Separated SpriteSheet2 as own library
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093f67ecfa
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spritesheet.lua
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321
spritesheet.lua
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--local error = require 'errors' 'SpriteSheet2'
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--------------------------------------------------------------------------------
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-- Util
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local function calculate_animation_duration (self, frame_i)
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local frame_i = frame_i or math.huge
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assert(type(self) == 'table')
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assert(type(frame_i) == 'number')
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-- Easy if number
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if type(self.time) == 'number' then return math.min(#self, frame_i) * self.time end
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-- Sum if table
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local sum = 0
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for i = 1, math.min(#self, frame_i) do sum = sum + self.time[i] end
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return sum
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end
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local function get_quad_based_on_time (l, t)
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-- TODO: Reimplement as binary search. (Maybe only use the binary search version for very long animations?)
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--
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assert(type(l) == 'table')
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assert(type(t) == 'number')
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--
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local time = l.time
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for i = 1, #time do
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if t <= time[i] then
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return l[i]
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end
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end
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--
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return l[#l]
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end
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--------------------------------------------------------------------------------
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---- Sprite
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local Sprite = {}
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Sprite.__index = Sprite
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function Sprite.new (quad, imagesheet)
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return setmetatable({ quad = quad, imagesheet = imagesheet, is_sprite = true }, Sprite)
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end
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function Sprite:generateImage ()
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local imagesheet, quad = self.imagesheet, self.quad
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self.func = function (x, y)
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love.graphics.draw(imagesheet.image, quad, math.floor(x), math.floor(y), 0, 1, 1, imagesheet.origin_x, imagesheet.origin_y)
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end
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end
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function Sprite:getImage ()
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if not self.func then self:generateImage() end
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return self.func
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end
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function Sprite:getQuad ()
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return self.quad
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end
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function Sprite:draw(...)
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return self:getImage()(...)
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end
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setmetatable(Sprite, {__call = function(_, ...) return Sprite.new(...) end})
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--------------------------------------------------------------------------------
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---- Animation
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local Animation = {}
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Animation.__index = Animation
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function Animation.new (self)
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assert(type(self) == 'table')
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assert(type(self.time) == 'table' or type(self.time) == 'number' and self.time > 0)
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assert(#self > 0)
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assert(type(self.time) == 'number' or #self == #self.time)
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local self = setmetatable(self, Animation)
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self.duration = calculate_animation_duration(self)
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self.is_animation = true
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-- Contact frame?
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if self.contact_frame then
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-- why was this minus one? It screwed up the audio.
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--self.contact_time = calculate_animation_duration(self, self.contact_frame - 1)
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self.contact_time = calculate_animation_duration(self, self.contact_frame)
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end
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--
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return self
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end
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function Animation:generateImage ()
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self.func = function (x, y, t)
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t = t or 0
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assert(type(t) == 'number')
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if self.wrap then t = t % self.duration end
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local quad = get_quad_based_on_time(self, t)
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if not quad then error.internal('Could not determine quad when drawing animation. Time was %f.', t) end
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love.graphics.draw(self.imagesheet.image, quad, x, y, 0, 1, 1, self.imagesheet.origin_x, self.imagesheet.origin_y)
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end
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end
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function Animation:getImage ()
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if not self.func then self:generateImage() end
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return self.func
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end
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function Animation:getQuad (i)
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assert(i == nil or type(i) == 'number' and self[i])
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return self[i or 1]
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end
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function Animation:getDuration ()
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return self.duration
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end
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function Animation:draw(...)
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return self:getImage()(...)
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end
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setmetatable(Animation, {__call = function(_, ...) return Animation.new(...) end})
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--------------------------------------------------------------------------------
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-- Constants
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local SPRITESHEET_ENV = { Anim = Animation }
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local SPRITESHEET_DATA_FILETYPES = { ['.lua'] = true, ['.raw'] = true }
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--------------------------------------------------------------------------------
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local function calculate_frame_times (time_list, nr_frames)
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assert(type(time_list) == 'table' or type(time_list) == 'number')
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assert(type(nr_frames) == 'number')
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local frame_times = { [0] = -math.huge }
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if type(time_list) == 'number' then
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for i = 1, nr_frames do
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frame_times[i] = i * time_list
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end
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else
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frame_times[1] = time_list[1]
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for i = 2, nr_frames do
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frame_times[i] = frame_times[i-1] + time_list[i]
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end
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end
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return frame_times
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end
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local function load_quads (image, quad_data, imagesheet)
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assert(image.typeOf and image:typeOf('Image'))
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assert(type(quad_data) == 'table')
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local image_width, image_height = image:getDimensions()
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local tile_width, tile_height = quad_data.tile_width, quad_data.tile_height
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local tiles_pr_row = image_width/tile_width
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local max_quad_id = tiles_pr_row * (image_height/tile_height) - 1
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local quad_cache = {}
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local function quad_from_id (id)
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-- Error checking
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if type(id) ~= 'number' then error('All quad ids must be natural numbers, but one was %s (%s)', id, type(id)) end
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if id ~= math.floor(id) then error('All quad ids must be natural numbers, but one was %03.03f (floating point number)', id) end
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if not (0 <= id and id <= max_quad_id) then error('All quad ids must - for this spritesheet ("%s") - be natural numbers equal/below %i, but one was %s = 0x%X', imagesheet.filename, max_quad_id, id, id) end
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-- Calculate
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if not quad_cache[id] then
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quad_cache[id] = love.graphics.newQuad((id%tiles_pr_row)*tile_width, math.floor(id/tiles_pr_row)*tile_height, tile_width, tile_height, image_width, image_height)
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end
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return quad_cache[id]
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end
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local function visit_animation (t)
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assert(type(t) == 'table' and t.is_animation)
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for i = 1, #t do t[i] = quad_from_id(t[i]) end
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t.time = calculate_frame_times(t.time, #t)
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t.imagesheet = imagesheet
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end
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local function visit_quad (n)
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assert(type(n) == 'number')
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return Sprite(quad_from_id(n), imagesheet)
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end
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local function visit_node (t)
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assert(type(t) == 'table')
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for key, val in pairs(t) do
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local val_type = type(val)
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if val_type == 'number' then
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t[key] = visit_quad(val)
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elseif val_type == 'table' then
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local visit_func = val.is_animation and visit_animation or visit_node
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visit_func(val)
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end
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end
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error.strict_table(t)
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end
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assert(type(quad_data) == 'table')
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assert(type(quad_data.tile_names) == 'table')
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local visit_func = quad_data.tile_names.is_animation and visit_animation or visit_node
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visit_func(quad_data.tile_names)
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return quad_data.tile_names
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end
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local function load_quad_data (filename)
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if type(filename) ~= 'string' then error('Bad argument #1, expected string, got %s (%s)', filename, type(filename)) end
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-- Attempt to load file
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for filetype in pairs(SPRITESHEET_DATA_FILETYPES) do
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local chunk, error_msg = love.filesystem.load(filename..'.lua')
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if chunk then
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local data = setfenv(chunk, SPRITESHEET_ENV)()
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-- Error check
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if type(data) ~= 'table' then error('Bad spritesheet "%s". Must return a table, but returned %s (%s)', filename, data, type(data)) end
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if type(data.tile_width) ~= 'number' then error('Bad spritesheet "%s". The root table must contain key "tile_width", with integer value, but it was %s (%s)', filename, data.tile_width, type(data.tile_width)) end
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if data.tile_width ~= math.floor(data.tile_width) then error('Bad spritesheet "%s". The root table must contain key "tile_width", with integer value, but it was %f (float)', filename, data.tile_width) end
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if type(data.tile_height) ~= 'number' then error('Bad spritesheet "%s". The root table must contain key "tile_height", with integer value, but it was %s (%s)', filename, data.tile_height, type(data.tile_height)) end
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if data.tile_height ~= math.floor(data.tile_height) then error('Bad spritesheet "%s". The root table must contain key "tile_height", with integer value, but it was %f (float)', filename, data.tile_height) end
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if not (type(data.tile_names) == 'table' or type(data.tile_names) == 'number') then error('Bad spritesheet "%s". The root table must contain key "tile_names", with either a table or a number value, but it was %s (%s)', filename, data.tile_names, type(data.tile_names)) end
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if data.tile_origin and type(data.tile_origin) ~= 'table' then error('Bad spritesheet "%s". If the root table contains key "tile_origin", it must be a table value, but it was %s (%s)', filename, data.tile_origin, type(data.tile_origin)) end
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--
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return data
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end
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print(error_msg)
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end
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-- Else, give up.
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error('Could not find file "%s.lua" or "%s.raw".', filename, filename)
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end
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--------------------------------------------------------------------------------
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local SpriteSheet = {}
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SpriteSheet.__index = SpriteSheet
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SpriteSheet.is_spritesheet = true
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function SpriteSheet.new (filename)
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local quad_data = load_quad_data(filename)
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-- Set info
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local self = setmetatable({}, SpriteSheet)
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self.filename = filename
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self.image = love.graphics.newImage(filename..'.png')
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self.origin_x = 0
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self.origin_y = 0
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self.tile_width = quad_data.tile_width
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self.tile_height = quad_data.tile_height
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-- Error checking
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if self.image:getWidth() % self.tile_width ~= 0 then error('Bad spritesheet "%s". Image size (%i, %i) must be dividable by tile size (%i, %i), but width leaves a remainder of %i.', filename, self.image:getWidth(), self.image:getHeight(), self.tile_width, self.tile_height, self.image:getWidth() % self.tile_width) end
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if self.image:getHeight() % self.tile_height ~= 0 then error('Bad spritesheet "%s". Image size (%i, %i) must be dividable by tile size (%i, %i), but height leaves a remainder of %i.', filename, self.image:getWidth(), self.image:getHeight(), self.tile_width, self.tile_height, self.image:getHeight() % self.tile_height) end
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-- Set origin
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if quad_data.tile_origin then
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self:setOrigin(unpack(quad_data.tile_origin))
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end
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-- Import quads into SpriteSheet
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self.quads = load_quads(self.image, quad_data, self)
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if rawget(self.quads, 'is_sprite') or rawget(self.quads, 'is_animation') then
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self.only_quads = self.quads
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else
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for key, value in pairs(self.quads) do
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assert(not self[key])
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self[key] = value
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end
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end
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-- Return
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return self
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end
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function SpriteSheet:setOrigin (ox, oy, mode)
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assert(type(ox) == 'number')
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assert(type(oy) == 'number')
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if mode == 'absolute' then
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self.origin_x = ox
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self.origin_y = oy
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elseif mode == 'relative' or mode == nil then
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self.origin_x = self.tile_width * ox
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self.origin_y = self.tile_height * oy
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else
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error('Unknown origin mode "%s"', mode)
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end
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end
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function SpriteSheet:getQuadKeys ()
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local keys = {}
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for key in pairs(self.quads) do keys[#keys+1] = key end
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return keys
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end
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local function assert_self (self_v, is_field)
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if type(self_v) ~= 'table' then error('Bad self value, must be indexable, but was %s (%s).', self_v, type(self_v)) end
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if is_field and not self_v[is_field] then error('Bad self value, is indexable, but does not possess "%s" field.', is_field) end
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return true
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end
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-- Create redirections
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for _, method_name in pairs{ 'getImage', 'getQuad', 'draw', 'getDuration' } do
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SpriteSheet[method_name] = function (self, ...)
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assert_self (self, 'is_spritesheet')
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if not self.only_quads then error('Attempting to call method "%s" on a SpriteSheet ("%s"). This is only allowed when the Spritesheet contains a single sprite or animation.', method_name, self.filename) end
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return self.only_quads[method_name](self.only_quads, ...)
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end
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end
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setmetatable(SpriteSheet, {__call = function(_, ...) return SpriteSheet.new(...) end})
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--------------------------------------------------------------------------------
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-- Return
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return SpriteSheet
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