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README.md |
Mia Gaming Contract
Rules
3 or more players, all start with 6 lives.
The complete order of rolls (from highest to lowest):
21 (Mia), 31 (Little Mia), 66, 55, 44, 33, 22, 11, 65, 64, 63, 62, 61, 54, 53, 52, 51, 43, 42, 41, 32
Order of actions
The first player rolls the dice and keeps their value concealed from the other players.
The player then has three choices:
- Tell the truth and announce what has been rolled.
- Lie and announce a greater value than that rolled.
- Lie and announce a lesser value.
The concealed dice are then passed to the next player in a clockwise fashion.
The receiving player now has two options:
- Believe the passer, roll the dice and pass it on, announcing a higher value—with or without looking at them.
- Call the passer a liar and look at the dice. If the dice show a lesser value than that announced, the passer loses a life and the receiving player starts a new round. However, if the dice show a greater or equal value, the current player loses a life and the next player starts a new round.
Note: Each player must always announce a value greater than or equal to the previous value announced.
Mia announced
If Mia is announced, the next player has two choices:
- They may give up without looking at the dice and lose one life.
- They may look at the dice. If it was a Mia, they lose two lives. If it wasn't, the previous player loses two lives.
Winning the game
Last remaining player is the winner.