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init.lua
6
init.lua
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@ -1,5 +1 @@
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local _VERSION = '0.1.3'
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return require ((...) .. '.spritesheet')
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local lib = require ((...) .. '.spritesheet')
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lib._VERSION = _VERSION
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return lib
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@ -1,16 +1,17 @@
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--[[-- # Spritesheet
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-- # Spritesheet
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--
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-- Library for managing sprite sheets of textures and animations.
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--
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-- Has support for both individual images in spritesheets and animations. This
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-- can be specified from a lua file placed beside the spritesheet image file.
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--
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-- ## Notes
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--
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-- - When drawing an image or animation when a shader is defined the library may
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-- send certain useful constants along, notably `spritesheet_inverse_width` and
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-- `spritesheet_inverse_height`.
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Library for managing sprite sheets of textures and animations.
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local _VERSION = '0.1.3'
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Has support for both individual images in spritesheets and animations. This
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can be specified from a lua file placed beside the spritesheet image file.
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## Notes
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- When drawing an image or animation when a shader is defined the library may
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send certain useful constants along, notably `spritesheet_inverse_width` and
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`spritesheet_inverse_height`.
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--]]
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local error_original = error
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local error_original = error
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local error, error_internal do
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local error, error_internal do
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@ -349,6 +350,7 @@ end
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local SpriteSheet = {}
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local SpriteSheet = {}
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SpriteSheet.__index = SpriteSheet
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SpriteSheet.__index = SpriteSheet
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SpriteSheet.is_spritesheet = true
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SpriteSheet.is_spritesheet = true
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SpriteSheet._VERSION = _VERSION
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function SpriteSheet.new (filename)
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function SpriteSheet.new (filename)
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local quad_data = load_quad_data(filename)
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local quad_data = load_quad_data(filename)
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