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Bunch of old old projects, made during an especially annoying course, when bored during a lecture. All of them are made using - and requires - love2d.
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dIntDesJam

Bunch of old old projects, made during an especially annoying course, when bored during a lecture. All of them are made using - and requires - love2d.

Projekterne

dIntDesJam 2016 Week 1

Friday 5. Feb. 2016

Pretty cringe, looking back at it now.

dIntDesJam 2016 Week 2

Wednesday 10. Feb. 2016

dIntDesJam 2016 Week 3

Wednesday 12. Feb. 2016

Fun with shaders.

dIntDesJam 2016 Week 4

Wednesday 17. Feb. 2016

Fun with bad collision detection.

dIntDesJam 2017 Week 1: Dildo Collector

Friday d. 27. Jan. 2017

One of the classics within the idle game genre, this is a scathing critique of modern capitalist society. The game reduces the protagonist (ostensibly the player,) to a creature of only three verbs: Work (for money), Survive (by eating expensive foods), and Buy Dildo (for masturbatory and entertainment value.) The player fully embodies their in-game character by the alignment of the in-game verbs with the player's motivation for doing these actions:

  • Work, a boring click; the only satisfaction gained is the gained ability of using the other verbs.
  • Survive, an even more boring click. The looming sense of doom from not Surviving is the only reason for the player to continue pressing the button.
  • Buy Dildo, an joyous click! The player, as well as the their (unseen) in-game avatar enjoys the excitement from the new dildo, for a fleeting second, before they, through necessity, turn their eyes towards survival once again.

dIntDesJam 2017 Week 2: All Star

Friday d. 3. Feb. 2017

Fun with better collision detection.

dIntDesJam 2017 Week 3: All Stars

Friday d. 10. Feb. 2017

What if Smash Bros had infinity bullets?

dIntDesJam 2017 Week 4: En Forelæsning

Friday d. 17. Feb. 2017

This friday's lecture was cancelled, so we made Cancelled Jam instead.

This nostalgic game harkens back to the days of yore, when friday lectures were a plenty, with their confusing terminology and silly conclusions. The game tries to emulate a lecture by using Markov Chains, though, truly, it fails to capture the true nonsense of these lectures.

License

MIT License

Copyright (c) 2016-2024 Jon Michael Aanes

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.