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This commit is contained in:
Jon Michael Aanes 2016-02-17 15:50:18 +01:00
parent 7fbc5c8597
commit c686c29952
3 changed files with 226 additions and 0 deletions

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4/cour.ttf Normal file

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103
4/levels.lua Normal file
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local LEVELS = {}
local function level (new_level) table.insert(LEVELS, new_level) end
--------------------------------------------------------------------------------
level {
player = {(800-40)/2, 100},
goal = {(800-40)/2, 600-80, 40, 40},
blocks = {
{0, 600-40, 800, 40},
{300, 200, 200, 40},
{100, 300, 600, "<- / -> or A / D"},
}
}
level {
player = {200-40, 100},
goal = {600, 600-80, 40, 40},
blocks = {
}
}
level {
player = {(800-40)/2, 500-80},
goal = {(800-40)/2, 200-80, 40, 40},
blocks = {
{300, 200-40, 200, 40},
{300, 500-40, 200, 40},
}
}
level {
player = {(800-40)/2, 500-80},
goal = {(800-40)/2, 200-80, 40, 40},
blocks = {
{300, 400-40, 200, 40},
{300, 500-40, 200, 40},
}
}
level {
player = {(800-40)/2, 500-80},
goal = {(800-40)/2, 200-80, 40, 40},
blocks = {
{300+200-40, 300-40, 40, 200},
{300, 300-40, 40, 200},
{300, 500-40, 200, 40},
{300, 300-40, 200, 40},
}
}
level {
player = {80, 400-80},
goal = {800-40, 400-80, 40, 40},
blocks = {
{0, 0, 40, 600, true},
{0, 600-40, 800, 40, true},
{0+240*3, 400-40, 120, 40},
{0+240*2, 400-40, 120, 40},
{0+240*1, 400-40, 120, 40},
{0+240*0+80, 400-40, 40, 40},
}
}
level {
player = {40, 400-80},
goal = {800-40, 400-80, 40, 40},
blocks = {
{0, 0, 40, 600, true},
{0, 600-40, 800, 40, true},
{0+240*0, 400-40, 120, 400},
{0+240*3, 400-40, 120, 400},
}
}
level {
player = {80, 600-80},
goal = {800-120, 40, 40, 40},
blocks = {
{0, 0, 40, 600, true},
{80+120*4, 600-40-120*4, 300, 600},
{80+120*3, 600-40-120*3, 120, 600},
{80+120*2, 600-40-120*2, 120, 600},
{80+120*1, 600-40-120*1, 120, 600},
{80, 600-40, 800, 40},
}
}
--------------------------------------------------------------------------------
level {
player = {(800-40)/2, 100},
goal = {1000, 1000, 0, 0},
blocks = {
{300, 200, 200, 40},
{100, 300, 600, "Thanks for playing! :D"}
}
}
--------------------------------------------------------------------------------
return LEVELS

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4/main.lua Normal file
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local FONT = love.graphics.newFont("cour.ttf", 30)
love.graphics.setFont(FONT)
local LEVELS = require "levels"
local CURRENT_LEVEL = 0
local LONGEST_FRAME = 0
local GRAVITY = 100
local LVL_HEIGHT = 600
local LVL_WIDTH = 800
local PLAYER = {
x = 0, y = 0,
w = 40, h = 40,
dx = 0, dy = 0,
speed = 500,
jump = 400,
color = {140, 198, 63}
}
local COLOR_WHITE = {255,255,255}
local COLOR_RED = {241, 90, 36}
local GOAL = {x = 0, y = 0, w = 40, h = 40, color={41, 171, 226}}
local BLOCKS = {}
local function add_block(x,y,w,h, d)
if type(x) == "table" then
table.insert(BLOCKS, x)
elseif type(h) == "string" then
table.insert(BLOCKS,{x=x,y=y,w=w,h=-30,text=h, color = COLOR_WHITE})
elseif d then
table.insert(BLOCKS,{x=x,y=y,w=w,h=h, color = COLOR_RED})
else
table.insert(BLOCKS,{x=x,y=y,w=w,h=h, color = COLOR_WHITE})
end
end
local function load_level (lvl_obj)
BLOCKS = {}
GOAL.x = lvl_obj.goal[1]
GOAL.y = lvl_obj.goal[2]
GOAL.w = lvl_obj.goal[3]
GOAL.h = lvl_obj.goal[4]
add_block(GOAL)
PLAYER.x = lvl_obj.player[1]
PLAYER.y = lvl_obj.player[2]
PLAYER.dx = lvl_obj.player[3] or 0
PLAYER.dy = lvl_obj.player[4] or 0
add_block(PLAYER)
for _, block_data in ipairs(lvl_obj.blocks) do
add_block(block_data[1],block_data[2],block_data[3],block_data[4], block_data[5])
end
end
local function update_player_pos (player, dt)
--if love.keyboard.isDown("w") then
-- player.dy = player.dy - player.jump * dt
--end
if love.keyboard.isDown("a") or love.keyboard.isDown("left") then
player.dx = player.dx - player.speed * dt
end
if love.keyboard.isDown("d") or love.keyboard.isDown("right") then
player.dx = player.dx + player.speed * dt
end
player.dx = player.dx * 0.99
player.dy = player.dy + GRAVITY * dt
player.x = (player.x + player.dx * dt + LVL_WIDTH) % LVL_WIDTH
player.y = (player.y + player.dy * dt + LVL_HEIGHT) % LVL_HEIGHT
local collided = nil
for _, block in ipairs(BLOCKS) do
if block ~= player and
block.x < player.x + player.w and player.x < block.x + block.w and
player.y < block.y + block.h and player.y + player.h > block.y then
collided = block
break
end
end
if collided == GOAL then
CURRENT_LEVEL = CURRENT_LEVEL + 1
load_level(LEVELS[CURRENT_LEVEL])
elseif collided then
if collided.color == COLOR_RED then
load_level(LEVELS[CURRENT_LEVEL])
player.dy = 0
elseif not collided.text then
player.y = collided.y - player.h
player.dy = 0
end
end
end
function love.load ()
love.graphics.setBackgroundColor(26,26,26)
CURRENT_LEVEL = 1
load_level(LEVELS[CURRENT_LEVEL])
end
function love.update (dt)
LONGEST_FRAME = math.max(LONGEST_FRAME, dt)
update_player_pos(PLAYER, dt)
end
function love.draw ()
for _, block in ipairs(BLOCKS) do
love.graphics.setColor(block.color)
if block.text then
love.graphics.printf(block.text, block.x, block.y, block.w, "center")
else
love.graphics.rectangle("fill", block.x, block.y, block.w, block.h)
end
end
end