Jon Michael Aanes 2024-04-26 11:56:27 +02:00
parent 1b73422a16
commit 4da6f66703
3 changed files with 14 additions and 14 deletions

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@ -1,4 +1,3 @@
# Spritesheet
Tiny library for working with textures and animated textures.
@ -8,4 +7,3 @@ Tiny library for working with textures and animated textures.
- When drawing an image or animation when a shader is defined the library may
send certain useful constants along, notably `spritesheet_inverse_width` and
`spritesheet_inverse_height`.

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@ -1,8 +1,10 @@
--- Library for managing spritesheets.
---
--- Has support for both individual images in spritesheets and animations. This
--- can be specified from a lua file placed beside the spritesheet image file.
local error_orig = error
local error, error_internal do
error, error_internal = error_orig, error_orig
error_orig = nil
error, error_internal = error, error
local success, errorlib = pcall(require, 'errors')
if success then
error = errorlib 'spritesheet'
@ -24,7 +26,7 @@ end
-- Util
local function calculate_animation_duration (self, frame_i)
local frame_i = frame_i or math.huge
frame_i = frame_i or math.huge
assert(type(self) == 'table')
assert(type(frame_i) == 'number')
@ -119,14 +121,14 @@ local Animation = {}
Animation.__index = Animation
function Animation.new (self)
assert(type(self) == 'table')
assert(type(self) == 'table' and self ~= Animation)
assert(type(self.time) == 'table' or type(self.time) == 'number' and self.time > 0 or type(self.time_total) == 'number')
assert(#self > 0)
assert(type(self.time) == 'number' or type(self.time_total) == 'number' or #self == #self.time)
if self.time_total then assert(self.time == nil) end
assert(self.wrap == nil or self.wrap == true or self.wrap == false)
local self = setmetatable(self, Animation)
setmetatable(self, Animation)
self.duration = calculate_animation_duration(self)
self.is_animation = true
@ -282,9 +284,9 @@ local function load_quad_data (filename)
local chunk, error_msg
if define_love then
chunk, error_msg = love.filesystem.load(filename..'.lua')
chunk, error_msg = love.filesystem.load(filename..filetype)
else
chunk, error_msg = loadfile(filename..'.lua')
chunk, error_msg = loadfile(filename..filetype)
end
if chunk then

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@ -1 +1 @@
-- TODO
require 'spritesheet'