analyse_structure
refactored to perform breath-first traversal. It also now keeps track of breath first depth of tables.
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@ -181,29 +181,32 @@ end
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--------------------------------------------------------------------------------
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local function visit_table (t, info, visited)
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local function analyze_structure (root)
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assert(type(root) == 'table')
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local info, visited, next_mark, depth = { root = root }, {}, 1, { [root] = 0 }
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local queue = { root, bottom = 1, top = 2 }
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while queue.bottom < queue.top do
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queue.bottom = queue.bottom + 1
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local node = queue[queue.bottom-1]
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-- Who've been visited? Bookkeeping
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visited[t] = (visited[t] or 0) + 1
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if visited[t] == 2 then
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info[t].marker, info.next_mark = info.next_mark, info.next_mark + 1
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visited[node] = (visited[node] or 0) + 1
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if visited[node] == 2 then
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info[node].marker, next_mark = next_mark, next_mark + 1
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end
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-- Get table info & visit children.
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if visited[node] < 2 then
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info[node] = get_table_info(node)
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info[node].depth = depth[node]
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for k, v in pairs(node) do
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if type(k) == 'table' then queue[queue.top], queue.top, depth[k] = k, queue.top + 1, depth[node] + 1 end
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if type(v) == 'table' then queue[queue.top], queue.top, depth[v] = v, queue.top + 1, depth[node] + 1 end
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end
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if visited[t] >= 2 then return end
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-- Get table info
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info[t] = get_table_info(t)
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-- Visit children.
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for k,v in pairs(t) do
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if type(k) == 'table' then visit_table(k, info, visited) end
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if type(v) == 'table' then visit_table(v, info, visited) end
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end
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end
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local function analyze_structure (t)
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local info, visited = { root = t, next_mark = 1 }, {}
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visit_table(t, info, visited)
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info.next_mark = nil
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assert(type(info) == 'table')
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return info
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end
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