181 lines
5.6 KiB
Lua
181 lines
5.6 KiB
Lua
--[[
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This is a collection of functions for performing color operations,
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designed to work with the LÖVE game engine.
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See `README_COLOR_TOOLS.md` for full documentation.
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LICENSE is BEER-WARE.
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]]
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local GAMMA = 2.2
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local GAMMA_INV = 1/GAMMA
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local colors = {}
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--------------------------------------------------------------------------------
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-- Conversion
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colors.rgb255_to_rgb1 = function (color)
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return { color[1]/255, color[2]/255, color[3]/255, (color[4] or 255)/255 }
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end
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colors.rgb_to_hsl = function (color)
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-- Error check
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assert(type(color) == 'table' and type(color[1]) == 'number' and type(color[2]) == 'number' and type(color[3]) == 'number')
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-- Do stuff
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local r = (color[1] == 255 and 1 or color[1]/256)
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local g = (color[2] == 255 and 1 or color[2]/256)
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local b = (color[3] == 255 and 1 or color[3]/256)
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local max, min = math.max(r, g, b), math.min(r, g, b)
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if min == max then return { 0, 0, (max+min)/2 } end
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local h, s, l = (max+min)/2, (max+min)/2, (max+min)/2
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local d = max - min
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s = l > 0.5 and d / (2 - max - min) or d / (max + min)
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if max == r then
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h = ((g - b) / d + (g < b and 6 or 0)) / 6
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elseif max == g then
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h = ((b - r) / d + 2) / 6
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elseif max == b then
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h = ((r - g) / d + 4) / 6
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end
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return {h, s, l}
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end
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local function hue_to_rgb (p, q, t)
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assert(type(p) == 'number')
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assert(type(q) == 'number')
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assert(type(t) == 'number')
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if t < 0 then
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t = t + 1
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end
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if t > 1 then
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t = t - 1
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end
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if t < 1/6 then
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return p + (q - p) * 6 * t
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elseif t < 1/2 then
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return q
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elseif t < 2/3 then
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return p + (q - p) * 6 * (2/3 - t)
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end
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return p
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end
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colors.hsl_to_rgb = function (color)
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-- Error check
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assert(type(color) == 'table' and type(color[1]) == 'number' and type(color[2]) == 'number' and type(color[3]) == 'number')
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-- Do stuff
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local h, s, l = color[1], color[2], color[3]
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local r, g, b
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if s == 0 then
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r, g, b = l, l, l
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else
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local q = l < 0.5 and l * (1+s) or l+s - l*s
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local p = 2 * l - q
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r, g, b = hue_to_rgb(p,q,h+1/3), hue_to_rgb(p,q,h), hue_to_rgb(p,q,h-1/3)
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end
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r, g, b = math.floor(math.min(255,r*256)+0.5), math.floor(math.min(255,g*256)+0.5), math.floor(math.min(255,b*256)+0.5)
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return { r, g, b }
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end
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colors.hsl_to_rgb1 = function (...)
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return colors.rgb255_to_rgb1(colors.hsl_to_rgb(...))
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end
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--------------------------------------------------------------------------------
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-- Interpolation
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colors.interpolate_rgb = function (c1, c2, t)
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assert(type(c1) == 'table' and type(c1[1]) == 'number' and type(c1[2]) == 'number' and type(c1[3]) == 'number' and (type(c1[4]) == 'number' or c1[4] == nil))
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assert(type(c2) == 'table' and type(c2[1]) == 'number' and type(c2[2]) == 'number' and type(c2[3]) == 'number' and (type(c2[4]) == 'number' or c2[4] == nil))
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assert(type(t) == 'number')
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--
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local alpha = nil
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if c1[4] or c2[4] then alpha = (c1[4] or 255) + ((c2[4] or 255)-(c1[4] or 255))*t end
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return { c1[1]+(c2[1]-c1[1])*t, c1[2]+(c2[2]-c1[2])*t, c1[3]+(c2[3]-c1[3])*t, alpha }
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end
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colors.interpolate_rgb_gamma_adjusted = function (c1, c2, t, gamma)
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local gamma_inv = nil
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if not gamma then
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gamma, gamma_inv = GAMMA, GAMMA_INV
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else
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assert(type(gamma) == 'number' and gamma == gamma and gamma ~= 0)
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gamma_inv = 1 / gamma
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end
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----
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local c1_r, c1_g, c1_b = c1[1]^GAMMA, c1[2]^GAMMA, c1[3]^GAMMA
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local c2_r, c2_g, c2_b = c2[1]^GAMMA, c2[2]^GAMMA, c2[3]^GAMMA
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local c3_r, c3_g, c3_b = c1_r+(c2_r-c1_r)*t, c1_g+(c2_g-c1_g)*t, c1_b+(c2_b-c1_b)*t
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return c3_r^GAMMA_INV, c3_g^GAMMA_INV, c3_b^GAMMA_INV
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end
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local function angle_delta (a1, a2)
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assert(type(a1) == 'number')
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assert(type(a2) == 'number')
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local r1, r2 = (a1-a2)%1, (a2-a1)%1
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return r1 < r2 and -r1 or r2
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end
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colors.interpolate_hsl = function (c1, c2, t)
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-- Error handling
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assert(type(c1) == 'table' and type(c1[1]) == 'number' and type(c1[2]) == 'number' and type(c1[3]) == 'number')
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assert(type(c2) == 'table' and type(c2[1]) == 'number' and type(c2[2]) == 'number' and type(c2[3]) == 'number')
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assert(type(t) == 'number')
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-- Do stuff
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local h = c1[1] + angle_delta(c1[1], c2[1]) * t
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local s = c1[2] + (c2[2] - c1[2]) * t
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local l = c1[3] + (c2[3] - c1[3]) * t
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return { h, s, l }
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end
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colors.interpolate_rgb_by_way_of_hsl = function (c1, c2, t)
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-- Error handling
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assert(type(c1) == 'table' and type(c1[1]) == 'number' and type(c1[2]) == 'number' and type(c1[3]) == 'number')
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assert(type(c2) == 'table' and type(c2[1]) == 'number' and type(c2[2]) == 'number' and type(c2[3]) == 'number')
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assert(type(t) == 'number')
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-- Do stuff
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local c1_hsl = colors.rgb_to_hsl(c1)
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local c2_hsl = colors.rgb_to_hsl(c2)
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local c3_hsl = colors.interpolate_hsl(c1_hsl, c2_hsl, t)
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return colors.hsl_to_rgb(c3_hsl)
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end
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--------------------------------------------------------------------------------
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-- Inversion
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colors.invert_rgb = function (color)
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assert(type(color) == 'table' and type(color[1]) == 'number' and type(color[2]) == 'number' and type(color[3]) == 'number')
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return { 255 - color[1], 255 - color[2], 255 - color[3] }
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end
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--------------------------------------------------------------------------------
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-- Parsing
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colors.parse_rgb = function (str)
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-- Error handling
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assert(type(str) == 'string')
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-- Do stuff
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local r, g, b
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local o = (str:sub(1,1) == '#') and 1 or 0 -- Offset
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if #str == 3 or #str == 4 then
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r, g, b = str:sub(o+1,o+1):rep(2), str:sub(o+2,o+2):rep(2), str:sub(o+3,o+3):rep(2)
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else
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r, g, b = str:sub(o+1,o+2), str:sub(o+3,o+4), str:sub(o+5,o+6)
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end
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return {tonumber('0x'..r), tonumber('0x'..g), tonumber('0x'..b)}
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end
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--------------------------------------------------------------------------------
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return colors
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