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colors/colors.lua

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Lua

--[[
This is a collection of functions for performing color operations,
designed to work with the LÖVE game engine.
LICENSE is BEER-WARE.
# Documentation #
Supports following color formats:
- `rgb255`: The standard computer representation, with each
channel (red, green, blue, alpha) in the [0-255] range. Alpha
channel (index 4), can either be explicit or implicit (and taken
to be 255.)
- `rgb1`: As above, except channels are in the [0-1] range.
- `hsl`: Hue-saturation-lightness representation (does not support alpha).
Hue channel is in the [0-1] range, instead of the standard [0-2*pi] range.
]]
local GAMMA = 2.2
local GAMMA_INV = 1/GAMMA
local colors = {}
--------------------------------------------------------------------------------
-- Formats
local function is_rgb255 (c)
-- Assert table with certain length
if type(c) ~= 'table' or #c < 3 then
return false
end
-- Check that entries are numbers
for i = 1, math.min(#c, 3) do
if type(c[i]) ~= 'number' then return false end
end
--
return true
end
local is_rgb1 = is_rgb255
local function is_hsl (c)
-- Assert table with certain length
if type(c) ~= 'table' or #c < 3 then
return false
end
-- Check that entries are numbers
for i = 1, math.min(#c, 3) do
if type(c[i]) ~= 'number' then return false end
end
--
return true
end
--------------------------------------------------------------------------------
-- Conversion
local function mult_channels (multiplier, default, color, ...)
local r, g, b, a = color, ...
if type(color) == 'table' then
r, g, b, a = unpack(color)
end
return { r*multiplier, g*multiplier, b*multiplier, a and a*multiplier or default }
end
colors.rgb255_to_rgb1 = function (...)
return mult_channels(1/255, 1, ...)
end
colors.rgb1_to_rgb255 = function (...)
return mult_channels(255, 255, ...)
end
colors.rgb_to_hsl = function (color)
-- Error check
assert(type(color) == 'table' and type(color[1]) == 'number' and type(color[2]) == 'number' and type(color[3]) == 'number')
-- Do stuff
local r = (color[1] == 255 and 1 or color[1]/256)
local g = (color[2] == 255 and 1 or color[2]/256)
local b = (color[3] == 255 and 1 or color[3]/256)
local max, min = math.max(r, g, b), math.min(r, g, b)
if min == max then return { 0, 0, (max+min)/2 } end
local h, s, l = (max+min)/2, (max+min)/2, (max+min)/2
local d = max - min
s = l > 0.5 and d / (2 - max - min) or d / (max + min)
if max == r then
h = ((g - b) / d + (g < b and 6 or 0)) / 6
elseif max == g then
h = ((b - r) / d + 2) / 6
elseif max == b then
h = ((r - g) / d + 4) / 6
end
return {h, s, l}
end
local function hue_to_rgb (p, q, t)
assert(type(p) == 'number')
assert(type(q) == 'number')
assert(type(t) == 'number')
if t < 0 then
t = t + 1
end
if t > 1 then
t = t - 1
end
if t < 1/6 then
return p + (q - p) * 6 * t
elseif t < 1/2 then
return q
elseif t < 2/3 then
return p + (q - p) * 6 * (2/3 - t)
end
return p
end
colors.hsl_to_rgb = function (color)
-- Error check
assert(type(color) == 'table' and type(color[1]) == 'number' and type(color[2]) == 'number' and type(color[3]) == 'number')
-- Do stuff
local h, s, l = color[1], color[2], color[3]
local r, g, b
if s == 0 then
r, g, b = l, l, l
else
local q = l < 0.5 and l * (1+s) or l+s - l*s
local p = 2 * l - q
r, g, b = hue_to_rgb(p,q,h+1/3), hue_to_rgb(p,q,h), hue_to_rgb(p,q,h-1/3)
end
r, g, b = math.floor(math.min(255,r*256)+0.5), math.floor(math.min(255,g*256)+0.5), math.floor(math.min(255,b*256)+0.5)
return { r, g, b }
end
colors.hsl_to_rgb1 = function (...)
return colors.rgb255_to_rgb1(colors.hsl_to_rgb(...))
end
--------------------------------------------------------------------------------
-- Interpolation
colors.interpolate_rgb = function (c1, c2, t)
assert(type(c1) == 'table' and type(c1[1]) == 'number' and type(c1[2]) == 'number' and type(c1[3]) == 'number' and (type(c1[4]) == 'number' or c1[4] == nil))
assert(type(c2) == 'table' and type(c2[1]) == 'number' and type(c2[2]) == 'number' and type(c2[3]) == 'number' and (type(c2[4]) == 'number' or c2[4] == nil))
assert(type(t) == 'number')
--
local alpha = nil
if c1[4] or c2[4] then alpha = (c1[4] or 255) + ((c2[4] or 255)-(c1[4] or 255))*t end
return { c1[1]+(c2[1]-c1[1])*t, c1[2]+(c2[2]-c1[2])*t, c1[3]+(c2[3]-c1[3])*t, alpha }
end
colors.interpolate_rgb_gamma_adjusted = function (c1, c2, t, gamma)
local gamma_inv = nil
if not gamma then
gamma, gamma_inv = GAMMA, GAMMA_INV
else
assert(type(gamma) == 'number' and gamma == gamma and gamma ~= 0)
gamma_inv = 1 / gamma
end
----
local c1_r, c1_g, c1_b = c1[1]^GAMMA, c1[2]^GAMMA, c1[3]^GAMMA
local c2_r, c2_g, c2_b = c2[1]^GAMMA, c2[2]^GAMMA, c2[3]^GAMMA
local c3_r, c3_g, c3_b = c1_r+(c2_r-c1_r)*t, c1_g+(c2_g-c1_g)*t, c1_b+(c2_b-c1_b)*t
return c3_r^GAMMA_INV, c3_g^GAMMA_INV, c3_b^GAMMA_INV
end
local function angle_delta (a1, a2)
assert(type(a1) == 'number')
assert(type(a2) == 'number')
local r1, r2 = (a1-a2)%1, (a2-a1)%1
return r1 < r2 and -r1 or r2
end
colors.interpolate_hsl = function (c1, c2, t)
-- Error handling
assert(type(c1) == 'table' and type(c1[1]) == 'number' and type(c1[2]) == 'number' and type(c1[3]) == 'number')
assert(type(c2) == 'table' and type(c2[1]) == 'number' and type(c2[2]) == 'number' and type(c2[3]) == 'number')
assert(type(t) == 'number')
-- Do stuff
local h = c1[1] + angle_delta(c1[1], c2[1]) * t
local s = c1[2] + (c2[2] - c1[2]) * t
local l = c1[3] + (c2[3] - c1[3]) * t
return { h, s, l }
end
colors.interpolate_rgb_by_way_of_hsl = function (c1, c2, t)
-- Error handling
assert(type(c1) == 'table' and type(c1[1]) == 'number' and type(c1[2]) == 'number' and type(c1[3]) == 'number')
assert(type(c2) == 'table' and type(c2[1]) == 'number' and type(c2[2]) == 'number' and type(c2[3]) == 'number')
assert(type(t) == 'number')
-- Do stuff
local c1_hsl = colors.rgb_to_hsl(c1)
local c2_hsl = colors.rgb_to_hsl(c2)
local c3_hsl = colors.interpolate_hsl(c1_hsl, c2_hsl, t)
return colors.hsl_to_rgb(c3_hsl)
end
--------------------------------------------------------------------------------
-- Inversion
colors.invert_rgb = function (color)
assert(type(color) == 'table' and type(color[1]) == 'number' and type(color[2]) == 'number' and type(color[3]) == 'number')
return { 255 - color[1], 255 - color[2], 255 - color[3] }
end
--------------------------------------------------------------------------------
-- Parsing
colors.parse_rgb = function (str)
-- Error handling
assert(type(str) == 'string')
-- Do stuff
local r, g, b
local o = (str:sub(1,1) == '#') and 1 or 0 -- Offset
if #str == 3 or #str == 4 then
r, g, b = str:sub(o+1,o+1):rep(2), str:sub(o+2,o+2):rep(2), str:sub(o+3,o+3):rep(2)
else
r, g, b = str:sub(o+1,o+2), str:sub(o+3,o+4), str:sub(o+5,o+6)
end
return {tonumber('0x'..r), tonumber('0x'..g), tonumber('0x'..b)}
end
--------------------------------------------------------------------------------
return colors